Talk:Staff

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Necromancer Lists?[edit]

Wasn't the necromancers starting item (in the demo) a staff? Do we have no info on them anywhere? Konvay the Conveyer 20:09, 27 August 2010 (UTC)

It's a scepter and focus. And I don't believe there are necro staff skills yet, they're still working on them. Shadowed Ritualist 23:57, 27 August 2010 (UTC)

Ranged?[edit]

Are staves ranged, as they are in GW1, or are they melee in GW2? --Seventh 02:42, 14 June 2011 (UTC)

Ranged like GW1--Icyyy Blue User IcyyyBlue Elementalist Blue.png 02:44, 14 June 2011 (UTC)
icyyy seventh, do note that there's no auto-attack type, only a spammable skill slot 1, which will often be your "auto-attack"... what makes a weapon melee or ranged depends on profession. axes are melee for warriors, for example, but ranged for rangers, and slashing-type spells for necros. staves being "ranged" really is only that they don't provide any melee attack skills for any professions (at least not yet...) ~~ User Kiomadoushi sig.png Kiomadoushi 03:49, 14 June 2011 (UTC)
Well even though there's no auto-attack type, you can always autocast/autoactivate/autouse or whatever you want to call it at least one skill on your weapon set, and that's what I'd base it off of. So I suppose they could be ranged, melee, or mixed (i.e. depends on class). But, so far it sounds like the auto-activated ability on staffs for all classes are ranged? --Seventh 04:14, 14 June 2011 (UTC)
True, if we negate location towards the opponent, all first skills are ranged. -- Cyan User Cyan Light sig.jpg 08:41, 14 June 2011 (UTC)
The skills make the range. If the guardian had a melee skill to use whilst equipped with a staff, that staff would be used in melee. Since auto-attack is not present in GW2, weapons alone cannot be used to attack. Range is therefore not relevant. - Infinite - talk 11:06, 14 June 2011 (UTC)

Feedback 2017/03/21[edit]

"Staff is the most used weapon with only the Warrior and Engineer being unable to use it." Not very accurate since the Spear also has 7 professions using it - and without the need for specialization (guardian, revenant, warrior, ranger, thief, mesmer, necromancer). The lack of underwater content doesn't change this fact. --88.159.15.38 15:27, 21 March 2017 (UTC)

Changed it to terrestrial weapon --Gimmethegepgun (talk) 15:29, 21 March 2017 (UTC)

Necro Staff #3 (Chillbains) is broken[edit]

The image/link for Chillblains seems to be broken. I changed it thinking it was a spelling mistake, but that didn't help fix it and I've played around with it in my sandbox. I think this might be a problem with Template:Weapon_skill_table_row or any other templates that one relies on, since the same issue is coming up consistently in List of necromancer skills and My Sandbox.I'd look in to it, but I have no clue how to work with Templates personally and I don't want to break anything. Would someone more familiar with the templates be able to look into it please? Dwarf Mr T
Necromancer tango icon 20px.png
(dieuraskel8124) (talk) 22:18, 15 November 2017 (UTC)