Frequently Asked Questions

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Guild Wars 2 frequently asked questions
What if my question is not answered in this FAQ?

Use the search feature to look for more details here on the wiki. If you still can't find an answer, ask on the official forums or on the Guild Wars 2 subreddit, and the respective communities should be able to help.

What if I want suggestions from more experienced players?

See the Tips page or join a guild and ask in guild chat.

Guild Wars 2 and ArenaNet[edit]

Where can I learn about Guild Wars 2?

Start with the Guild Wars 2 and Extended Online Manual articles here on the wiki. Then check out the Guild Wars 2 subreddit's new player guide, which is a compilation of links to guides that cover nearly every aspect of the game.

Who are the people behind Guild Wars 2?

ArenaNet is a game development studio based in Seattle, USA; their sole property is the Guild Wars franchise. They are a subsidiary of NCsoft, a Korea-based company.

What are the official channels through which ArenaNet communicates about Guild Wars 2?

ArenaNet has an official website for the game, as well as a presence on many social media sites.

Is there a subscription fee?

No, there is no monthly subscription fee. Once you purchase the box or a game key, you are free to play as much as you want.

Is a free trial available?

The core game is now available as free to play, with multiple interaction restrictions to prevent the abuse of this offer and encourage new users to purchase the game.

Is there an official game guide?

Yes, a guide was published by Brady Games to coincide with the game's release. However, it is now mostly out-of-date, due to the large volume of changes introduced in all the game updates that have occurred since then. If you wish to obtain a copy, it can be found at various online retailers.

Are there official Guild Wars 2 peripherals, such as keyboards and mice?

Yes. You can find peripherals, and other merchandise via the 'Shop' link on site pages.

I heard there are no healers or tanks in this game, is this true?

Technically, yes. During development, ArenaNet specifically stated that they were not trying to make another World of Warcraft clone. Their core ideals of accessibility, playing how you want to play, the ability to play with your friends, and not having to wait until maximum level to "begin playing the game" were prominently mentioned in the press for the game. Unfortunately since that time most of these ideals have fallen to the wayside. The only content usually updated is content for max level, everything else has remained the same, with the exception of minor geographical changes, since the beginning of the game. In an attempt to support their original ideas, however, they've renamed the conventional "holy trinity" system of DPS, healer, and tank to damage, control, and support, essentially meaning that classes you'd expect to do things such as heal, support, or tank aren't as good at doing such things as their specific trinity counterparts of tank, healer, etc. from other MMOs.[1] However, with the inclusion of elite classes in the expansion "Heart of Thorns" many classes are more firmly thrust toward one of the "holy trinity" roles of healer/support, tank, or dps. While there technically is no "holy trinity" and you can technically play however you want and you can choose, mix, and match your stats you will find it impossible to get a group for high end content unless you're following the current "class meta" as you will not be accepted into dungeions or raids, save pick up groups because, depending on your class, people expect you to play a very specific role with very specific gear and very specific abilities, which then, essentially, puts you into one of the three roles of the holy trinity - Tank, support/healer, dps.

I've got this great idea to improve the game, where should I post it?

The best place to propose and discuss suggestions for the game is in the General Discussion section of the official forums. Make sure to include a [Suggestion] tag in your thread's title.

How many characters can you create per account?

Every purchased account starts with five character slots. Free-to-play accounts start with two character slots, and will receive extra slots if they purchase the game. You can also purchase additional slots through the Gem Store, up to a maximum of 67 slots per account.

"Gem Store"? Is that this game's cash shop, and what can I expect in it?

Yes. Items in the gem store are mainly of a cosmetic or convenience nature, such as skins, miniatures, and consumables that provide immediate access to the bank or trading post. There are also account services, such as the character slots mentioned above, as well as storage expansions and character rename and makeover kits.

Gems, the cash store currency, can also be acquired in-game: the Gem Store includes a currency exchange where players can trade gold, the in-game currency, for gems, or vice versa.

Are there, or will there be, any paid expansions to Guild Wars 2?

ArenaNet's first expansion "Heart of Thorns" for Guild Wars 2 was released on October 23rd, 2015. The second expansion, called "Path of Fire" released on September 22nd, 2017. There are plans for future expansions.[2]

What languages are supported?

The North American/European client supports English, French, German, and Spanish; audio is available in English, French, and German. The Chinese client supports Chinese only.

The original Guild Wars[edit]

Was there a Guild Wars 1?

Yes, although it was just called Guild Wars. The first campaign, set about 250 years before Guild Wars 2, was released in 2005, with two additional campaigns and an expansion pack following over the next two years. After that, ArenaNet switched to providing smaller but free content updates (similar to Guild Wars 2's Living World model) in order to transition most of their staff to begin developing Guild Wars 2. Guild Wars still receives periodic maintenance updates, but primary development ceased with the final content release in early 2012.

Why did ArenaNet decide to develop a new game?

When they started to develop the fourth Guild Wars campaign, the team realized there were too many things they wanted to do and problems they wanted to fix that were impossible within the existing game engine. They decided that the best way forward was to develop a new game from scratch that would allow them more freedom to innovate in the future.

Can I still play Guild Wars?

Yes, ArenaNet is maintaining the Guild Wars servers indefinitely. A number of automation improvements were made before development ceased to ensure that things like seasonal festivals would continue to recur on schedule.

You can still purchase copies of the campaigns and the expansion pack through the online store (digital-only) or though other online retailers such as Amazon (boxed and digital). Like Guild Wars 2, the original game was and still is subscription-free.

Can I use my Guild Wars account to play Guild Wars 2? Or vice versa?

Yes, although you still have to purchase activation keys for the distinct games/campaigns.

Does anything transfer from Guild Wars to Guild Wars 2, like my characters or elite items?

No, nothing can be transferred directly between the games, due to the drastically different game engines. However, it is possible to earn rewards in Guild Wars 2 based on your achievements in Guild Wars. For more information, see the Hall of Monuments article here and the Hall of Monuments article on the Guild Wars Wiki.

Technical stuff[edit]

What are the specs for running GW2?

The minimum requirements are:[3]

  • Windows® XP Service Pack 2 or better
  • Intel® Core™ 2 Duo 2.0 GHz, Core i3, AMD Athlon™ 64 X2 or better
  • NVIDIA® GeForce® 7800, ATI Radeon™ X1800, Intel HD 3000 or better (256MB of video RAM and shader model 3.0 or better)
  • 35 GB available HDD space
  • Broadband Internet connection
  • Keyboard and mouse

ArenaNet reserves the right to update these requirements, depending on changes to the game. This might require that a small number of players upgrade or replace their system to continue playing.[3]

Can I play on dial-up?

No. You must have a broadband connection, i.e. a DSL or cable connection.

Will I need DirectX 10 to play?

No. Only DirectX 9 is required. However, DirectX 10 is supported. [4]

Will I be able to play the game on a Mac or Linux PC?

Mac - Yes, ArenaNet has just released a beta client for OS X; Linux - Not officially. ArenaNet has not given any indication that they will offer support for those platforms. While the old macOS beta used cider, a wine wrapper, a new beta client has been released which uses a native OpenGL backend for performance comparable to the Windows client.

Will I be able to play the game on a console?

No. There are no plans to implement the idea. However, a small team is exploring the possibility.[5]

Will there be an internal voice chat client?

Not at this time. ArenaNet has mentioned the idea, but never released any specifics about it.

Will I be able to use add-ons to alter the interface of my client?

Not officially. As with the original Guild Wars, neither ArenaNet nor NCSoft support the use of third party software with GW2; any problems that you have as a result of doing so must be resolved on your own.

In addition, players must take care that they are always in compliance with the terms and conditions of the End User Licensing Agreement. The companies reserve the right to suspend or ban accounts that are found to be using software that gives an unfair advantage to players.

Will there be a way to play custom music to replace the standard music?
Primary article: customized soundtrack

Yes. The soundtrack can be altered with customized playlists and audio files. You can also choose to replace some music in certain situations (e.g. during combat), but not in others.

Will you be able to play if your computer doesn't meet the minimum requirements?

Possibly. Depending on your computer's hardware you may experience reduced performance, visual artifacts, and/or crashes.

What can I do if the game runs slow even though my computer meets the minimum requirements?

Lower the quality of video and audio options. When performance is affected because a large number of players are in the same location, the game makes certain automatic adjustments.

Why are all updates at least 48MB in size?

Any time the game patches, it requires downloading 8 content files for a total of 48MB in addition to any changes made to the game.


Primary article: World
Are there different servers?

Yes. When you log into the game for the first time, you will have the opportunity to choose your home world, which you will represent during World versus World.[6]

Can I play on a server outside of my region?

No, it is not possible to play on servers outside of your chosen region, unless the player decides to transfer to a different region (e.g. from NA to EU). You are not able to join the Chinese servers either, due to the vast differences between the Chinese and Western version of Guild Wars 2.

Can I change servers?

Yes. You can change your home world to another world, as long as it is not designated as 'Full'. There is a limit of one such transfer every seven days per account; each transfer will cost gems determined by the destination server population—500, 1000 or 1800 gems for medium, high or very high, respectively. After a transfer, all existing and future characters on your account will play in the new world. You can also delete all characters and it will allow you to transfer for free. Your gold, bank, achievement points and titles will not be affected if you delete all characters.

I'm on one server, but my friend is on another. Can we play together?

Since the April 2014 Feature Pack, all servers are linked together with a megaserver. If you have a friend, they would need to be in the same map that you are in, regardless if you are in another server or not. However, you will not be able to play WvW with them if you are on different servers; the rest of the game can be completed together without being on the same server, and you both are on servers in the same region (NA or EU).

How many people are there in each world/server/instance?

Each world hosts "many thousands" at a time. There is a limit per map in the world, although ArenaNet hasn't offered a specific number. Each World versus World map is going to support up to 500 players.[7]

A lot of games with cross realm/megaserver features include boss camping, node poaching, and loot stealing. How does Guild Wars 2 address this?
  • Loot and event rewards are determined entirely by individual participation. Anyone contributing significantly to foe deaths or events will receive the same benefits whether in a group or solo.
  • Every resource node in the game is instanced for each player. If one player mines a Copper Ore node, it will be mined out for only that player. The node will still exist for any player, who has not yet mined it.
  • Loot is assigned to each individual character, it cannot be stolen or seen by others.
  • The philosophy of Guild Wars 2 is that players should be excited to see someone running up to them... not be afraid that the other player will steal loot, experience or make the game-play unpleasant.


Will my character be able to jump without the emote?

Yes. Your character is able to jump as a movement mechanic. Jumping off cliffs and up platforms is also possible, though long jumps can damage your character and jumps from higher distances can be fatal.

Will my character be able to fly?

No, but a similar mechanic called gliding has been implemented in the first Guild Wars 2 expansion entitled Heart of Thorns. Gliding is a mastery skill; after mastering basic gliding, the player can continue to master new and improved gliding skills. [8]

Will map travel stay in the game?

Yes. You may instantly travel to any discovered waypoint.

  • The cost of using waypoints increases with distance and character level.
  • Asura gates are also available as part of the map travel network and they are free to use. Lion's Arch contains asura gates to the main cities of all five races.
Will there be mounts?

Mounts are not available in the base game or Heart of Thorns, however they are available as part of the Path of Fire expansion.

What sort of loot do I get?

There are several types of rewards available in the game.

  • Foes will drop loot.
  • Events rewards karma and coin, both of which can be used to purchase items later. Players are rewarded based on participation, so even if the event's objectives are not met, players will still receive a reward.
  • Tokens are awarded after completing a Dungeon, allowing players to choose their reward.
  • Other activities offer unique cosmetic rewards, such as armor or weapon skins.
  • Achievements give cosmetic titles to display under your name, and some achievements also award an item.
Where can I find a list of builds for usage in PvP and PvE?

Reddit is generally the best place to check for current builds in the meta. Click on either of the links depending on which type of builds you want PvE Builds or PvP Builds. You can also check the official forums, but those builds tend to be outdated.


Primary article: Character#Progression
What is the level cap?


Are there any plans to increase the maximum level cap above 80?

No. The level cap remains at 80 even with the release of the Heart of Thorns expansion.

How will my level 5 character play with my friends who are level 70?

For PvE, Guild Wars 2 uses a dynamic level adjustment system that scales high level characters down to match the area in which they play. This ensures that a higher level character never feels that a level is too easy for them to return to, making all content, "end-game" content. Additionally, a higher level character can not grief lower level areas, by killing every thing in sight. In World vs World and structured PvP, all characters are scaled to level 80, however only sPvP characters will also see their weapons scaled up.

Will players of much higher level be able to steal kills from me?

No. There is no kill stealing in Guild Wars. Everyone receives the same opportunity to receive rewards, kills, or harvest from nodes. If multiple players kill a monster together, each will receive credit for killing it.

Will there be a hard "grind" to reach the level cap?

No. The time needed to go up one level should always be about the same and should never exceed 90 minutes.[9] On average it would take about 60 hours of game time played to reach maximum level, which is about half of what it would take in other MMO's.

What can I do once I reach level 80? Is that it?

Think of achieving level 80 as the "end of the beginning." There is endgame content designed specifically for players after reaching level 80, just waiting to be explored and enjoyed:

Playable races[edit]

Primary article: Playable race
What are the races I can play in Guild Wars 2?

There are five races in the initial release: asura, charr, human, norn, and sylvari.

Will there be any other races?

ArenaNet has said that they plan to add other playable races, sometime in the future.[10]

Will races get race specific characteristics?

Yes. There are appearance differences and unique customization options for each race. Each race comes with a number of racial skills which give them a unique flavor. For example, the norn are able to shapeshift into animal forms and the asura are able to use golems. These utility skills are weaker than equivalent skills provided by a profession.[11] ArenaNet wants the choice of race to have a significant effect on gameplay but, at the same time, for races to be equally effective at playing all professions; for this reason, there are no racial traits.


Primary article: Profession
What professions are there going to be?

There are 8 professions in the initial release of Guild Wars 2.

  • Guardian tango icon 20px.png Guardian —master of protection; guardians use virtues that enhance their attacks and defenses until sacrificed to aid allies.
  • Warrior tango icon 20px.png Warrior —master of weapons; warriors use adrenaline to fuel powerful burst skills and can wield the widest variety of weapons.
  • Engineer tango icon 20px.png Engineer —master of mechanics; engineers use device kits, weapon kits and turrets to cause mayhem.
  • Ranger tango icon 20px.png Ranger —master of nature; rangers call upon their pets to assist in the field of battle.
  • Thief tango icon 20px.png Thief —master of the covert arts; thieves use initiative to deal quick damage and then slip away into the shadows.
  • Elementalist tango icon 20px.png Elementalist —master of the elements; elementalists change their elemental attunement in battle to adapt to any situation.
  • Mesmer tango icon 20px.png Mesmer —master of illusions; mesmers can create illusions to fight by their side.
  • Necromancer tango icon 20px.png Necromancer —master of the dark arts; necromancers draw on life force and use it to strengthen or heal themselves and others.

The Heart of Thorns expansion adds a ninth profession, which is only available to players who purchased the expansion:

Since there is no healing class, how do we recover from damage?

Each class has one skill slot reserved for a self-heal. There are also support skills that will heal allies, although these are weaker than self-heal skills. Additionally, there are no skills which directly target allies; any skills which affect the user's allies will do so because the allies are in the area of the caster, in the area of a ground-targeted ability, or in the area of an enemy who is struck by a skill with a secondary effect. The intention is to give support classes an outlet for their protective nature while also requiring them to be fully aware of the battlefield, instead of just watching their allies' health bars.

What about the guardian? It looks just like a paladin or wammo with heavy armor.

The guardian's defensive magic is based around wards and blocks and, like any profession, it has no skills that can directly target allies. Guardians will don heavy armor and they can do some minor healing, but they have few other similarities to paladins or traditional Warrior/Monk classes. Even though it is considered a heavy support class, it is still capable of doing just as much damage as any other class because of the trait system.

Is it possible to have 2 professions on one character?

No. Unlike the original game, it will not be possible to have more than one profession. The reason was because of balancing issues. You can, however, have elite specializations

Will professions have racial restrictions? Will some sort of racial bonuses bind a race to one profession to be effective?

No. There will not be any restrictions based on race. There are racial skills, but these are generally weaker than similar profession-based skills.

Can I change my profession after character creation?



Primary article: Skill
Will we have to capture skills to learn or unlock them?


How will skills be acquired?

The first weapon skill and one healing skill are available from the start of the game. Weapon skills are unlocked as your character progresses in level, all other skills are unlocked by spending hero points in the hero panel interface. Hero points are obtained by leveling up or finishing hero challenge events on a map. You can unlock all the core skills and traits with just leveling to max level so completing the hero challenges is generally optional.

Will I be limited to eight skills like in the original Guild Wars?

The Guild Wars 2 skill bar has ten skills. The first five skills are determined based on your profession and your currently equipped weapon set (or bundles, such as wielding a rock, using a siege weapon or carrying a bucket). The last 5 skills are selected by the player: the sixth slot is reserved for healing, the next three slots for utility skills, and the tenth for an elite skill.

How many skills will there be in the game?

In the initial release, there are over 450 skills: over 250 from weapon choices, 35 from healing, 200 utility, 8 racial, and 60 elites.

With fewer skills than Guild Wars or other games, how diverse can player builds be?

The trait system will enable players to create different builds to suit their play style, even while using the same skills. Traits affect recharge times, can add or lengthen the duration of conditions, and affect profession-dependent abilities, such as stealth for thieves. In addition, players can alter their attributes with traits or by their choice of equipment, thus directly or indirectly improving things like health or damage.


Primary article: Equipment
What types of armor and weapons are available?
  • There are three types of armor classes: light, medium, and heavy.
  • The weapon(s) that a character chooses to use determine the player's first five skills. Changing the weapon set will offer a new set of five skills.
  • The game includes weapon types new to the Guild Wars universe: mace, pistol, rifle, torch, two-handed sword, and warhorn. As well as, underwater specific weapons: harpoon gun, spear, and trident.
  • Both armor and weapons are upgradable. Appearance may be altered by applying a new skin.
Does equipment affect my stats?

Yes. Armor, weapons and trinkets will all affect your stats and boost your attributes, depending on upgrades and bonuses. Each piece of equipment also has a minimum required level in order to use it, with those specified for higher levels offering better bonuses.

What about trinkets?
  • Trinkets are independent of class and are upgradable.
  • Trinkets include amulets, rings and earrings (or accessories).
  • Trinkets may contribute roughly 40% of your stats (Armor 40% and Weapon 10%).
What about back items?

Back items are a type of gear, sharing characteristics of both trinkets and armor. They provide the lowest magnitude of attribute bonuses out of all equipment types, only 65% of an equivalent (same level and rarity) boot, glove, or shoulder armor, the next-lowest equipment types, or 12% of an equivalent two-handed weapon.

Why did my armor stop working?

You must periodically repair damaged armor or it will become broken and ineffective.

Will equipment sets from harder areas be better than commonly acquired armor of the same level?
  • The stats on equipment (including weapons, armor and trinkets) are based on the quality and minimum required level of the item. All equipment with the same rarity and level have identical stats.
  • Obtaining a set with the exotic rarity from the trading post in game or by crafting it would not be any stronger than exotic armor of the same level obtained in a dungeon.
  • The difference between equipment sets of the same rarity and level is the cosmetics. Generally the harder to obtain an armor the more prestigious it looks.
What is the strongest or most powerful equipment in the game?

Ascended rarity is roughly 5% more powerful than the next highest rarity, exotic. Level 80 is required to equip it. Legendary weapons have identical power to their ascended equivalents.

What is the best way to obtain ascended equipment?

Ascended equipment is Account Bound and therefore not available on the trading post. It's more reliable to craft ascended armor and weapons rather than relying on loot drops. Ascended trinkets are available from merchants. Certain legendary weapons may be purchased from the trading post.

What's so special about Legendary weapons?

Cosmetics, prestige, and convenience. Legendary weapons are very expensive and time-consuming to craft, and typically have much more grandiose visuals than other skins. Their stats are identical to ascended weapons, but unlike ascended or lesser gear, players may change the attribute bonuses of their legendary weapon at any time while out of combat.

Player versus Environment[edit]

Primary article: Player versus Environment
Do different races start in different areas?

Yes. Each playable race starts in a different area and has a different storyline. However, friends playing different races can meet up after completing a short tutorial and traveling via an asura gate to a racial capital city of their choice. Each race also has a specific capital city that is not shared with another race as well.

Does the game include crafting?
  • Yes. There are eight crafting disciplines which you can choose.
  • You can swap between them without losing progress or recipes.
  • There may be a cost for an individual character swapping between more than 2 crafting disciplines, but that may be eliminated by dividing the 8 crafting disciplines between 4 or more characters on the same account.
  • Players will not be able to specialize solely in crafting.
  • Players may craft items to use themselves or sell on the trading post, rather than just to "level up."
What benefits will come from crafting, can it be considered optional?
  • Progress in any crafting discipline will give a character additional experience points.
  • Crafting is completely optional and is not required to level up.
  • If you wish to obtain the highest rarity in the game, ascended, it's more reliable to craft the equipment rather than relying on loot drops.
Will there be an auction house or similar in-game trading mechanism?

In Guild Wars 2, the auction house is called the Black Lion Trading Post. This can be accessed at any time to sell or buy items right from the interface of the game. However, if you need to pick up money or items, you have to visit a Black Lion Trader, which is available as a consumable item in the store or in any of the cities in-game. Several zones have a Black Lion Trader, so buying a consumable in the store to get your items is completely optional.

Is there going to be any player housing?

No. Not in the initial release. However, each character will have access to a home instance in their race's capital; it is personalized according to the character's biography choices. However, at this moment they seem under-utilized and do not offer any customization. The living story patches may change the way the home instance is used in the future however.

How does Guild Wars 2 handle questing?

You no longer have to speak to an NPC: most events will begin without player intervention, putting an end to the green exclamation points that hover above NPC heads in many games. However, some events still require manual activation, for example hunt and slay the giant boar.

  • Events are dynamic quest chains that have a persistent impact on the world, e.g. fail to stop the centuars from overrunning a fort and the nearby towns will be invaded soon after.
  • Primary quests and missions from Guild Wars have been replaced by the personal storyline, which involves a customized, instance-told story for the player to play through. NPCs currently related to your personal storyline have a green eight-pointed star icon hovering above them. This icon is also shown on your compass.
Will I be able to solo?

Yes, at least, much of the time. You can participate in your personal storyline, crafting, and dynamic events without anyone else around, if you choose. Any dynamic event listed as a Group Event will also be difficult or impossible to complete alone.

Will there be a closed-off tutorial area, like pre-Searing was for Guild Wars Prophecies?

Not exactly. While each race has a unique tutorial instance where new characters begin play, the content is limited to a short, single event chain.

Is there a looking for group tool for endgame content?

Yes, however Looking For Group (LFG) is not automated and is more of a recruitment board. Since there are no healers or tanks in this game, filling groups generally take anywhere from a few seconds to 10 minutes.

"Personal story" is mentioned often. Is this akin to the original Guild Wars missions and primary quests? And is it possible to repeat the personal story?

The personal story is the line of events that your character follows as the general story and tasks are progressed; there are similarities to GW's primary mission/quest system. It does not seem likely that the personal story is repeatable, since its completion has a persistent impact on your home instance, but ArenaNet has not specifically ruled the possibility out. The living story is intended to keep the story of Guild Wars 2 alive, even after the personal story has been completed.

What's the difference between "Living Story" and "Personal Story"?

The personal story is a customized story for your character that is determined by the choices at character creation and the choices of your actions during the personal story. The living story on the other hand is a progressive story that is consistently updated for free with 2 week period gaps, this takes place after the personal story; but you do not have to complete the personal story line in order to participate in the Living Story.


Am I able to travel to Cantha and Elona? What happened to them?

You are unable to travel to these areas in the initial release of Guild Wars 2, but they are expected to be added in future releases. To read up on lore, refer to the The Movement of the World article. Elona was made available in the Path of Fire expansion.

Is there a day/night cycle?

Yes. The day and night cycle is faster than real time. Events and monster spawning will change based on the time of day. Centaurs might attack a camp at dawn, and ghosts haunting an ancient battlefield might only be visible at night. Currently, the cycle lasts 2 hours with 80 minutes of day and 40 minutes of night.[12]

So I heard that we could explore underwater. How's that going to work?

There are extensive underwater areas to explore. Aqua Breathers replace normal head armor, but are not required to avoid drowning. Additionally, an entirely separate combat system has been designed for underwater battles; characters are forced into underwater mode when submerged, swapping automatically to an aquatic weapon and modifying the effects of non-weapon skills to suit an underwater environment.

Player versus Player[edit]

Primary article: Player versus Player
Is there any type of Open World PvP?

No, there is no open world PvP of any kind, this includes dueling. If you wish to fight against a player, you must do so in custom arenas. If you wish to participate in large scale battles against other servers, then World versus World would be the closest thing to open world PvP.

What types of PvP are available?

Currently, the game includes two types:

  • World versus World — huge, ongoing battles in the Mists between uneven groups of players of different levels.
  • Structured PvP has two major types: tournament play, similar to guild battles in Guild Wars — this pits two evenly matched teams against each other; and pick-up play where individual players or groups can pick games to join based on available space, map and other settings.[11]

In addition, certain activities are also considered PvP, e.g. bar brawling and snowball fights.

Will I have to play PvE to unlock skills or gear in PvP?

Since the April 2014 Feature Pack players will have to unlock all skills or traits that have been added to the game since April 2014. New players will have access to all skills, except for the new healing skills that were introduced and 3 grandmaster traits implemented to every trait line. The cost of these is roughly 20 skill points, which is 20 PvE levels but you may also unlock them by completing the specified event on the trait. The gold amount and skill points it takes to unlock these skills is rather high for low levels, and to unlock them through PvE would essentially require max level.

Runes, sigils and some amulets also cost gold but only the ones that were added during the April 2014 patch.

Armor and weapons are scaled to be the same regardless of what is equipped, so there is no gear grind.

Can you gain levels just by playing PvP?

Yes, although the rate is much slower than it would be by playing PvE. The levels are granted through account bound consumables, so you can play on your favorite character and acquire level up consumables and give it to your alt character to level up.

Can I host my own PvP tournaments?

Yes, you able to purchase a PvP custom arena with gold or cash and host your own games with a specific rule set.

Is there a rating system implemented in PvP?

Yes, there is a rating system in both Structured PvP for tournaments and WvW.


Primary article: Guild
Why should I join a guild?

There are many benefits.

Will my account be able to join multiple guilds?

Yes, up to 5 different guilds may be associated with an account. Each character can choose to represent a different one of those 5 guilds. Only one character per account needs to be invited, since each will show up in the guild roster as a single member, however, each character must individually press the "represent" button to enable their participation with that guild.

Why should I do guild missions?
How can I prepare for guild missions?
  • Find out when your guild runs their missions, often listed in Guild Message of the day.
  • If your guild uses an audio-server during missions then get it set up.
  • Maximize map completion, focusing on the waypoints for rush, challenge and puzzle.
Can I create a personal guild with a vault for extra storage?

[verification requested] Yes and much more cheaply, although it cannot store account bound or soulbound items. If you purchase the required influence from a Guild Promoter, a 250-slot personal guild vault will cost 107 Gold. The cost of adding 240 slots to your account bank will vary with the exchange rate of gold for gems: 480 Gold (at 15 gold per 100 gems), 720 Gold (at 20 gold per 100 gems), 960 Gold (at 25 gold per 100 gems) and 1,440 Gold (at 30 gold per 100 gems).

Will I be able to reserve my Guild Wars guild's name?


Do any features support guild-based activities in-game?

Yes. The game includes guild achievements and guilds can accrue influence which can be spent on upgrades, including guild storage. In World vs World, guilds are able to conquer and maintain keeps. The game will include a guild calendar and enable guild chat from a web browser.[11] There also guild missions and events that a guild can start that awards commendations which can be spent to purchase powerful items, including the most powerful rarity in the game ascended.

Will guilds be segregated by character race or factions?

No. If you want to do that, the guild leaders have to manually restrict membership based on character race. There is also only one faction in Guild Wars 2 that is playable, so there is no worries about rolling a faction that your friend does not play.

Can a guild join an alliance?

At this time, there is no Alliance feature for guilds. There has been no communication about this subject since beta.

How many members can join a guild?

The initial size of a guild is 50. It can be upgraded to 500, about half the maximum size of an alliance in Guild Wars.

Will guilds have a Leader, Officer, Member ranking that limits their guild-management options?

Yes. These ranks are set by default and you can change that. You can also create additional roles, e.g. to manage guild storage or guild upgrade choices.

Will guilds have a way to recruit without using chat channels?


Will there be guild halls?

Guild Halls were added to Guild Wars 2 with the Heart of Thorns expansion. While claiming a Guild Hall requires participating players to own the expansion, once it is claimed, all guild members may fast-travel to the hall, even those without the expansion.


The Wiki documents numerous anomalies and bugs with related articles. If you have a problem or issue, it's best to first determine if there is a configuration issue or if other players have already found a solution to a similar problem. Otherwise, you may create a Support ticket or use the in-game Support panel.

Can't see myself[edit]

Occasionally when transformed, your character may appear invisible. This seems to occur most often in an instance such as Fractals. Generally, your character will reappear upon leaving the instance or relogging.


  1. ^ Healing and Death, Official Guild Wars 2 Website
  2. ^ State of the Game Update — Q1 2016, Official Guild Wars 2 Website
  3. ^ a b Pre-Purchase and System Requirements, Official Guild Wars 2 Website
  4. ^ PC Gamer Has Landed!, Gaile Gray, Guild Wars Guru forum
  5. ^ Console version, Regina Buenaobra, Guild Wars 2 Guru forum
  6. ^ Choosing and Transferring Worlds in Guild Wars 2, ArenaNet Blog
  7. ^ Guild Wars 2 Developer AMA Ask Me Anything on Reddit
  8. ^ ArenaNet im Interview - Teil 1, Onlinewelten
  9. ^ Guild Wars 2 Q&A: no fees is good fees, New York Post
  10. ^ The best things in life are free, Eurogamer
  11. ^ a b c Guild Wars 2 Developer Interview , IncGamers
  12. ^ Stéphane Lo Presti Q&A, Univers-Virtuels (in French)