From Guild Wars 2 Wiki
Jump to navigationJump to search

A skin is a property of equipment that determines the appearance of the item. All equipment except trinkets have an appearance and therefore a corresponding skin. The skin type corresponds to the armor and weapon type the skin can be applied to.


A skin must be unlocked before it is available for use.

  • Account bound items with a skin unlock the skin automatically upon acquisition.
  • Non-account bound items automatically unlock their respective skin if they can no longer be sold on the trading post. This includes:
    • Using a skin consumable
    • Equipping or customizing equipment
    • Right-clicking on the item and account binding it
    • Destroying, salvaging, or Mystic Forging the item
      • Note that this only applies to Skins, not other items that are stored in the account Wardrobe. For example, Minis used in the Mystic Forge are not added to the wardrobe.


  • Once unlocked, a skin is potentially usable by every character on the account on other pieces of equipment through the wardrobe at the cost of a Transmutation Charge.
    • Unlocked Skins can be freely applied to Legendary equipment. This will not consume the transmutation charge or skin consumable.
  • All skins (both locked and unlocked) are visible in the Wardrobe Storage in the account vault.
  • Skins can only be customized for equipment that the current character's profession can equip.
    • Skins can only be applied to items with the same weapon types or weight class.
    • Species-limited skins, such as Cultural armor, cannot be applied by a different species character. A character can reskin an item with a species-limited skin if the item is otherwise useable.


  • For some armor skins, unlocking a skin of a particular armor class will unlock the versions for the other armor classes.
  • PvP items were removed and unlocked skins with the April 15, 2014 game update.

See also[edit]