Bad Blood

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Disambig icon.png This article is about the level 40 personal story mission. For the Prologue: Bound by Blood mission, see Bad Blood (Bound by Blood).

Bad Blood

1325 AE
Personal story
Order Neophyte
Windy Cave
(Mistriven Gorge)
Durmand Priory (order icon).png Durmand Priory
Preceded by
Durmand Priory (order icon).png Dredging up the Past
Followed by
Durmand Priory (order icon).png The Stone Sheath
Durmand Priory (order icon).png Containment

Bad Blood.jpg

Loading screen

Bad Blood is part of the personal story for characters of all races who decided to join the Durmand Priory and finished Dredging up the Past.


Search for the Sanguinary Blade.

  • Meet Sieran at the ruins north of Mistriven Gorge.
  • Cross the nigh-bottomless chasm.
  • Climb the rough-hewn wall.
  • Reach the far end of the trap-filled hallway.
  • Defeat the tomb raiders.
  • Talk to Sieran, and decide how to proceed.


Click here to edit the reward data

All professions


The story requires you to complete a jumping puzzle. Afterward, you confront some tomb raiders and then have two choices about how to continue the story. The initial puzzle involves crossing a bridge while avoiding the wind that can blow you off. Pay close attention to the flags and the torches to see when the wind will knock you down. Get your timing right, and go for it. You can stop behind the wall with two torches in the middle of the bridge before proceeding. A speed boost helps for crossing the second part of the bridge. You can also use Stability to prevent the wind from knocking you over; each profession has at least one utility or elite granting this boon, with the exception of mesmers (who must combine two utilities).

If (When) you fall, do not revive yourself, but die and you may be able to continue from a checkpoint on the far side of the bridge.

Next, you have to climb up and over a wall. Sieran will send up a line of sparkles to show you the correct route. Should you still have trouble, Sieran will conjure a ring of fire on the ground for you: jump into the ring and you will be teleported to her location.

The next section involves a short set of traps. Dodge, jump, and/or protect yourself to get across; the spikes do not do much damage, although they do cause bleeding. If you are downed, Sieran will help you up.

After the spikes, you will encounter a pair of Sons of Svanir; they are easy to defeat. However, on the floor below, you will encounter two more who put up a better fight. You can fight them from the stairs using ranged attacks or confront them toe-to-toe.

At the end of the mission you have to decide either to find the sheath of the sword or to build a containment device.





Meeting with Sieran (cinematic):

<Character name>: Look at this place! It must be tremendously old. Centuries, even.
Magister Sieran: Older than that. The dwarven civilization lasted for more than two thousand years, and this might be one of their first structures.
Magister Sieran: It's so sad that the dwarves all turned to stone and went to fight the dragons. Sad, but brave.
<Character name>: The dredge brought the sword here to find a way to destroy it. We'd better hurry, before they succeed.
Magister Sieran: You're absolutely right. First, we have to cross that windy bridge. I can use my magic to fly, but you'll have to foot it.
Magister Sieran: Those flags and the torches flutter when the wind rises, so watch them carefully. Use the walls for cover.
Magister Sieran: Keep your footing, go as fast as you can, and don't worry—it'll be cherry!

Before crossing the chasm:

Magister Sieran: Here we go...
Magister Sieran: Watch the flags and use the walls for cover. That wind is fierce!

After crossing the chasm:

Magister Sieran: Whew! I'm glad you're safe. I wouldn't want you to die when we're just getting started.
Magister Sieran: Why would anyone want to live underground? If you ask me, both dwarves and asura have some serious issues.

At the Ghostly Ice Drake:

Magister Sieran: I know these symbols from my Priory training. This is the tomb of Dagnar Stonepate, of the Stone Summit dwarves!
Magister Sieran: Dagnar killed a human prince named Rurik, destroying the peace between the kingdoms of Kryta and Ascalon.
Magister Sieran: That apparition must be the ghost of Dagnar's drake mount. I don't think it's noticed us.
Magister Sieran: Ignore it, and find a way to get up to that ledge!
Magister Sieran: You never learned that trick? Huh. Well, looks like you'll have to climb.

Climbing the wall:

Magister Sieran: I think I see a path to the top. I'll mark it for you. Follow the trail of sparks!
Magister Sieran: Hm. I can try and open a portal for you. This might explode...
Magister Sieran: There! Jump through the flaming ring. What's wrong with that?

After climbing the wall:

Magister Sieran: You did great! I knew you could do it.
Magister Sieran: Whoever that norn was, his friends took out these dredge. They took the sword, too.
Magister Sieran: Nobody passed us on the way in, so they must still be in here—maybe down this hallway. Let's go!

After the trap-filled hallway:

Magister Sieran: Tomb raiders. As opposed to tomb researchers. We're the good guys. They're the bad guys. Get'em!

Encountering Steag Frostbeard:

Steag Frostbeard: Intruders! Protect the Dragon's Blood sword!
Steag Frostbeard: Feel the cut of this sacred blade, brother. May Jormag's strength fill you!
Steag Frostbeard: Destroy them! I will escape with the blade.
Havram Girthbinder: I feel incredible strength coursing through my veins! Praise Jormag!

After defeating Havram Girthbinder (cinematic):

Magister Sieran: Steag Frostbeard? I've heard of him.
Magister Sieran: He's a Son of Svanir—they're dragon cultists, and... and Steag is a mean one. If he's got the sword, it'll be nothing but trouble.
<Character name>: Did you see what happened when the blade cut his friend? It turned that norn into a monster.
Magister Sieran: I saw! That looked like dragon corruption to me. I guess the Sanguinary Blade really is made of dragon's blood. Gixx was right.
Magister Sieran: That's bad news for us, too. That sword will corrupt anyone that holds on to it for too long.
Magister Sieran: Before we retrieve it for the Durmand Priory, we'd better find a way to protect ourselves from the corruption.
<Character name>: What about the sword's original scabbard? The dwarves must have made it strong enough to contain the blade.
Magister Sieran: True, but how do we find that scabbard? It might be easier to create something our own, using Priory knowledge.
Magister Sieran: Give it a rumble in your brain, and let me know when you've made a choice.

Talking to Sieran:

Magister Sieran: A nick from that sword turned Havram into a monster! Clearly, even if we get the sword, we can't just carry it around like a tree branch.
Talk more option tango.png What kind of artifact could do that, Sieran?
A sword made from the blood of Jormag, the ice dragon. Seems that it's even more dangerous than we thought!
Talk quest option tango.png We have to contain it somehow. Hm. What can we do? (Same as "What do we do now?" below)
Talk quest option tango.png What do we do now?
The way I see it, we can either search for a dwarven relic to use, or craft one ourselves. How exciting! I'll let you decide.
Talk quest choice tango.png The dwarves must have made it[sic] a sheathe for the sword. If we find that, it should protect us.
Talk quest choice tango.png There may be something in the Durmand Priory's vaults that we could use to build a containment device.
Talk end option tango.png I need to think about this for a bit.
Talk end option tango.png Give me a minute. I'll be right back.

My story[edit]

Bad Blood.jpg

Sieran and I tracked the Sanguinary Blade to the tomb of the dwarf Dagnar Stonepate, founder of the Stone Summit faction. We made our way past a series of traps only to find Steag Frostbeard and the Sons of Svanir. Frostbeard used the Sanguinary Blade to create a monster and escaped in the confusion. We decided to develop a method of containing the blade's power before we tackle Frostbeard again.

My story


Sieran states that, "The dwarven civilization lasted for more than two thousand years", but the dwarves were present for the last rise of the Elder Dragons, which in the Ruined City of Arah's jotun path, is established by the Mystic Telescope to be around 10,000 years ago (to coincide with the extinction of the Great Giants), as well as for the events of Guild Wars Prophecies, which was around 250 years ago. Additionally The Natural War by Airkas states that, "Jotun and dwarves were the inventors of modern weaponry. Rocks, metals, and trees of the Shiverpeaks became battle equipment in 10,000 BE".