A Trap Foiled

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Biography Protect the Spirits.png

A Trap Foiled

1325 AE
Personal story
Forging a Legend
Hangrammr Climb
(Wayfarer Foothills)
Norn tango icon 20px.png Norn
Protect the Spirits
Preceded by
Biography Protect the Spirits.png Rage of the Minotaurs
Followed by
Biography Protect the Spirits.png Shape of the Spirit
Biography Protect the Spirits.png One Good Drink Deserves Another

A Trap Foiled.jpg

Loading screen

A Trap Foiled is part of the personal story for norn characters who have chosen the important quality of a hero is honor the spirits and completed Rage of the Minotaurs.


Protect the Minotaur Spirit from the Sons of Svanir.

  • Meet Eir in Hangrammr Climb.
  • Find the Spirit of Minotaur.
  • Defeat the Sons of Svanir.
  • Speak with Eir and choose your next step.


Click here to edit the reward data

All professions


Talk to Eir to trigger the cinematic. Head up the hill, and clear out the Sons of Svanir camp. Revive the fallen if you wish to - Linnea will follow you and Bjarni grants you regeneration for a minute - and continue over the bridge, where you will find the Minotaur spirit surrounded by Sons of Svanir. Rescue the spirit by killing the Sons, and then select your next mission.



Spirits of the Wild





Cinematic at Eir Stegalkin:

<Character name>: We're close, but so are the Sons of Svanir. I see multiple trails overlapping Minotaur's. They're closing in.
Eir Stegalkin: The Sons are moving in the small parties. If we're careful, we can take out one group at a time before they even notice.
<Character name>: Cunning tactics. I like it, assuming "careful" doesn't mean "gentle."
Eir Stegalkin: Absolutely not. Just don't draw any attention to yourself. Apart from that, we can hit them as hard as we like.
<Character name>: That's what I wanted to hear. Let's get started.

As you approach the Sons of Svanir:

Son of Svanir: Tracking a spirit through snow is harder than I thought. Spread out and pick up the trail!
Son of Svanir: This is stupid. How are we supposed to catch a spirit?
Son of Svanir: It won't be long now. Minotaur can't have gone far.

After reviving then talking to Linnea:

Linnea: I've got no use for minotaurs, but no animal deserves such torment. I wish I could help.
Talk more option tango.png You're welcome to join me, but this is dangerous work. Be ready to fight.
This is the chance for glory I've been waiting for! Side-by-side with <Character name>! I'll follow your lead.
Talk end option tango.png Perfect. Stay close, stay alive, and we'll be drinking to our victory in no time.
Dignity You can! Grab a weapon, steel yourself for battle, and follow me! We'll make this right. (same as above)
Ferocity If you want to help, help. Come with me and we'll make the Sons of Svanir pay. (same as above)
Charisma I like your attitude, and I bet you've got the fighting skills to match. Come on! (same as above)
Talk end option tango.png Thanks, but I don't need help.

After reviving then talking to Bjarni:

Bjarni: I heard what the Sons of Svanir are doing to those poor minotaurs. I'm gald you're putting a stop to it. Is there anything I can do?
Dignity That's why we'll win—we'll work together. I'd be proud to accept your help.
It's not much, but...here. This should help.
Talk end option tango.png Thanks. I'll put it to good use. Good-bye now.
Charisma You honor me. How could I refuse? I'll take whatever you have. (same as above)
Ferocity If you want to join me and punish the Sons of Svanir, I'm listening. (same as above)
Talk end option tango.png No, but thank you just the same. Good-bye.

After Linnea starts following:

Eir Stegalkin: The Sons of Svanir are monsters. Destroying a spirit harms the very soul of wilderness.
Ferocity Let's go show them what it feels like to be stampeded and gored.
Ha! I like where you're going with that. "You mess with Minotaur, you get the horns."
Talk end option tango.png Exactly.
Dignity Even so, Minotaur has to stop attacking innocent caravans.
We'll see to that, one way or the olther[sic]. If we can't convince Minotaur that we're not his enemies, we'll have to use force.
Talk end option tango.png Agreed. And if we do, I'll see the Sons face justice for it.
Talk end option tango.png They'll pay for this. I just hope we aren't too late to stop them.
Linnea: Lead the way, Slayer.
Dignity But you said you hade no use for minotaurs.
Well, they're are dangerous, and they show no regard for my spirit, Snowshoe Hare, but they're not evil like the Sons are. Besides, the minor Spirits have to stick together, right?
Talk end option tango.png Right. It's good to have you with us. Let's go"
Ferocity All right. Just be prepared for things to get very violent.
If it involves the Sons of Svanir, the more violence, the better.
Talk end option tango.png That's what I like to hear. Let's go.
Talk end option tango.png Thanks. When beating up the Sons, I always like to share. Come on.
Garm: Wüf! Wüf!
Talk end option tango.png You said it, Garm.

Cinematic at the spirit of Minotaur:

Eir Stegalkin: Easy, Garm. There it is. The spirit of Minotaur. The Sons of Svanir have it surrounded.
<Character name>: Not for long. Hey! The Minotaur spirit is under our protection. Lower your weapons and back away.
Jarngrimm: Never. This is our prey, and you're poaching!
<Character name>: I'll poach your head and hang it by the elk horns in Hoelbrak. Now, back off! Last chance!
Jarngrimm: Kill them, brothers! Dragon's minion must feed!

During the fight with the Sons of Svanir:

Jarngrimm: Kill these rabid dogs!
Jarngrimm points at <Character name>.

Cinematic after defeating the Sons of Svanir:

Eir Stegalkin: Relax, Slayer. The Spirit knows we're not enemies. Look closely. You'll see recognition in his eyes, and a strong measure of gratitude.
Eir Stegalkin: Now look at his wounds, how haggard and weak he is. See the mud on his hooves?
<Character name>: Looks like it's from Darkriven Bluffs. He probably picked up the mud and the wounds at the same place.
Eir Stegalkin: And that's where we'll find them—the Sons and the captive minotaurs. So how do we get past the guards to rescue the prisoners?
<Character name>: We could dress up like beer merchants, get the Sons drunk, and trick our way in.
Eir Stegalkin: Good. Or you could ask for Minotaur's blessing. If he transforms you into a minotaur, you could get close enough [sic] break them out.
Eir Stegalkin: So...fool some drunken Sons, or cause a minotaur stampede? Let me know what you decide. Legends have to learn to make choices like this.

Speaking with your allies:

Eir Stegalkin: Which plan do you like to free the minotaurs: transform into one, or trick the Sons of Svanir?
Talk quest choice tango.png Accept Minotaur's blessing and transform into one of his herd. (leads to Shape of the Spirit)
Good. Once transformed, rally the herd; the minotaurs will follow you. They'll stampede right over the Sons of Svanir, if necessary. Good luck.
Talk quest option tango.png Don't worry about me. This is one time the prey will catch the hunter.
Talk quest choice tango.png The Sons of Svanir look thirsty. We'll disguise as beer merchants. (leads to One Good Drink Deserves Another)
Ah, yes. Ale solves so many of life's problems! I'll meet you outside the minotaur pens with a disguise and an ale cart.
Talk quest option tango.png I hate to waste any brew on Svanir scum. At least it's for a worthy cause.
True, but don't expect the guards to just quaff it down and keel over. We should use the ale as a distraction. That'll make it easier for us to take them out.
Talk quest option tango.png Don't worry. I won't crush any heads until everyone's good and smashed.
Talk end option tango.png I need more time to think it over.
Linnea: Hare's tooth grin, that was fun!
Charisma I don't know Hare, but she sounds fascinating. Tell me more.
Snowshoe Hare! She's one of the lesser spirits, but she's smart as Raven, loyal as Wolf, strong as Bear...well, at least in the legs. Kind of.
Talk end option tango.png We'll dedicate this victory to Snowshoe Hare, then.
Dignity Hare? Is that a Spirit of the Wild?
Yes, Snowshoe Hare! Well, she's not one of the greater spirits, but a spirit nonetheless. She's swift, and soft, and clever...big on root vegetables, too.
Talk end option tango.png Interesting. I'll pay my respects if I ever pass her shrine.
Talk end option tango.png I couldn't agree more.
Minotaur Spirit: The Spirit of Minotaur radiates untamed strength and savage cunning. It stares with a predator's eye, wondering if it faces a friend or foe.
Dignity I am with you, Minotaur. Together, we will stop the Sons of Svanir and save your people.
The Spirit of Minotaur snorts and dips its horns, acknowledging the heartfelt declaration.
Talk end option tango.png I will rescue your followers, Minotaur. I swear it.
Ferocity Spirit! I'm here to help you. Save the fire in your eyes for the Sons of Svanir.
The Spirit of Minotaur snorts and dips its horns, acknowledging the strong words.
Talk end option tango.png I will rescue your followers, Minotaur. I swear it.
Charisma I'm on your side, mighty spirit. The only ones who should fear me are your enemies.
The Spirit of Minotaur snorts and dips its horns, acknowledging this support.
Talk end option tango.png I will rescue your followers, Minotaur. I swear it.
Talk end option tango.png You can count on me. I'll let you know when I've rescued your people.

My story[edit]

A Trap Foiled.jpg

Eir and I tracked down the Sons of Svanir and stopped them from harming Minotaur. The Sons have been feeding minotaurs to some sort of dragon minion kept by their master Vidkun. We made a plan to release the captured minotaurs before any more are sacrificed.

My story

Previous text
Eir and I tracked the Sons of Svanir and stopped them from harming the Spirit of Minotaur. The Sons have been hunting down minotaurs to feed them to some sort of dragon minion being kept by their master Vidkun. We came up with a plan to release the captured minotaurs before any more are sacrificed.