Machine in the Flame
Machine in the Flame
- Year
- 1329 AE
- Storyline
- Living World Season 3
- Chapter
- Rising Flames
- Location
- Fractured Caldera
(Ember Bay) - Level
- 80
- Preceded by
- Trip to the Circus
- Followed by
- Old Foes, Old Ghosts
- API
- 442
Click to enlarge |
Machine in the Flame is the fifth story step of Rising Flames, the second episode of Living World Season 3.
Objectives[edit]
Locate the next machine.
- Explore the caldera area.
- Talk to Scientist Quickk.
- (Help Quickk.)
- Collect Machine Parts: x/5
- Return to Scientist Quickk.
- Activate the machine.
Rewards[edit]
- Gilded Strongbox
- Dragonite Ore (5)
- Unbound Magic (consumed automatically for 50 Unbound Magic)
- Bag of Loot (5)
- Pamphlet of Wisdom
Walkthrough[edit]
If you do not already have the Crumbling Trail Waypoint — , the easiest way to get to the caldera section is taking the mountain path near Skritt Anchorage, although you can also follow the mountaintop from the previous Dwarven Machine. Scientist Quickk is located at Quickk's Retreat — on a plateau outside the southwest rim of Fractured Caldera. If you have Ley Line Gliding mastery, you can use the updrafts near Smoosh-a-Tron to hit the Ley Line above which will take you quickly to Quickk, just drop down off the Ley Line after the rock underpass to get to to him. Otherwise head southwest from the Fractured Caldera Vista — to a ramp which which will take you to Quickk.
Talk to Quickk, then collect 5 Machine Parts randomly scattered around the lava pool. If all 5 can not be found, relogging will respawn them. Return to Quickk with the parts and then interact with the machine on the ground.
Achievements[edit]
The Machine in the Flame | Rising Flames | 0 |
---|---|---|
Fix the dwarven machine at the Fractured Caldera.Journal: Machine in the Flame Completed | Completed Machine in the Flame | 0 |
- Complete the story step.
NPCs[edit]
Allies[edit]
Foes[edit]
- Any foes associated with the open world in this area
Objects[edit]
Dialogue[edit]
- Upon talking to Scientist Quickk
- Scientist Quickk: Excellent, an assistant arrives! I must remember to thank Taimi once we're out of here. Now, to buisness: what do you suppose this contraption is?
- <Character name>: It's an ancient dwarven device. One of four. And if we don't fix it and activate it, this island is going to erupt.
- Scientist Quickk: Well, you're... surprisingly well informed for an assistant. Okay, then!
- Scientist Quickk: This machine was shattered by a volcanic bomb expelled from the caldera. Parts scattered everywhere.
- Scientist Quickk: I can fix it if I get the missing parts, and then power it by harvesting latent magical energy from the caldera.
- Scientist Quickk: I'd certainly appreciate assistance gathering parts and keeping the local wildlife at bay, if you're willing and able.
- <Character name>: Okay. I'll get it done.
- After returning all machine parts to Scientist Quickk
- Scientist Quickk: You've proven more useful than I expected. Thank you.
- <Character name>: There's still one more machine I must activate. Do you know where I can find it?
- Scientist Quickk: We detected the signature of another one of these devices in the mursaat fortress. West of here, near the coast.
- Scientist Quickk: We'd have investigated it already, but none of us have dared set foot in that perilous place. Do be careful, Commander.
My story[edit]
|
Notes[edit]
- Completing this episode will unlock the Ember Bay Reward Track.