Rune

Runes are upgrade components for armor that provide stat bonuses and other effects. Like all upgrade components, attaching a rune to armor of masterwork, rare, or exotic rarity will make that item Soulbound; fine or basic gear will become Account Bound. Unlike other upgrades, the total effect increases with the number of identical runes that are equipped.
Contents
Stacking[edit]
A complete set of armor can hold up to six runes, one rune in each armor piece. While underwater, the breathing apparatus replaces the headgear, so that characters would need a seventh and matching rune to maintain the same bonuses.
There are three tiers of runes, Minor, Major, and Superior, each with its own minimum level requirement, and providing respectively two, four, or six bonuses; to obtain the full potential of the rune, your armor must include that number of runes. Additionally there are Legendary Runes which have the same function as Superior Runes.
- Minor runes have no minimum level and have two bonuses, listed as (1) and (2).
- Major runes require armor at level 39 or above and provide four bonuses, (1) – (4).
- Superior runes can be applied to armor at level 60 or above and include six bonuses, (1) – (6).
- Legendary Runes have the power to take on the properties of any other rune
Typically, odd bonuses increase attributes while even ones produce an effect, such as summoning a Tropical Bird when six Superior Runes of the Privateer are equipped.
- Equipping lesser tier runes of the same name will not deliver the higher tier bonuses. For example, equipping two Major and four Superior Runes of the Ice results in receiving the first two bonuses from the major rune and the first four bonuses of the superior rune; you will not receive the top two bonuses from either rune set.
- Equipping more than two minor or more than four major runes of the same type will not provide any additional bonuses, i.e. equipping five major runes provides the same benefits as using just four.
- When runes are equipped, the tooltip shows the total number of identical runes; the number is red when there are more than two minor or four major runes and blue otherwise.
- Active bonuses are shown in blue on the tooltip, or in gray if the bonus is not active for lack of a sufficient number of this rune. This bonus applies only once, across the whole set of runes, not once per rune.
- Attribute bonuses stack additively. For example, equipping six Superior Runes of Divinity increases each relevant stat by 78, the sum of the rune's six bonuses.
Acquisition[edit]
- Certain runes can be crafted by armorsmiths, leatherworkers, and tailors. Most of these can be learned through discovery, but several require obtaining the relevant recipe.
- Crafting recipes will all require ingredients salvaged from other runes such as Lucent Motes (refined into Piles of Lucent Crystals) and Charms, of which there are three types; Brilliance, Potence and Skill.
- You can combine four runes of the same tier in the Mystic Forge, with an 80% chance of receiving a random rune from the same tier and a 20% chance of it being the next higher tier. While all minor and major runes can be combined this way, the forge only returns a subset of those runes.
- Additionally, there is a Mystic Forge recipe to generate a random superior rune.
- Most crafted and salvaged runes can be purchased on the Trading Post.
- The 8 Dungeon runes are Account Bound on acquisition, even if produced in the Mystic Forge.
- Only Black Lion Salvage Kits can be used to acquire runes by salvaging. However, you cannot salvage armor bought with karma.
- Upgrade Extractor works also on armor that cannot be salvaged.
- Account Bound runes introduced in Heart of Thorns can be purchased from: Itzel Mastery Vendor, Nuhoch Mastery Vendor, Exalted Mastery Vendor, Whispers Keeper, Heroics Notary.
- Rune Bags, containing minor and major runes, can be occasionally purchased from the Karmic Converter, Ley-Energy Matter Converter, or the guild trader Sigurlina Jonsdottir.
Overview of superior runes[edit]
- Superior runes provide all six bonuses, Major runes provide weaker versions of the first four bonuses, and Minor runes only provide weaker versions of the first two bonuses.
- For simplicity of documentation, only Superior runes as they exist in PvE/WvW are listed below. See PvP Build#Runes for PvP versions or the section List of runes.
Rune | Bonus 1 | Bonus 2 | Bonus 3 | Bonus 4 | Bonus 5 | Bonus 6 |
---|---|---|---|---|---|---|
Power | ||||||
Superior Rune of Fireworks | +25 Power | +5% Boon Duration | +50 Power | +10% Boon Duration | +100 Power | Gain 25% movement speed. Gain 6 stacks of might, fury, and vigor for 6 seconds while in combat. (Cooldown: 20 Seconds) |
Superior Rune of Surging | +25 Power | +5% Boon Duration | +50 Power | +10% Boon Duration | +100 Power | +25% Movement Speed; gain shocking aura for 4 seconds after using an elite skill. (Cooldown: 45 seconds) |
Superior Rune of the Pack | +25 Power | +5% Boon Duration | +50 Power | +10% Boon Duration | +100 Power | +125 Precision; grant nearby allies 5 stacks of might, fury, and swiftness for 8 seconds while in combat. (Cooldown: 30 Seconds) |
Superior Rune of the Citadel | +25 Power | +10% Fury Duration | +50 Power | +20% Fury Duration | +100 Power | +20% Fury duration; call in an artillery strike at your position after using an elite skill. (Cooldown: 45s) |
Superior Rune of Strength | +25 Power | +10% Might Duration | +50 Power | +20% Might Duration | +100 Power | +20% Might Duration; increase damage by 5% while under the effect of might. |
Superior Rune of the Privateer | +25 Power | +10% Might Duration | +50 Power | +20% Might Duration | +100 Power | Shout "Yarr!" while in combat, summoning a parrot and granting might to allies. (Cooldown: 60 Seconds) |
Superior Rune of Hoelbrak | +25 Power | +10% Might Duration | +50 Power | -10% Incoming Condition Duration | +100 Power | +10% Boon Duration; -10% Incoming Condition Damage |
Superior Rune of the Fire | +25 Power | +10% Might Duration | +50 Power | Gain fire aura for 4 seconds when entering combat. | +100 Power | +20% Burning duration; increase damage by 10% while fire aura is active. |
Superior Rune of the Centaur | +25 Power | +10% Swiftness Duration | +50 Power | +20% Swiftness Duration | +100 Power | +20% swiftness duration; grant Swiftness to nearby allies for 10 seconds after using a healing skill. (Cooldown: 10 Seconds) |
Superior Rune of the Mad King | +25 Power | +5% Condition Duration | +50 Power | +20% Bleeding duration | +100 Power | +20% Bleeding duration; summon ravens to attack nearby enemies after using an elite skill. (Cooldown: 45 Seconds) |
Superior Rune of the Flame Legion | +25 Power | +10% Burning Duration | +50 Power | +20% Burning Duration | +100 Power | +20% burning duration; +7% damage against burning foes. |
Superior Rune of the Baelfire | +25 Power | +10% Burning Duration | +50 Power | +10% Condition Duration | +100 Power | +20% Burning duration; convert 7% of your power into expertise. |
Superior Rune of the Elementalist | +25 Power | +35 Condition Damage | +50 Power | +65 Condition Damage | +100 Power | +125 Condition Damage; +10% Condition Duration |
Superior Rune of the Scholar | +25 Power | +35 Ferocity | +50 Power | +65 Ferocity | +100 Power | +125 Ferocity; increase damage by 5% while your health is above 90%. |
Superior Rune of the Deadeye | +25 Power | +35 Ferocity | +50 Power | +65 Ferocity | +100 Power | Apply 2 stacks of might for 15 seconds when you use a cantrip. |
Superior Rune of the Ogre | +25 Power | +35 Ferocity | +50 Power | +65 Ferocity | +100 Power | +4% Damage; summon a rock dog while in combat. (Cooldown: 60s) |
Superior Rune of Infiltration | +25 Power | +35 Precision | +50 Power | +65 Precision | +100 Power | +10% Damage to Enemies below 50% Health; gain 5 seconds of vigor after entering stealth. (Cooldown: 30 Seconds) |
Superior Rune of the Spellbreaker | +25 Power | +35 Precision | +50 Power | +65 Precision | +100 Power | You deal 7% more damage to foes that have no boons. |
Superior Rune of the Mesmer | +25 Power | +35 Precision | +50 Power | +65 Precision | +100 Power | +33% Daze Duration; increase damage to dazed foes by 10%. |
Superior Rune of the Chronomancer | +25 Power | +35 Precision | +50 Power | +65 Precision | +100 Power | Apply 2 seconds of quickness when you cast a well. |
Superior Rune of the Reaper | +25 Power | +35 Toughness | +50 Power | +65 Toughness | +100 Power | +125 Toughness; chill enemies within a 360 radius for 1 second after executing a shout skill. |
Superior Rune of the Daredevil | +25 Power | +35 Toughness | +50 Power | +65 Toughness | +100 Power | Next attack is guaranteed to crit after completing a dodge roll while in combat. |
Superior Rune of the Scrapper | +25 Power | +35 Toughness | +50 Power | +65 Toughness | +100 Power | Damage reduced by 7% when within 600 units of an enemy. |
Superior Rune of the Brawler | +25 Power | +35 Toughness | +50 Power | +65 Toughness | +100 Power | +125 Toughness; gain 5 stacks of Might for 10 seconds after using a healing skill. (Cooldown: 10 Seconds) |
Superior Rune of the Cavalier | +25 Power | +35 Toughness | +50 Power | +65 Toughness | +100 Power | Using an Engage ability grants quickness and bonus damage for 5 seconds (Cooldown: 20s.) |
Superior Rune of Vampirism | +25 Power | +35 Vitality | +50 Power | +65 Vitality | +100 Power | +10% Maximum Health; restore 10% of your health upon killing a foe. |
Superior Rune of the Holosmith | +25 Power | +35 Vitality | +50 Power | +65 Vitality | +100 Power | Gain a laser-disc when struck below the 75% health threshold. (Cooldown: 45s) |
Precision | ||||||
Superior Rune of Lyssa | +25 Precision | +5% Condition Duration | +50 Precision | 10% Boon Duration | +100 Precision | +10% Condition Duration; convert up to 3 conditions into boons after using an elite skill. (Cooldown: 45 seconds) |
Superior Rune of Rata Sum | +25 Precision | +10% Poison Duration | +50 Precision | +20% Weakness Duration | +100 Precision | +10% Condition Duration; summon a gamma-ray field that grants might upon entering combat. (Cooldown: 60 Seconds) |
Superior Rune of the Thief | +25 Precision | +35 Condition Damage | +50 Precision | +65 Condition Damage | +100 Precision | +125 Precision; increase damage by 10% after striking a foe from behind or the flank. |
Superior Rune of the Eagle | +25 Precision | +35 Ferocity | +50 Precision | +65 Ferocity | +100 Precision | +125 Ferocity; damage targets with less than 50% health for 10% more. |
Superior Rune of the Ranger | +25 Precision | +35 Ferocity | +50 Precision | +65 Ferocity | +100 Precision | +7% damage while you have an active companion. |
Toughness | ||||||
Superior Rune of the Herald | +25 Toughness | +5% Boon Duration | +50 Toughness | +10% Boon Duration | +100 Toughness | When using a heal skill, apply protection to nearby allies (360 radius). (Cooldown: 10 seconds) |
Superior Rune of Durability | +25 Toughness | +5% Boon Duration | +50 Toughness | +10% Boon Duration | +100 Toughness | +10% Maximum Health; grant nearby allies protection and regeneration for 3 seconds and resistance for 1 second when struck. (Cooldown: 20s) |
Superior Rune of the Earth | +25 Toughness | +10% Protection Duration | +50 Toughness | +20% Protection Duration | +100 Toughness | +10% Incoming Heal Effectiveness; gain Protection and magnetic aura when struck by a foe. (Cooldown: 60 Seconds) |
Superior Rune of Svanir | +25 Toughness | +10% Chill Duration | +50 Toughness | +20% Chill Duration | +100 Toughness | -66% Incoming Chill Duration; gain frost aura for 4 seconds when hit by a foe while under 50% health. (Cooldown: 90 Seconds) |
Superior Rune of the Forgeman | +25 Toughness | +10% Burning Duration | +50 Toughness | +20% Burning Duration | +100 Toughness | +20% Burning duration; gain fire aura for 4 seconds when struck by a foe while below 75% health. (Cooldown: 20 Seconds) |
Superior Rune of the Engineer | +25 Toughness | +35 Condition Damage | +50 Toughness | +65 Condition Damage | +100 Toughness | +125 Condition Damage; increase damage by 7% while wielding conjured weapons, environmental weapons, kits, and banners. |
Superior Rune of Melandru | +25 Toughness | +35 Vitality | +50 Toughness | -10% Incoming Condition Duration | +100 Toughness | -10% Incoming Condition Duration; -20% Incoming Stun Duration |
Superior Rune of the Dolyak | +25 Toughness | +35 Vitality | +50 Toughness | +65 Vitality | +100 Toughness | +125 Toughness; Regenerate health every second. |
Superior Rune of Mercy | +25 Toughness | +35 Healing Power | +50 Toughness | Gain a 20% damage reduction while reviving an ally. | +100 Toughness | Revive allies 20% faster and with 30% more health. |
Superior Rune of the Defender | +25 Toughness | +35 Healing | +50 Toughness | +65 Healing | +100 Toughness | +10% Maximum Health; heal for 5% of your maximum health after blocking an attack. (Cooldown: 1 Second) |
Superior Rune of the Guardian | +25 Toughness | +35 Healing | +50 Toughness | +65 Healing | +100 Toughness | +125 Toughness; burn a foe for 1 second after blocking its attack. (Cooldown: 2 Seconds) |
Superior Rune of Resistance | +25 Toughness | -5% Incoming Condition Duration | +50 Toughness | -10% Incoming Condition Duration | +100 Toughness | -10% Incoming Condition Duration; gain resistance for 4 seconds after activating an elite skill. (Cooldown: 20 Seconds) |
Superior Rune of Snowfall | +25 Toughness | Gain 15 seconds of regeneration when you take falling damage. (Cooldown: 20 Seconds) | +50 Toughness | Gain 3 seconds of superspeed when you take falling damage. 5% of your toughness is converted into healing power. (Cooldown: 10s) | +100 Toughness | Create a pile of snow that chills enemies when you take falling damage. (Cooldown: 20 Seconds) |
Vitality | ||||||
Superior Rune of Sanctuary | +25 Vitality | +5% Boon Duration | +50 Vitality | +10% Boon Duration | +100 Vitality | Gain a barrier with health equal to 20% of any heals you receive. |
Superior Rune of Radiance | +25 Vitality | +5% Boon Duration | +50 Vitality | +10% Boon Duration | +100 Vitality | +10% Boon Duration; increase the duration of auras you grant by +33%. |
Superior Rune of Speed | +25 Vitality | +10% Swiftness Duration | +50 Vitality | +20% Swiftness Duration | +100 Vitality | +20% Swiftness Duration; increase movement speed by 66% when under the effect of swiftness. |
Superior Rune of the Lich | +25 Vitality | +5% Condition Duration | +50 Vitality | +10% Condition Duration | +100 Vitality | +4% Condition Damage, summon a jagged horror while in combat. (Cooldown: 60s) |
Superior Rune of the Ice | +25 Vitality | +10% Chill Duration | +50 Vitality | +20% Chill Duration | +100 Vitality | +7% Damage to chilled foes; surround yourself with an ice nova after using an elite skill. (Cooldown: 10 Seconds) |
Superior Rune of the Wurm | +25 Vitality | +35 Ferocity | +50 Vitality | +65 Ferocity | +100 Vitality | 7% of vitality is converted to ferocity. |
Superior Rune of the Warrior | +25 Vitality | +35 Power | +50 Vitality | +65 Power | +100 Vitality | +125 Vitality; decrease recharge time [sic] by 20% after swapping weapons. |
Superior Rune of the Trooper | +25 Vitality | +35 Toughness | +50 Vitality | +65 Toughness | +100 Vitality | +125 Toughness; remove a condition from each affected ally after using a shout skill. |
Superior Rune of Exuberance | +25 Vitality | 3% of vitality is converted to healing power. | +50 Vitality | 5% of vitality is converted to precision. | +100 Vitality | 7% of vitality is converted to power. |
Condition Damage | ||||||
Superior Rune of the Aristocracy | +25 Condition Damage | +10% Might Duration | +50 Condition Damage | +20% Might Duration | +100 Condition Damage | +20% Might duration; gain 5 stacks of might for 4 seconds after inflicting weakness on a foe. (Cooldown: 1 Second) |
Superior Rune of the Firebrand | +25 Condition Damage | +10% Quickness Duration | +50 Condition Damage | +10% Boon Duration | +100 Condition Damage | +20% Quickness Duration; when you use an elite skill, inflict burning on nearby enemies. (Cooldown: 45s) |
Superior Rune of the Trapper | +25 Condition Damage | +5% Condition Duration | +50 Condition Damage | +10% Condition Duration | +100 Condition Damage | Gain 3 seconds of stealth and Superspeed when using a trap skill. |
Superior Rune of the Nightmare | +25 Condition Damage | +10% Fear Duration | +50 Condition Damage | +10% Condition Duration | +100 Condition Damage | +10% Condition Duration; deliver an attack that transfers a condition and blinds nearby enemies after using an elite skill. (Cooldown: 45 Seconds) |
Superior Rune of the Krait | +25 Condition Damage | +10% Bleeding Duration | +50 Condition Damage | +20% Bleeding duration | +100 Condition Damage | +20% Bleeding duration; inflict bleeding, torment, and poisoned to nearby foes for 8 seconds after using an elite skill . (Cooldown: 30 Seconds) |
Superior Rune of Balthazar | +25 Condition Damage | +10% Burning Duration | +50 Condition Damage | +20% Burning Duration | +100 Condition Damage | +20% Burn Duration; +10% Maximum Health |
Superior Rune of Grenth | +25 Condition Damage | +10% Chill Duration | +50 Condition Damage | +20% Chill Duration | +100 Condition Damage | +20% Chill Duration; chill nearby foes after using a healing skill. (Cooldown: 10 Seconds) |
Superior Rune of Perplexity | +25 Condition Damage | +10% Confusion Duration | +50 Condition Damage | +20% Confusion Duration | +100 Condition Damage | +20% Confusion Duration; decrease damage from confused foes by 10%. |
Superior Rune of Thorns | +25 Condition Damage | +10% Poison Duration | +50 Condition Damage | +20% Poison Duration | +100 Condition Damage | +20% Poison Duration; +125 Condition Damage |
Superior Rune of the Afflicted | +25 Condition Damage | +10% Poison Duration | +50 Condition Damage | +20% Bleeding Duration | +100 Condition Damage | +10% Condition Duration; create a death nova at a foe's location upon their defeat. (Cooldown: 15 Seconds) |
Superior Rune of Tormenting | +25 Condition Damage | +10% Torment Duration | +50 Condition Damage | +20% Torment Duration | +100 Condition Damage | +20% Torment duration; recover a small amount of health after inflicting a foe with Torment. |
Superior Rune of the Renegade | +25 Condition Damage | +35 Ferocity | +50 Condition Damage | +65 Ferocity | +100 Condition Damage | +7% Condition Damage |
Superior Rune of the Berserker | +25 Condition Damage | +35 Power | +50 Condition Damage | +65 Power | +100 Condition Damage | +5% Damage and +5% Condition Damage. |
Superior Rune of the Soulbeast | +25 Condition Damage | +35 Power | +50 Condition Damage | +65 Power | +100 Condition Damage | When you have an active pet, gain condition damage equal to 7% of your power. When you do not have an active pet, gain toughness equal to 7% of your condition damage. |
Superior Rune of the Adventurer | +25 Condition Damage | +35 Power | +50 Condition Damage | +65 Power | +100 Condition Damage | +125 Power; gain 25% endurance after using a healing skill. (Cooldown: 20 Seconds) |
Superior Rune of the Undead | +25 Condition Damage | +35 Toughness | +50 Condition Damage | +65 Toughness | +100 Condition Damage | +125 Toughness; convert 7% of your Toughness into Condition Damage. |
Superior Rune of the Mirage | +25 Condition Damage | +35 Toughness | +50 Condition Damage | +65 Toughness | +100 Condition Damage | +125 Toughness; inflict Torment for 4 seconds upon successfully evading an attack. (Cooldown: 1 second) |
Superior Rune of the Necromancer | +25 Condition Damage | +35 Vitality | +50 Condition Damage | +65 Vitality | +100 Condition Damage | +125 Condition Damage; +20% Fear Duration |
Superior Rune of Scavenging | +25 Condition Damage | +35 Vitality | +50 Condition Damage | +65 Vitality | +100 Condition Damage | +20% Poison Duration; convert 7% of your vitality into condition damage. |
Superior Rune of Antitoxin | +25 Condition Damage | -5% Incoming Condition Duration | +50 Condition Damage | -10% Incoming Condition Duration | +100 Condition Damage | -10% Incoming Condition Duration. Incoming condition cleanses remove an additional condition. |
Superior Rune of the Sunless | +25 Condition Damage | -5% Incoming Condition Duration | +50 Condition Damage | -10% Incoming Condition Duration | +100 Condition Damage | -10% Incoming Condition Duration; inflict nearby foes with 1 second of fear and 5 seconds of poisoned after using an elite skill. (Cooldown: 45s) |
Superior Rune of Orr | +25 Condition Damage | -5% Incoming Condition Duration | +50 Condition Damage | -10% Incoming Condition Duration | +100 Condition Damage | -10% Incoming Condition Duration; +10% Maximum Health |
Ferocity | ||||||
Superior Rune of Rage | +25 Ferocity | +10% Fury Duration | +50 Ferocity | Gain Fury for 8 seconds when entering combat. (Cooldown: 10 Seconds) | +100 Ferocity | +20% Fury Duration; increase damage by 5% while under the effect of fury. |
Superior Rune of the Air | +25 Ferocity | +10% Swiftness Duration | +50 Ferocity | +20% Swiftness duration | +100 Ferocity | +20% Swiftness duration; gain shocking aura for 4 seconds after using a healing skill. (Cooldown: 30 Seconds) |
Superior Rune of Evasion | +25 Ferocity | +10% Swiftness Duration | +50 Ferocity | +20% Swiftness Duration | +100 Ferocity | +125 Ferocity; gain swiftness for 6 seconds after evading an attack. (Cooldown: 1s) |
Superior Rune of the Dragonhunter | +25 Ferocity | +35 Power | +50 Ferocity | +65 Power | +100 Ferocity | Apply 5 stacks of might for 8 seconds when you place a trap. |
Superior Rune of the Golemancer | +25 Ferocity | +35 Precision | +50 Ferocity | +65 Precision | +100 Ferocity | +125 Ferocity; summon a golem while in combat. (Cooldown: 60s) |
Healing Power | ||||||
Superior Rune of the Rebirth | +25 Healing Power | +5% Boon Duration | +50 Healing Power | +10% Boon Duration | +100 Healing Power | +125 Healing Power; ignore the next lethal blow and gain a barrier. (Cooldown: 90 Seconds) |
Superior Rune of Altruism | +25 Healing | +5% Boon Duration | +50 Healing | +10% Boon Duration | +100 Healing | +125 Healing Power; transfer 1 condition from 5 allies within a 600 radius to yourself after using an elite skill. (Cooldown: 10 seconds) |
Superior Rune of the Monk | +25 Healing | +5% Boon Duration | +50 Healing | +10% Boon Duration | +100 Healing | +10% Healing Effectiveness to Allies; increase outgoing healing effectiveness by 1% for 3 seconds after granting a boon to an ally (up to a maximum of 10 stacks). |
Superior Rune of the Water | +25 Healing | +5% Boon Duration | +50 Healing | +10% Boon Duration | +100 Healing | +10% Boon Duration; remove a condition from you and nearby allies after using a Healing skill. (Cooldown: 20 Seconds) |
Superior Rune of the Grove | +25 Healing | +10% Protection Duration | +50 Healing | +20% Protection Duration | +100 Healing | +20% Protection Duration; when struck by a foe, a meadow blooms at your location, granting Vigor, Regeneration, and Protection to allies within it. (Cooldown: 90 Seconds) |
Superior Rune of Dwayna | +25 Healing | +10% Regeneration Duration | +50 Healing | +20% Regeneration Duration | +100 Healing | +10% Maximum Health; regeneration you apply is 20% more effective. |
Superior Rune of the Scourge | +25 Healing Power | +35 Condition Damage | +50 Healing Power | +65 Condition Damage | +100 Healing Power | +125 Healing Power; gain a barrier when struck by a foe while below 75% health. (Cooldown: 75 seconds) |
Superior Rune of the Druid | +25 Healing Power | +35 Vitality | +50 Healing Power | +65 Vitality | +100 Healing Power | Gain +500 Healing Power for 3 seconds after casting a glyph. |
Superior Rune of the Flock | +25 Healing | +35 Vitality | +50 Healing | +65 Vitality | +100 Healing | +10% Increased Maximum Health; you and nearby allies are healed for an additional amount after you use a healing skill. (Cooldown: 10 Seconds) |
Superior Rune of Nature's Bounty | +25 Healing | -5% Incoming Condition Duration | +50 Healing | -10% Incoming Condition Duration | +100 Healing | -10% Incoming Condition Duration; cleanse a condition from nearby allies after using a healing skill. (Cooldown: 10 Seconds) |
Miscellaneous | ||||||
Superior Rune of the Traveler | +8 to All Stats | +5% Boon Duration | +12 to All Stats | +10% Boon Duration | +16 to All Stats | +25% Movement Speed; +10% Condition Duration |
Superior Rune of Leadership | +8 to All Stats | +5% Boon Duration | +12 to All Stats | +10% Boon Duration | +16 to All Stats | +10% Boon Duration; convert up to 3 conditions into boons for nearby allies after using an elite skill. (Cooldown: 45 Seconds) |
Superior Rune of the Tempest | +8 to All Stats | +5% Condition Duration | +12 to All Stats | +10% Condition Duration | +16 to All Stats | +10% Condition Duration; heal allies within a 360 radius after breaking a stun. |
Superior Rune of the Weaver | +8 to All Stats | +10% Burning Duration | +12 to All Stats | +20% Chill Duration | +16 to All Stats | +10% Condition Duration; gain barrier after using a stance skill. |
Superior Rune of Divinity | +8 to All Stats | +10 to All Stats | +12 to All Stats | +14 to All Stats | +16 to All Stats | +18 to All Stats, +10% Maximum Health |
Superior Rune of the Revenant | +8 to All Stats | +10 to All Stats | +12 to All Stats | +14 to All Stats | +16 to All Stats | +18 to All Stats; gain 2 seconds of resistance when you use a healing skill (Cooldown: 10 seconds) |
Superior Rune of the Zephyrite | +8 to All Stats | +10 to All Stats | +12 to All Stats | +14 to All Stats | +16 to All Stats | Superspeed you grant lasts 33% longer. Successfully using an elite skill grants you superspeed for 5 seconds. (Cooldown: 10s) |
Superior Rune of the Stars | +8 to All Stats | -30% Incoming Weakness Duration | +12 to All Stats | -30% Incoming Chill and Cripple Duration | +16 to All Stats | -10% Incoming Condition Damage; -10% Incoming Condition Duration |
List of runes[edit]
- The following table gives an overview of all available runes.
Notes[edit]
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The Guild Wars Wiki has an article on Rune. |
- "When hit" runes are not triggered by the ranger's pet.
- As of the March 5, 2019 Patch, runes labeled as granting "all stats" now include concentration and expertise among those stats.
- Salvage research can be found here