Guild Wars 2: Path of Fire content
Guild Wars 2: End of Dragons content
Guild Wars 2: Secrets of the Obscure content

Mount

From Guild Wars 2 Wiki
(Redirected from Mounts)
Jump to navigationJump to search

Mounts are far more than a speed boost—they're a whole new way to explore the world of Tyria. Unlock and train your new companions using the max-level Mastery character progression system, and explore freely by leaping across canyons, bounding up high cliffs, and skimming over quicksand.

— Official site

Mounts.png

Mounts are creatures used to enhance travel through the open world of the world of Tyria They are available through the Guild Wars 2: Path of Fire, Guild Wars 2: End of Dragons and Guild Wars 2: Secrets of the Obscure expansions. Two additional mounts can be obtained through the Living World Season 4, with the Roller Beetle being obtained in episode 3, Long Live the Lich, and the Skyscale in episode 6, War Eternal, or Secrets of the Obscure. The Warclaw is available exclusively through WvW. Guild Wars 2: End of Dragons added the Siege Turtle.

Types and acquisition[edit]

There were five mounts released with the Path of Fire expansion, each tied to the mastery system with their own mastery tracks. Living World Season 4 introduced two additional mounts, each with their own additional mastery tracks. Another mount, the Warclaw, was also introduced in WvW, with abilities tied to the World Experience system. Finally, End of Dragons introduced the Siege Turtle, with its own mastery track. Must be noted that Raptor and Springer mounts can be obtained in End of Dragons as well, but their mastery tracks can't be trained without Path of Fire.

Each mount has its own unique set of abilities and characteristics; they also possess one offensive skill that, when used, dismounts the player. Their skills are documented on the individual mount pages, linked from the first column of the following table.

Mount Acquisition Notes
Raptor Raptor New Player Experience: New accounts with an expansion unlocked will be granted permanent access to the mount after they reach level 10 (or the next multiple of 10) on a single character.

In Path of Fire: Complete Sparking the Flame story mission.
In End of Dragons: Talk to the Complete heart (map icon).png Help the tengu of Cobble Ward restore their district (80) NPC Strigidae in New Kaineng City. Completing the heart is not required and the acquisition is free of charge.
In Secrets of the Obscure: Automatically unlocked.

  • Able to leap across large distances and wide canyons. Leap distance is increased further if Canyon Jumping is trained.
  • Pulls nearby enemies with Tail Spin if Round Up mastery is trained.
  • Shared power: increased engage damage.
Springer Springer In Path of Fire: Complete Complete heart (map icon).png Help out around Highjump Ranch (80)
and purchase for 50 Trade Contract.pngTrade Contracts and Gold coin.
(Requires Raptor mastery Canyon Jumping)

In End of Dragons: Talk to the Complete heart (map icon).png Help the East Precinct protect Grub Lane (80) NPC Lieutenant Zhao in New Kaineng City. Completing the heart is not required and the acquisition is free of charge.

Skimmer Skimmer Complete Complete heart (map icon).png Use a skimmer to help with training around the ranch (80)
and purchase for 50 Trade Contract.pngTrade Contracts and Gold coin.
(Requires Raptor mastery Canyon Jumping)
Jackal Jackal Complete Complete heart (map icon).png Help Drojkor, Spirit Squall, control jackals (80)
and purchase for 200 Trade Contract.pngTrade Contracts and 20 Gold coin
(200 Trade Contract.pngTrade Contracts and 30 Gold coin 40 Silver coin if heart not completed the day of purchase)
(Requires Springer mastery High Vault or Skimmer mastery Ride the Wind)
Griffon Griffon Completing the Open Skies collections
(Requires Path of Fire story to be completed)
Roller Beetle Roller Beetle Completing the Beetle Juice, Beetle Saddle, and Beetle Feed collections
(Requires Forearmed Is Forewarned story mission to be completed)
  • Runs over enemies; launches them if Wrecking Ball mastery is trained.
  • Gains velocity traveling down inclines; loses velocity traveling up inclines.
  • Bounces across pools of water when moving fast enough. (max 5)
  • Can break through certain walls to access hidden areas and break crystals to gain Volatile Magic if moving fast enough (requires Barrier Smash mastery) after using Turbo Boost or Roll Out.
  • Can do tricks while airborne to regain endurance (requires Big Air mastery). Lose endurance on improper landings.
  • Can drift while traveling at high speeds allowing sharp turns. Gains endurance while drifting.
Warclaw Warclaw Purchased from Elvie the Warclaw Tender for 8 Gold coin
(Requires completion of Warclaw Companion achievement)
  • Usable in World vs World
  • The following abilities can be unlocked by using World Ability Points (abilities are not usable in PvE)
    • Allows unmounted allies to move at the same speed as the warclaw
    • Finish downed enemies using its engage skill
    • Mark enemies on the map using Sniff
    • Damage gates using Chain Pull
    • Can dismount enemy mounted players using a Lance
Skyscale Skyscale

In Living World Season 4: Speak with Gorrik and complete the relevant collections.
(Requires War Eternal to be completed)

In Secrets of the Obscure: Train the Who Rescues Whom? mastery and complete relevant collections.

  • Able to fly in all directions and hover in place.
  • Immune to falling damage.
  • Sticks to vertical walls and other vertical map collisions by moving forward against them. Can leap off them to recharge the flight meter with the Wall Launch mastery.
  • Can collect Volatile Magic to refill the flight meter and gain higher altitude.
  • Can repair Reality Rifts with the Rift Repair mastery.
Siege Turtle Siege Turtle Completing the Stomping Around collections
(Requires a Turtle Egg acquired from the Dragon's End meta event or bought from the Peddler)
  • Can walk underwater.
  • Can carry a second player as passenger.
  • Can use Slam to attack without being dismounted.
  • Passenger can use Turtle Siege to fire at enemies; and Overdrive to increase the turtle speed.
  • Passenger can use Hunker Down to reduce damage with the Power Shell mastery
  • Shared power: increased maximum health.
  • Certain mounts can be rented for a short time during festivals and for certain adventures and may only be used in the map they were rented in.

Mechanics[edit]

Once unlocked, mounts can be used by any character on the player's account. Mounts can be summoned any time using the X default key. Right-clicking the skill icon will also allow you to choose one of your unlocked mounts. Pressing the same key will dismount you a short distance from the ground, meaning you can dismount and then glide. Player characters themselves are immune to fall damage while mounted; with certain exceptions, they will instead be forcibly dismounted and knocked down. This does not, however, impact the mount in any way; the player can mount again once the character recovers.

A player cannot mount while in combat, in a Mounts Disabled zone, or an area where the mount would not fit. Being in combat does not affect the movement speed of a mount. Entering a Mounts Disabled.png Mounts Disabled zone will dismount the player.

Mounts' health, stamina and engage skill damage are all separate and independent from the player's gear.

Default key for Mount Action 1 is V and Mount Action 2 is C. A mount's Engage skill is triggered with 1. See the individual mount pages for further skill details.

Mastery skills[edit]

The following additional skills are unlocked and available on all mounts when their respective mastery is fully trained.

Skill Recharge time Description Mastery
6 Bond of Life.png Bond of Life 180 Temporarily grant your mount the use of your own health pool at the risk of being downed in your mount's place. Bond of Life (mastery).png Bond of Life
7 Bond of Vigor.png Bond of Vigor 60 Increase your mount's endurance regeneration. Bond of Vigor (mastery).png Bond of Vigor
8 Bond of Faith.png Bond of Faith 30 Launch off of your mount! Bond of Faith (mastery).png Bond of Faith
9 Stealth (mount).png Stealth 40 Grants stealth to you and your mount. Ash Legion Mount Stealth.png Ash Legion Mount Stealth
9 Stealth (mount).png Stealth 2.0 30 Grants stealth to you and your mount. United Legions Waystation Mastery.png United Legions Waystation Mastery

Related equipment[edit]

Jade Bot equipment that improve this mechanic[edit]

Mount skins[edit]

Mount tab.

Use a random mount skin each time you summon a mount. (Only picks from your favorites if any have been selected.)

— Randomize Mounts

Mount skins can be unlocked account-wide by purchasing them in the Gem Store, and they can be changed for unlocked mounts at any time in the hero panel (default H). The skins have only cosmetic effects; there are no gameplay advantages associated with them. Every skin can be dyed and has up to four dye channels (one for the default skins) to customize colors, with some skins also having altered models and special effects. Applying a skin does not cost any Transmutation Charge.

Add/Remove from Favorites: Skins can be added to Favorites by placing the cursor on the top right corner and clicking on the Favorite.png heart icon.

Randomize Mounts: Skins can be also randomized by selecting the Randomize Mounts option. If no skin has been added to Favorites, it will cycle through all unlocked skins upon summoning a mount.

List of mount skins[edit]

See also: Gallery of mount skins
See also: Gallery of mount theme skins

Raptor[edit]

Springer[edit]

Jackal[edit]

Griffon[edit]

Skyscale[edit]

(*) The mounts in the marked rows either don't appear in API:2/account/mounts/skins and API:2/mounts/skins and/or don't have an id set. Therefore it cannot be checked if the skins have been unlocked.

Gallery[edit]

See also: Gallery of mount skins

Notes[edit]

  • Mounts can be dyed.
  • The Options game menu allows you to set key bindings for specific mounts after you've unlocked them. There are no default keybindings for selecting specific mounts.
  • Mounts benefit from certain bonuses from runes, sigils, food, and utility items, but not profession-specific bonuses.
  • The mount endurance bar percentage is shared between mounts, but not shared with the endurance bar when dismounted. It regenerates normally while dismounted, which means rapidly re-mounting (including to a different mount) may mean the mount will not be at full endurance.
  • Mounts can be rented during seasonal festivals, even by players without access to Path of Fire.
  • The Favorite and Randomization options have been added with the February 14, 2023 game update.
  • Mounting destroys most allies summoned using skills, like Ranger spirits, or elementals from either Glyph of Elementals or Glyph of Lesser Elementals. However, Necromancer minions are sometimes respawned after using an Engage skill or the Dismount skill. However, they are still sometimes destroyed; this appears to happen when mounting too soon after dismounting, possibly before minions have finished their spawning animation.
  • Stowed pets from Ranger won't spawn and attack after engaging battle with a mount attack.
  • A Daredevil will have 100 endurance upon dismounting instead of 150.
  • A Thief using Trickery's Preparedness will have 12 Initiative instead of 15 upon dismounting.
  • The default mount setting of WvW sometimes overrides the PvE setting. This happens consistently when leaving WvW while mounted.

Trivia[edit]

  • Guild Wars 2: Heart of Thorns introduced enemies which used mounts, namely the Zintl Cavalier and the Mordrem Guard Cavalier. However, these enemies did not use a proper mount system. Instead, the mounted enemy would begin attacking as a singular enemy model with shared animations and a single health pool which was replaced by two "unmounted" models with a reduced health pool via a transitional shakeoff animation after the enemy had received a certain amount of damage.
  • Some skritt, such as Tirabikkr and Uttakkt, can be seen using boars as their mounts.
  • Only the Raptor mount and its first two mastery skills were available during the Path of Fire preview weekend. It could still be dyed during preview.
  • Mount sizes do not scale based on the race of the player character; instead they scale based on the height of the character. For example, a short asura will ride a raptor that is the same size as a raptor that a short charr rides.
  • Mount health scales based on the level of the zone they are in.

See also[edit]

External links[edit]