Guild Wars 2: Path of Fire content


From Guild Wars 2 Wiki
Jump to: navigation, search

Mounts are far more than a speed boost—they're a whole new way to explore the world of Tyria. Unlock and train your new companions using the max-level Mastery character progression system, and explore freely by leaping across canyons, bounding up high cliffs, and skimming over quicksand.

— Official site


Mounts are creatures used to traverse through the Crystal Desert and the open world of Tyria.[1] They are available through the Guild Wars 2: Path of Fire expansion.


Mounts are tied to the mastery system and are unlocked after completing the first Path of Fire story chapter, Sparking the Flame. Once unlocked, they can be used by any character on the player's account. Mounts can be summoned any time using the X default key. Right-clicking the skill icon will also allow you to choose one of your unlocked mounts. Pressing the same key will dismount you a short distance from the ground, meaning you can dismount and then glide.

If the player receives significant fall damage while on a mount, they will be forcefully dismounted. This does not, however, impact the mount in any way; the player can immediately mount them again. A player cannot mount while in combat, in a Mounts Disabled zone, or an area where the mount would not fit. Being in combat does not affect the movement speed of a mount. Entering a Mounts Disabled zone will dismount the player.

Mounts' health, stamina and engage skill damage are all separate and independent from the player's gear.

Default key for Mount Action 1 is V and Mount Action 2 is C

Mount Skill 1 Jump1 Jump2 Mount Action 1 Mount Action 2
Raptor Tail Spin Hop Forward Leap
(If moving forward, otherwise hop)
Forward Leap
(In direction character is facing)
Springer Cannonball Hop High Jump High Jump
Skimmer Barrel Roll Levitate Levitate Levitate
Jackal Pounce Hop Hop/Sand Portal3 Sand Portal4
Griffon Swoop Hop/Flap Hop/Flap Dive5 Rise5
1,2 Option: Disable Conditional Mount Movement Ability Input is checked1, unchecked.2
3 Single-Tap: Hop. Double-Tap: Dematerialize for 1/2 second. Travel away from player point of view.
4 Dematerialize for 1/2 second. Travel away from player point of view.
5 Only while flying.


Each mount has its own unique set of abilities and characteristics; they possess one offensive skill that, when used, also dismounts the player.

The Raptor[edit]

Raptors are hardy and swift, and surprisingly easy to train due to their intelligence. They can cross great distances in a single leap, making them the favored mount of many of the desert's denizens. Travelers are advised not to leave the city of Amnoon without obtaining a raptor companion.

— Official site

See also: Crystal Desert mastery tracks#Raptor Mount

The Raptor is the first mount available to players and is capable of long horizontal leaps across wide gaps. The Raptor's offensive skill is Tail Spin.

The Springer[edit]

Their long ears and wiggly noses are charming, but the springer's greatest strength is their ability to make jaw-dropping vertical leaps. Traveling merchants and couriers use them to cross sheer cliffs in the Crystal Highlands, shaving weeks off their journeys.

— Official site

See also: Crystal Desert mastery tracks#Springer Mount

The Springer's offensive skill is Cannonball.

The Skimmer[edit]

Skimmers are graceful creatures native to the Elon River. They live above water, breathing through large air sacs as they float above the surface. While they cannot truly fly, they can hover for short distances at a height of several norn, making them indispensable for crossing large areas of treacherous quicksand or sulfur.

— Official site

See also: Crystal Desert mastery tracks#Skimmer Mount

The Skimmer's offensive (as well as healing) skill is Barrel Roll.

The Jackal[edit]

Jackals are elusive, magical creatures formed of shifting sands and given shape by magical runes. They can dissipate into sand to teleport short distances and dash through sand portals. The djinn of the Desolation create and tame them; prove yourself a worthy trainer, and you may befriend one.

— Official site

See also: Crystal Desert mastery tracks#Jackal Mount

The Jackal's offensive skill is Pounce.

The Griffon[edit]

Despite weighing as much as a dolyak, the elusive giant griffon can glide at high altitudes and even take off briefly from the ground. The Mordant Crescent is acting to suppress recent rumors of griffon riders in the desert skies, and you have quite a journey ahead if you’d like one for yourself.

— Official site

See also: Crystal Desert mastery tracks#Griffon Mount

The Griffon is a hidden mount that can be unlocked by completing the Open Skies collections for each of the maps in the Crystal Desert. These collections are able to be unlocked only after completing the Path of Fire storyline. The Griffon's offensive skill is Swoop.


Mount skins[edit]

Mount skins can be unlocked account-wide by purchasing them in the Gem Store. The skins have only cosmetic effects; there are no gameplay advantages associated with them.

List of mount skins[edit]

See also: Gallery of mount skins


  • Mounts can be dyed.
  • The Options game menu allows you to set key bindings for specific mounts after you've unlocked them. There are no default keybindings for selecting specific mounts.
  • Mounts benefit from certain bonuses from runes, sigils, food, and utility items, but not profession-specific bonuses.
    • For example, mounts gain the 25% fall damage reduction bonus from Runes of Snowfall, but do not gain the 50% fall damage reduction bonus from, say, Peak Performance, nor do they gain the +toughness from having 1, 3, and 5 Snowfall runes.
    • They benefit from Accuracy sigils in a currently equipped weapon. Superior Sigil of Accuracy causes the mount to have 11% baseline crit chance.
    • They gain the +HP/second bonus from Tropical Peppermint Cakes, but not the Vitality bonus.
    • They do not gain +Endurance regeneration from food or Vigor.
  • The mount endurance bar percentage is shared between mounts, but not shared with the endurance bar when dismounted. It regenerates normally while dismounted, which means rapidly re-mounting (including to a different mount) may mean the mount will not be at full endurance.
  • Mounts interact strangely with stat boosting banners. They gain 0 of one stat and a massively boosted amount of the other.
  • Mounting destroys most allies summoned using skills, like Ranger spirits, or elementals from either Glyph of Elementals or Glyph of Lesser Elementals. However, Necromancer minions are sometimes respawned after using an Engage skill or the Dismount skill, but are still sometimes destroyed.
  • Stowed pets from Ranger won't spawn and attack after engaging battle with a mount attack.
  • A Holosmith's heat bar is instantly set to 0 upon mounting, even if they are currently overheating or have Photonic Blasting Module traited.
  • A Daredevil will have 100 endurance upon dismounting instead of 150.


  • Guild Wars 2: Heart of Thorns introduced enemies which used mounts, namely the Zintl Cavalier and the Mordrem Guard Cavalier.
  • Only the Raptor mount and its first two mastery skills were available during the Path of Fire preview weekend. It could still be dyed during preview.
  • Mount sizes do not scale based on the race of your character, instead they scale based on the height of the character. For example, a short Asura will ride a raptor that is the same size as a raptor that a short Charr rides.

See also[edit]

External links[edit]


  1. ^ Tweet by Roy Cronacher,