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Skyscale

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Disambig icon.png This article is about the mount. For other uses, see Skyscale (disambiguation).
Skyscale.png

Thanks to your training, the skyscale species now has an innate steed-rider instinct and a desire to soar to new heights.

— In-game description

Skyscale (overhead icon).png
The Skyscale is a mount released with the Episode 6 of Living World Season 4, War Eternal. It is the third new mount added to the game since the release of Path of Fire.

Upgrades to the skyscale mount improve its flight ability.

Unlocking[edit]

Skyscale unlock banner.
Primary article: Skyscale/Walkthrough

First, complete Descent, the final story step of the War Eternal episode. Once you're back at Lion's Arch, you'll receive mail from Gorrik, inviting you back to Dragonfall. Once there, you can find him next to the Skyscale Eyrie point of interest. Talk to him to begin the collection achievements.

Unlock achievements[edit]

  • War Eternal.png War Eternal: Skyscale SaddleGather components for Gorrik to make a saddle so that you can ride your skyscale. (5Achievement pointsSkyscale Saddle (item))
  • War Eternal.png War Eternal: Skyscale FlightHelp your skyscale get accustomed to flying with you, and help Gorrik investigate various tears in reality that have appeared in the air across Tyria. Find Flying Lesson nodes near the tears to call your skyscale to you. (5Achievement pointsSkyscale Flight (item))

Notes[edit]

You will also need access to all six season 4 maps, which you can get by playing through the chapters, using Teleport to Friend, or other means.
  • These collections are time gated. Some steps, such as unlocking another of the five main collections requires waiting for 2 hours after the previous step. The total minimum time needed to unlock the mount is 3 days plus 8 hours.
  • You must be logged in on a character that has finished the Descent story and the epilogue to receive a mail to unlock subsequent achievements, but any character can complete the collections after they are unlocked.
Requirements and costs
Achievement (#) Requirement or cost
Newborn Skyscales (1)
  • Summary: Run around Dragonfall findings Scales, Skyscales, and Eggs. Buy Medicine.
  • Requirements: Complete 10 events in each of the three different areas of Dragonfall (30 events total)
  • Costs: Karma:5,390 Karma.png 200  Volatile Magic.png Volatile Magic, 20  Trade Contract.png Trade Contracts, 10  Mistborn Mote.png Mistborn Motes
  • Time gates: None
Saving Skyscales (2)
  • Summary: Treasure hunt across Tyria, including LWS4 maps, for trophies.
  • Costs: None
  • Time gates: 2 hours.
Raising Skyscales (3)
  • Summary: Feed the skyscale crafted food, hunted food, and purchased food.
  • Costs: Coin: 6 Gold coin, Crafted or bought on TP: 12  Piece of Skyscale Food.png Piece of Skyscale Food, 1  Grow Lamp.png Grow Lamp
  • Time gates: Can only be fed 4x per day for a total time gate of 3 days. May be started 2 hours after completing previous tier . If crafting, each Piece of Skyscale Food requires 1  Charged Quartz Crystal.png Charged Quartz Crystal per piece, requiring an additional 12 days. If crafting the Grow Lamp, an additional 10 Charged Quartz Crystals are needed, requiring a further 10 days.
Troublesome Skyscales (4)
  • Summary: Another treasure hunt across zones in Tyria, this time hunting for your skyscale.
  • Costs: None, however any zone's objective may be skipped by crafting an  Extra-Pungent Skyscale Treat.png Extra-Pungent Skyscale Treat. You get one free Treat upon starting the collection.
    • Optional Cost: Coin: 4 to 80 Gold coin. If you choose to craft some or all remaining Treats, you will need 1-20  Packet of Yeast.png Smell-Enhancing Cultures priced at 4 Gold coin each.
  • Time gates: 2 hours. If crafting, each  Extra-Pungent Skyscale Treat.png Extra-Pungent Skyscale Treat requires 1  Charged Quartz Crystal.png Charged Quartz Crystal per piece, requiring an additional 20 days in total.
Riding Skyscales (5)
Total time gate: 3 days plus 8 hours

Lore[edit]

Skyscales are a new species of lesser dragons born from the Mists out of the disturbances caused by Kralkatorrik and Aurene.[1] Similar to other lesser dragon species, like wyverns and drakes, while they are capable of consuming magic, they are not capable of ascending into Elder Dragons.[2] The original Skyscales were "born" from the Mists fully grown, resulting in an accelerated growth rate that eventually killed them prematurely. However, the next generation were born from eggs normally and do not suffer from this accelerated aging.[3]

Related masteries[edit]

Mastery XP required Points Description
Air Rescue Air Rescue 571,500 Path of Fire mastery point Learn to mount the skyscale in midair to save yourself while falling.
Rift Repair Rift Repair 609,600 Path of Fire mastery point Learn to use your skyscale's magic resources to close rifts. This will draw out the magic trapped within and reveal new flight paths.
Wall Launch Wall Launch 698,500 Path of Fire mastery point Learn to launch off walls with your skyscale, providing a moment of respite and the ability to fly to greater heights.
Total 1,879,600 12 Mastery point

Skills[edit]

# Skill Activation time Recharge time Description
Skyscale (skill).png
 Skyscale
Summon and mount your Skyscale.
1 Mount skill
Blast.png
 Blast
2 Engage. While on land, leap into the air and breathe fire ahead of you. If in the air, descend toward the ground before attacking.
Mount skill
Dismount.png
 Dismount
Dismount your mount

Movement/Controls[edit]

A Skyscale in flight, ridden by a player character.

After learning the three masteries, general movement is controlled by the following default controls:

Directional movement - WASD + Mouse
Dash - V
Increase altitude - Spacebar
Decrease altitude - C
Increase/decrease pitch - Mouse up/down
Cling to wall - W (hold)
Wall Launch - (while clinging to a wall) Spacebar

Once the skyscale is fully unlocked, the player will have additional control options available as keybinds. In your Control Options menu, under Mounts, you will find Mount Ability 1 and Mount Ability 2. For the skyscale, these keybinds translate to Dash and Decrease altitude respectively. By default, your character can dash using the V, and decrease altitude using C. Alternatively the engage skill can be also used to decrease altitude, but this will cause the player to dismount once they reach the ground.

Players can control the pitch (up to approximately 30° from horizontal) of the skyscale by aiming the movement direction up or down with the Mouse while in flight.

Flying[edit]

A full flight meter (top) and a depleted flight meter with a red bar (bottom)

Like the Griffon, holding space will cause a skyscale to take flight. Unlike the Griffon, a skyscale is able to hover in the air indefinitely, and can freely ascend and descend in place (for example, ascending by 500 units will cost around 37% of the green flight meter above the Endurance bar, then descending 500 units will refill that same 37% of the flight meter). However, flying laterally will begin to consume the flight meter, reducing the maximum height that the skyscale is able to attain, until it is eventually forced to land. Upon landing, the flight meter instantly refills despite the flight bar not immediately reflecting this (for example, simply 'tapping' the ground will give you an entire flight meter the moment you touch the ground).

  • If a skyscale hovers too close to the ground, it will slowly descend and then land.
  • Descending while the flight meter is already full will waste the excess, and will reduce the skyscale's maximum altitude.
Flight Mechanics

The flight mechanics of the skyscale can be described as a cylinder of 1350 units height (300 units higher than the Springer)[4] and zero width, with the bottom of the cylinder at the height where the skyscale left ground. The skyscale's altitude cannot exceed the top of this cylinder. Flying laterally in any direction will reduce the maximum height of said cylinder, until it reaches the minimum altitude, in which the skyscale will be forced to land (or go below if possible). The current maximum height of the cylinder can be tracked by the green flight meter above the Endurance bar.

This means that the skyscale's flight is limited by a "canopy" of about 9,400 units (the length of a Keg Brawl field). However there are a number of ways to refill the flight meter temporarily, and therefore allow rider and skyscale to exceed the canopy.

Exceeding the canopy

Currently the methods for allowing the skyscale to fly higher and further include

  • The Dash (default V) action, which consumes Endurance to propel the skyscale forwards, temporarily ignoring the maximum altitude;
  • The Crystal Champion Mastery skill Bond of Vigor will refill 50% of the flight meter, and refills the Endurance bar completely;
  • The Skyscale Mount Mastery Wall Launch can be used to convert one Endurance bar into about 66% flight meter while the skyscale is clinging to a wall;
  • Touching nodes from the flight paths formed after a Rift Repair node will refill the flight meter;
  • Touching an Volatile Magic node will refill (and reset) the flight meter; and lastly,
  • Being propelled upwards by a Branded Tornado or Claw of Kralkatorrik will refill, but not reset the flight meter.

However, using any of these means to exceed the limits of the canopy will reduce the maximum possible flight meter that can be subsequently recovered, as indicated by a red bar that fills from the right side of the meter.

This red bar will force a rapid decrease in altitude until it's depleted.

Besides landing, the only way to reduce the red bar is by touching a Volatile Magic node. Using Bond of Vigor doesn't reduce the red bar, but fills flight meter on top of it.

While both bars of the flight meter coexists, the red one will deplete the green one. Pressing Spacebar to increase the altitude will take priority, consuming the green bar while increasing the red bar.

Wall clinging[edit]

The skyscale can cling to walls by holding W, or activating autorun. While clinging, the Endurance bar and the flight meter won't recharge, and skills such as Bond of Vigor will have their cooldown frozen. Releasing the key will make the mount bounce backwards, releasing the grip to the wall.

If Wall Launch is unlocked, it can be used by holding Spacebar while clinging to a wall. This will convert one Endurance bar into about 66% flight meter. Releasing Spacebar will cause the skyscale to launch upwards, expending about 20% of its flight meter.[5] As stated before, using the newly obtained teal gauge will increase the red one.

To avoid the automatic wall grab in order to land on small ledges, it's possible to move using only A, S or D, decreasing altitude with C if required. Using the dash at an angle will produce a similar result, it won't trigger the automatic grab even against a wall.

Using Air Rescue after the player has been propelled by upwards ley lines or a branded tornado over a certain altitude will cause the flight meter to start red instead of green, causing a very fast descent.

Gallery[edit]

Concept art
Renders
Screenshots

Notes[edit]

  • Like all mounts, the Skyscale can be dyed before being unlocked. The dye will affect any borrowed Skyscale around Dragonfall.
  • During Skyscale Care, the skyscale hatchling will visibly grow after every reset according to the event progress bar.

Related achievements[edit]

See also[edit]

External links[edit]

References[edit]