Ascended equipment is equipment of Ascended quality. All ascended equipment has a level 80 requirement and 5% stronger stats than Exotic quality equipment and equal to Legendary equipment. All ascended equipment is account bound.
- Ascended armor and weapons have the usual upgrade slot, one slot for armor and one-handed weapons and two slots for two-handed weapons.
- Ascended trinkets and back items, however, do not have an upgrade slot; instead, the equivalent bonuses of an ascended jewel are added to the inherent attribute bonuses. In most cases the built-in jewel matches the prefix of the base item, but in some cases they differ. For example, the Jade Wind Orb has Dire base stats (Condition Damage, Toughness, Vitality), but the built-in jewel has Rabid stats (Condition Damage, Precision, Toughness).
- Ascended items also have an infusion slot (or two in the case of two-handed weapons). Infusions, which mainly provide agony resistance but can also (or instead) provide a small amount of extra stats, can be inserted into these slots
- Ascended rings can be infused and attuned, each of which adds an extra infusion slot (for a total of 3).
- Ascended back items can be infused to add one extra infusion slot. The only exception is the Bough of Melandru, which already has both slots in the uninfused version.
- Ascended amulets have an enrichment slot instead of an infusion slot. These are mechanically similar to infusion slots, but only accept enrichments (which provide bonus gold from monsters, magic find, experience from kills or karma).
Most ascended trinkets are marked unique, meaning you cannot equip two identical trinkets at the same time.
- The exception being ascended rings and accessories from Raids.
- There are usually two unique rings or accessories for any given set of stats (for instance Ring of Red Death and Crystalline Band for Berserker's stats rings), both of which can be equipped at once.
- Attuned or infused rings don't count as the same item, so it's possible to equip a ring together with its own infused or attuned version.
Changing attribute prefix
- Primary article: Stat changing
|Ascended weapon|| 1
| Original ascended weapon|
Orichalcum Imbued Inscription for the desired stats
Glob of Ectoplasm
Anthology of Heroes
|Ascended armor|| 1
| Original ascended armor|
Master insignia for the desired stats
Glob of Ectoplasm
Anthology of Heroes
- No additional tiers are planned after Ascended, but there are plans to enhance or gain items within the existing rarity design whose properties continue on a shallow power curve. Future progression will also be based on earning newly introduced skills.
- In the storyline of Guild Wars, Ascension was a rite that players had to go through in order to gain the Gift of True Sight, which allowed them to see and fight the mursaat. To defend against the Spectral Agony used by the foes, players could infuse their armor, similar to using infusion against the Agony effect of bosses in Fractals of the Mists.
- Ascended equipment types were released in separate releases:
- Rings and back items were introduced with The Lost Shores and were originally available only in Fractals of the Mists (November 16, 2012)
- Amulets were introduced with Flame and Frost: Prelude (January 28, 2013)
- Accessories were introduced with Flame and Frost: The Gathering Storm (February 26, 2013)
- Weapons were introduced with Super Adventure Box: Back to School (September 3, 2013)
- Armor was introduced with A Very Merry Wintersday (December 10, 2013)
- Breathers were introduced with Guild Wars 2: Heart of Thorns (October 23, 2015).
- Originally, the stats on ascended items were displayed in two parts: the base attributes and the upgrade-equivalent values. The May 28, 2013 update changed the display so that each attribute appears only once.