Conjure

From Guild Wars 2 Wiki
Jump to navigationJump to search

Conjures are unique bundles Elementalists create for both themselves and allies. Conjured weapons such as Frost Bow last thirty seconds in the world; they also last thirty seconds upon equipping. Each weapon grants unique skills and attributes to the wielder.

List of conjure skills[edit]

Conjure training.
Skill Underwater skills Activation.png Tango-recharge-darker.png Description

Elementalist icon small.png Elementalist

Conjure Earth Shield.png Conjure Earth Shield Not available underwater 0.75¾ 60 Conjure. Manifest a magnetic shield in your hands and at the target location. Wielders of the weapon gain increased toughness and vitality.
Conjure Flame Axe.png Conjure Flame Axe Not available underwater 0.25¼ 60 Conjure. Manifest a lava axe in your hands and at the target location. Wielders of the weapon gain increased power and condition damage.
Conjure Frost Bow.png Conjure Frost Bow Not available underwater 0.25¼ 60 Conjure. Manifest a frost bow in your hands and at the target location. Wielders of this weapon gain increased condition duration and healing power.
Conjure Lightning Hammer.png Conjure Lightning Hammer Not available underwater 0.75¾ 60 Conjure. Manifest a lightning hammer in your hands and at the target location. Wielders of this weapon gain increased precision and ferocity.
Conjure Fiery Greatsword.png Conjure Fiery Greatsword Not available underwater 1 180 Conjure. Manifest a fiery greatsword in your hands and at the target location. When it lands, it damages and burns foes. Wielders of this weapon gain increased power and condition damage and cast Lesser Fiery Eruption at regular intervals on random enemies.

Related traits[edit]

Notes[edit]

  • Conjure type skills cannot be used underwater, since the weapons disappear upon entering. The weapons can be summoned to appear underwater, but cannot be picked up.
  • As conjure weapons are bundles, they will not benefit from traits that affect weapon skills, with some exceptions, such as Warrior's Sprint which allows Warriors to break Immobile with conjure weapon skills which include movement.
  • While the bundles stay on the ground for 30 seconds and therefore run out at the same time the equipped weapon does, their timers reset when they are picked up. This means that it is possible to have close to 100% uptime if one picks up the weapon from the ground close to the end of the lifetime of the first weapon.

Weapon strength[edit]

Primary article: Damage

Like all bundles, conjured weapons have their own weapon strength and do not provide attribute bonuses. Unlike most bundles, conjured weapons scale closely with weapons available to a player at a given level. At level 80, conjured weapons have a weapon strength of 925. This value is close to the weapon strength of exotic one-handed weapons. Weapon strength of conjured weapons is not displayed in the game, so a specific normalization has been chosen that gives a skill coefficient of 0.5 for both the Static Field on Staff and on the Lightning Hammer.

In addition, players will still benefit from attribute bonuses of their weapon set. This is on top of the conjure effect provided by the weapon itself. As conjure weapons also have conjure effects that provide addition attribute bonuses, this can make conjure weapons a powerful alternative to a normal weapon set.