Buff
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A buff refers to any positive effect on a player, such as a bonus to an attribute or effects that modify attacks. Boons are the most common type of buff. Other buffs include auras, boosts, and effects from a guild.
Conversely, a debuff refers to any negative effect on the player, such as conditions and control effects.
Common buffs[edit]
- Increased attributes including Power, Precision, Toughness, Vitality, Ferocity, Condition Damage, Condition Duration, Boon Duration, Healing Power, Health, Agony Resistance and Armor.
- Increased rate of obtaining experience, WXP, karma, gold from killing mobs and PvP Reward Boost.
- Damage Reduction and Condition Damage Reduction
- Increased chance to steal life
- Increased duration of received buffs or applied debuffs.
- Decreased duration of received debuffs.
- Map Bonus, increases how often you get a map bonus reward.
- Increased the chance of getting a critical success including Critical Crafting and Critical Harvesting.
- Combat related Buffs
- Foods or Utility items, a booster to improve your stats.
- Invulnerability, immune to conditions and damage.
- Stealth, currently invisible.
- Aegis, Block the next incoming attack; stacks duration.
- Alacrity, Skills recharge faster.
- Fury, Critical Chance increased; stacks duration.
- Might, Increased outgoing damage; stacks intensity.
- Protection, Incoming damage decreased by 33%; stacks duration.
- Quickness, Skills and actions are faster.
- Regeneration, Gain health every second; stacks duration.
- Resistance, Nondamaging conditions currently on you are ineffective; stacks duration.
- Resolution, Incoming condition damage decreased by 33%; stacks duration.
- Stability, Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
- Swiftness, Movement speed increased by 33%; stacks duration.
- Vigor, Endurance regeneration increased by 50%; stacks duration.
Apply equally to all characters on the account.
- Gold Find — Increases the amount of gold gain from killing enemies.
- Karma Gain — Increases the amount of karma gained from completing events.
- XP Gain — Increases the amount of experience gain from killing enemies.
- Magic Find — Increases the chance to receive higher-quality loot from slain foes.
Common buff sources[edit]
- Character's equipment, skills and traits
- Ally's equipment, skills and traits
- Achievement Chests give account bonuses.
- Guild Upgrades including guild enhancements and reduce the cost of using waypoints.
- Consumables including nourishment and boosts.
- Gem store items.
Common debuffs[edit]
- Agony, Deals damage every second; stacks intensity; reduces incoming healing and barrier application by 70% per stack; damage is reduced by agony resistance. Unique to Fractals of the Mists.
- Bleeding, Deals damage every second; stacks intensity.
- Blinded, Next outgoing attack misses; stacks duration.
- Burning, Deals damage every second; stacks intensity.
- Chilled, Movement speed decreased by 66%; skill cooldown increased by 66%; stacks duration.
- Confusion, Damage received on skill activation; stacks intensity.
- Crippled, Movement speed decreased by 50%; stacks duration.
- Fear, Involuntary retreat; unable to act; stacks duration.
- Immobile, Unable to move; stacks duration.
- Poisoned, Deals damage every second; decreases healing effectiveness by 33%; damage stacks intensity.
- Slow, Skills and actions are slower.
- Taunt, Involuntarily attack foes.
- Torment, Deals damage every second. Deals additional damage to foes that aren't moving. Stacks intensity.
- Vulnerability, Damage and condition damage taken are increased; stacks intensity.
- Weakness, Endurance regeneration decreased by 50%. 50% of hits are Glancing Blows (50% damage). Stacks duration.
- Daze, interrupts and prevents the target from using skills for a period of time.
- Float, forces the target(s) to float upwards, unable to act.
- Knockback, interrupts and briefly disables. Move away from source.
- Knockdown, interrupts and unable to move or use skills for a short duration.
- Launch, thrown backwards into air and remain stuck on the ground.
- Pull, draws target to source.
- Sink, forces underwater target(s) to sink down, unable to act.
- Stun, disables all skills and interrupts any current action.
Common debuff sources[edit]
- Enemy's equipment, skills and traits
- Area of Effect (AoE)
- Alcohol