Wolf (Spirit of the Wild)
- Spirit of the Wild
- Means to an End
(The Great Lodge)
Romke's Final Voyage
(Desmina's Hallows, The Shipyard)
Still Waters Speaking
One Charr, One Dragon, One Champion
(Hall of Monuments, Frost Citadel)
(Hall of Monuments, Primal Kiln, Inner Titan's Throat)
Appearance during the personal story
Walk with the pack. In the eyes of Wolf we are all brothers and sisters.
Wolf, also known as Spirit of Wolf, Wolf Spirit, and Great Wolf, is a Great Spirit of the Wild and the natural embodiment of all wolves. He is revered by the norn, who build shrines and lodges to honor him. According to his Speaker, Fastulf Jotharsson, Wolf is dedicated to brotherhood and loyalty and is the bond that cannot be broken. He keeps people together in the face of impossible odds and reminds them that they need never fight alone.
As the Spirit of teamwork, friendship, family, and the natural embodiment of all wolves, Wolf is said to be dedicated to brotherhood as he imparts the virtues of loyalty, ferocity, and strength in numbers. He is revered as a masculine spirit, and the norn call him their brother, son, father, and uncle when they ask for his blessing. According to old tales, Owl taught Wolf how his hunting would be for naught if his family dined alone, making Wolf heed Owl's wisdom as he returned to his cubs. Although in some cases Raven was believed to personally come to take the life of a norn who was about to die and guide the soul to the Mists., Wolf was also known to do the same to people who walked in his footsteps.
In 1078 AE, the Elder Dragon Jormag began influencing Tyria after millennia of slumber. Through its champion Drakkar, the Ice Dragon whispered promises of power to the norn hunter called Svanir, and turned him into yet another of its champions, the Nornbear. The Elder Dragon also robbed Svanir's sister, Jora, of her ability to Become the Bear when she rejected the call, although some believed that the Spirits of the Wild had taken the power instead to punish Jora for doing nothing to stop Svanir initially.
In order to find the elusive Nornbear who was terrorizing the Far Shiverpeaks, Jora and her southern allies approached the famous Sif Shadowhunter for advice. Realizing that the Nornbear would be difficult to track, Sif told the party to seek Wolf's blessing by invoking the Spirit at Wolf's shrine. After the humans in the party had communed with the shrine and embraced the aspect of Wolf via Volfen Blessing, they gained the enhanced ability to track the Nornbear by smell and detect his presence with Volfen Bloodlust, which helped Jora locate and slay her corrupted brother to end his rampage.
Following Jormag's awakening in 1165 AE, the norn tried to defend their lands in the Far Shiverpeaks from its corruption and destruction, but they were no match for the Ice Dragon. Wolf was one of the Spirits of the Wild who aided the norn in their exodus to the south. It is said that he was one of the four Spirits—along with Bear, Raven, and Snow Leopard—who revealed themselves to the norn hero Asgeir Dragonrender over the field of battle after Jormag had devoured Owl and instructed him to lead the surviving norn south to a sanctuary while Ox, Eagle and Wolverine stayed behind to distract and battle the Ice Dragon. Asgeir's personal journal, however, included additional information not known by the rest of the norn about the circumstances of him severing Jormag's fang and his reasons for leading the exodus south.
Thanks to his actions, Wolf became one of the four most highly regarded Spirits of the Wild and had the Wolf Lodge built in his honor in Hoelbrak. Although the four Spirits had worked together to help the norn survive Jormag's attacks, they—or their followers—were not always on the best of terms. Followers of Wolf scorn Snow Leopard's stealth as "cowardice," and the shamans of Bear are known to mistrust Raven's adherents, calling their deceptions dishonorable and weak. Some norn like to speculate if Bear or Wolf would win in a fight while others deem such questions useless as comparing the two Spirits' respective strengths is like asking what would happen if the sun and the wind fought.
In the past, Bear, Raven and Snow Leopard gave their respective blessings to Wolf's map which was in Captain Romke's possession. When the Spirits were invoked, the map could display everything between the traveler's current position and the destination they wanted to reach. However, the boastful norn crew's voyage came to a sudden end due to the Rising of Orr which was caused by the Elder Dragon Zhaitan's awakening in 1219 AE. The map was lost in the crew's battle against the Risen, and the slain crew members' ghosts were cursed to haunt the shores of Orr until the map was retrieved and the Spirits had forgiven the crew's pride.
Since then, some norn such as Aesbjorn claimed that Wolf had spoken to them and urged the norn to join forces with the other races to face Jormag. Rather than waiting for the strongest hero to step forward to damage the Fang of the Serpent as Bear would do, these norn believed that Wolf would prefer the power of a strong pack instead to challenge Jormag.
In 1316 AE, the seven-year-old Braham Eirsson came to see his ill father Borje the Sun Chaser who comforted him by telling him that Wolf would be walking alongside both Braham and his mother Eir Stegalkin. Later that evening, Borje passed away, and Wolf himself was believed to have taken him into the Mists.
In 1325 AE, the Sons of Svanir corrupted Ormi, who was both one of the local wolf pack alphas as well as one of Wolf's favorites, into an icebrood. Wolf's Speaker, Fastulf Jotharsson, tasked the Slayer of Issormir and Eir Stegalkin to put Ormi out of his misery so his spirit could be set free.
After killing Ormi in Dragon Hallow, the pair returned to Fastulf who asked Wolf to grant his speed, strength and ferocity to the pair so they could overcome their next challenge: defeat the jotun leader Korag who had been swayed by Jormag's promises of power. In the confrontation that followed, the Slayer was able to invoke Wolf's power to transform into a wolven avatar and defeated Korag. While under Wolf's blessing in this transformed state, the Slayer was able to speak with and understand Eir's dire wolf companion Garm.
Around this time, Shaman Gamli discovered Valda, apprentice to Wolf's Havroun Solvi, in a death-like sleep in the forest. He alerted the Slayer so they could investigate the matter together as a pack and find a means to cure Valda. Wolf also called for Eir to assist the pair, and the three norn learned about the invaders in the Mists from the apprentice's ramblings. Acting on this information, Gamli stayed behind to tend to Valda while the Slayer and Eir sought out help from Snow Leopard's Havroun Svena to enter the Spirit Realm, the Mists, where they discovered an increasing number of Sons of Svanir and had to retreat back to the physical world before they were overwhelmed.
Realizing that Valda's spirit may have been trapped by the Sons of Svanir and that a more experienced havroun was needed to both battle the Sons of Svanir and safely locate Valda and Solvi, Svena sent Eir, Garm and the Slayer to seek out help from either Bear's Havroun Grechen or Raven's Havroun Weibe. After convincing one of the havrouns to assist them, the party entered the Mists again, this time encountering Valda's spirit fighting against the Sons of Svanir. After repelling the attackers, they learned from Valda how a high-ranking Son of Svanir named Styrr Frostblade had subdued Solvi with a corrupted Mist spike and was abusing the Wolf Havroun's spiritual power to open portals into the Mists so the icebrood could hunt down the Spirits of the Wild in Jormag's name.
Once the party had safely guided Valda's spirit to her bedridden body, she was able to reveal her master's latest location. Valda, accompanied by Eir, Garm and the Slayer, then hurried to Solvi, defeated Styrr and his forces who had been guarding him, and thus ended the icebrood invasion of the Mists. Solvi was fatally injured, however, so he entrusted the mantle of Wolf Havroun to Valda before passing away.
Later that year, Wolf sent a vision to Fastulf about a burning homestead where Eir and the Slayer were seen fighting against invading icebrood. The Speaker of Wolf was known as a prodigy among shamans and how his visions, which had guided the norn, had never been wrong, so Eir and the Slayer answered Wolf's call and traveled north to meet with Krennak the Short. While there, they confronted the Son of Svanir named Varg and a magical horn with which he summoned minions to fight in Jormag's name. Varg was ultimately defeated, and the Slayer was given a choice to either destroy the horn or keep it.
If the Slayer chose to return to Hoelbrak with the horn in the company of Eir and Garm, the trio were ambushed by a group of Sons of Svanir led by Niilo Wolfskinner in the Great Lodge. The horn had been corrupted by Jormag's magic, however, and its powers burst out during the battle. Despite its corrupted state, the horn also manifested what appeared to be ghostly visions of the four Great Spirits of the Wild, including Wolf, as it repelled the Sons of Svanir although the horn was depowered when it shattered during the battle.
During the Pact's campaign against the Elder Dragon Zhaitan later that year, the Pact Commander and Trahearne retrieved Romke's lost map from Risen-infested waters and lifted the curse which had affected the crew's ghosts. As the map was brought to the grateful Romke, he was able to invoke the Spirits' magic on the map to help the pair locate the Artesian Waters while avatars of the four Great Spirits watched on in approval.
During the campaign against Jormag's forces in Bjora Marches in 1332 AE, the Vigil made a shocking discovery within the frigid, mountainous confines of Asgeir's Legacy: the personal journal of Asgeir Dragonrender himself. In the journal's pages, Asgeir revealed that he had had a private conversation with Jormag after rending the Elder Dragon's fang, and that Jormag had explained how its violent actions had only been a form of self defense. Jormag had come to view Asgeir as a worthy warrior and had realized how much he cared for the norn, so the Ice Dragon let him leave alive with a choice: Asgeir could return with more warriors and watch them all die as the dragon continued defending itself, or he could use the severed fang to convince the norn to move south and live in peace with Jormag promising not to follow them as it had come to view them as a race worthy of being preserved. Realizing that the norn would stand no chance against the Elder Dragon even with the enchantments of the jotun scroll and the blessings of the Spirits of the Wild, Asgeir had lied that the Spirits, not Jormag, had instructed him to lead the norn to a southern sanctuary. Despite believing that the lie had been necessary, Asgeir could not help but wonder if he had been tricked by Jormag to give up the fight and if he could have been capable of slaying the Elder Dragon; that uncertainty was a burden he would carry for the rest of his life.
In 1333 AE, Wolf summoned Eir Stegalkin's dire wolf Garm to Bjora Marches and sent him to look after Braham Eirsson who had ventured beyond Raven Pass to explore the harsh wilderness surrounding Drakkar Lake and find the missing Crecia Stoneglow and Rytlock Brimstone. Wolf appeared in spectral visions to the Pact Commander, who was searching for Braham, and led them to Garm so the pair could continue the search together.
Once the pair had located Braham, Crecia and Rytlock while beginning to befriend the wary kodan of Still Waters Speaking, Wolf called out to Garm who responded to him by leaving the safety of the kodan village for the depths of the Cerulean Hollows which contained the ruins of the once notable norn settlement of Sifhalla. Braham chased after Garm, only to come face to face with Wolf himself near the Spirit's shrine in Sifhalla.
Wolf revealed to Braham that he had a plan to stop Drakkar, a champion who was acting as Jormag's mouthpiece to spread the Ice Dragon's corrupting whispers throughout the region, but required the Commander's and the Vigil leader Jhavi Jorasdottir's presence at the shrine as well. After the Commander and Jhavi had reached the shrine to rendezvous with Braham and Garm, Wolf revealed himself to them while recognizing the Commander's heroic deeds as worthy of the greatest norn legends.
Wolf explained that the kodan, though they were knowledgeable of the true extent of Drakkar's power, ignored the voices of the Spirits of the Wild and needed guidance for the trials ahead. He also revealed that Braham, who had cracked Jormag's fang with Eir's bow which he had enchanted with the magic of an ancient jotun scroll, had fulfilled some of the conditions of an old prophecy and was now destined to either slay Jormag or be killed by the Elder Dragon.
To stand a chance against Drakkar who was siphoning rejuvenating magic from both Jormag's profane idols and the Lost Spirits of Ox, Eagle, and Wolverine, the party needed to smash the idols while Braham needed to reach out to the corrupted Lost Spirits and demand them to give him their power for the coming battle by invoking his role in the prophecy. The Great Spirit also pointed out that Braham could only embrace his power to Become the Wolf once he had proven himself worthy by passing the Lost Spirits' trials which would test his resolve. Having said his piece, Wolf vanished and left the party to decide what approach to take to weaken and distract Drakkar while Braham began his spirit quest.
Once the preparations had been made and Braham had successfully earned the Lost Spirits' blessings, he accompanied the Commander, Crecia and Rytlock to face Drakkar in a cave where a squad led by Jhavi had cornered it into. After Braham had defeated Drakkar with the Lost Spirits' help and fought against the Whisper of Jormag which had come out of the beast, he spotted Blood Legion Imperator Bangar Ruinbringer and his subordinate Ryland Steelcatcher arriving at the scene to deliver the killing blow on the Whisper of Jormag which had nearly overcome the party with its alluring words.
When Bangar shot the Commander with the bow he had stolen from Braham, the norn went from shock to pure rage as his defensive insticts kicked in. Having fulfilled the conditions that Wolf had set, Braham was finally able to transform into his wolf form as he attacked Bangar and Ryland, allowing Crecia and Rytlock to take the injured Commander to safety. Upon reuniting with the party in the Eye of the North and learning what had transpired in Drakkar's lair, Jhavi remarked that Braham had simply needed the push of seeing his friend in danger to embrace his totem Spirit's ability after fulfilling Wolf's request.
Bangar eventually led his Dominion army to the Drizzlewood Coast where he intended to awaken and subjugate the recovering Jormag deep within the hallowed site known as the Sanctum of the Wild. He came to realize that he needed to corrupt his soldiers into the Frost Legion with Jormag's blood in order to hasten the Elder Dragon's awakening. The Blood Imperator set aside his initial aminosity with the Sons of Svanir and allied with the cult who then helped him capture the totems of Bear, Raven, Snow Leopard, and Wolf. Bangar positioned the totems before the slumbering Jormag in a twisted ritual, planning to corrupt the Great Spirits of the Wild and use them as a carrot to control Jormag by infusing their magic into himself.
The Great Spirits' essence was trapped within the sacred totems so they were unable to call for help at first, remaining silent to any norn trying to invoke them. Once Braham, Crecia, Rytlock and the Commander had successfully used the lesser Spirits' power instead to open the enchanted door to the Sanctum of the Wild, Braham was finally able to hear the Great Spirits calling to him in pain. Upon reaching Bangar deep within the Frost Citadel, they learned his plans to leech the Great Spirits' magic. In the ensuing battle, the party managed to sever Bangar's link to the Great Spirits although Ryland arrived on the scene soon after to direct the Spirits' magic straight to Jormag instead much to Bangar's frustration.
The Commander was ultimately able to release the Great Spirits from the totems, preventing them from being corrupted. However, Jormag had siphoned enough magic from the Spirits to finally awaken, letting the Ice Dragon resume their delayed campaign on Tyria.
Petitioners who seek Wolf's guidance often stop by at the Wolf Lodge. While there, they ask for advice from Wolf's shamans to perform specific ritualistic acts to improve their standing in the eyes of the Spirit. Wolf welcomes any prey taken during a hunt as an offering, but especially the prey that has proven challenging enough to require it to be slain by a pack.
- Chapter 2: Everyone Makes Mistakes
- Chapter 8: Victory or Death
- Romke's Final Voyage (As "Wolf Spirit")
- Episode 2: Shadow in the Ice
- Episode 4: Jormag Rising
- One Charr, One Dragon, One Champion (as energy)
- Episode 5: Champions
- Apprentice Valda - Havroun since 1325 AE
- Braham Eirsson
- Fastulf Jotharsson - Speaker
- Havroun Solvi - Havroun before 1325 AE
- Shaman Fierena
- Shaman Gamli
- Shaman Vigmarr
- Wolf Shaman
- Wolf Shaman Hraggorn
- Wolf Shaman Magnia
- Wolf Shaman Sikke
Places of worship
- Concept art
The projection of Wolf that appears over the Wolf Lodge.
Portrait in Still Waters Speaking.
Wolf guild emblem.
- Astralaria IV: The Cosmos: Star Chart: Great Spirit Wolf
- The Moot III: The Energizer: Celebrate Wolf
- Howler III: Howl: Wolf's Ferocity
- Howler III: Howl: Wolf's Loyalty
- Wolf is voiced by Ike Amadi.
- Wolf is featured in many common norn sayings such as "(Be) crushed between Wolf's fangs," "I'll be Wolf's shiny snout," "Sure as Wolf's teeth are sharp," "(By) Wolf's bitter bite," "(By) Wolf's breath," "(By) Wolf's whimper,", "May Wolf's howl spur [one] to victory," "May Wolf's luck be with [one]," "Wolf's blessing upon you. May he keep [one's] pack swift and [one's] blade sharp," "Wolf's claws," "Wolf's ears," "Wolf's haunches," "Wolf's muzzle," "Wolf's nose," "Wolf's shaggy hide," "Wolf's tail," and "Wolf's teeth.". Those who are ravenous are said to have "Wolf's own hunger," while those who fight ferociously are said to have "Wolf's fighting spirit." Injured or sick followers of Wolf who are about to die or witness someone else dying may say that "Wolf is coming for [one]," and that a dead norn "has gone with Wolf."
- According to A Spirit of Legend, followers of Wolf are generally known to scorn Snow Leopard's use of stealth as cowardice although Snow Leopard's havroun Svena is friends with Wolf's havroun Solvi and Apprentice Valda. This animosity seems to extend to the two Great Spirits as well. In the Still Waters Speaking story step, Snow Leopard is notably the only Great Spirit whom Wolf does not address as his sibling.
- Associated items
- Associated effects
- ^ a b Skuld
- ^ a b A Spirit of Legend
- ^ a b Fastulf Jotharsson
- ^ Roots of Terror
- <Character name>: We're going to get you out of here.
- Magister Humli: No. Raven is already here for me.
- ^ a b c Braham's Story
- ^ Jora's Curse
- ^ Erika
- ^ Veteran Relief Crew Scout
- ^ Curse of the Nornbear
- Sif Shadowhunter: The Nornbear strikes hard and then vanishes. To catch him, we must invoke the power of the wolf spirit. Travel with me to the Shrine of the Wolf Spirit and receive Wolf's blessing!
- Jora: Wolf is pleased! The Shrine of the Wolf Spirit imbues you with its aura. This magic does not provide the physical prowess we receive from the bear spirit, but it will help in this hunt. Invoke the power and then follow your nose!
- ^ Old Fiach
- ^ Gamal
- ^ Skaald Stjarna
- ^ a b Still Waters Speaking
- Wolf Spirit: The kodan ignore our voices. They cannot speak to Ox, Eagle, or Wolverine. But Braham can.
- Braham Eirsson: Why me?
- Wolf Spirit: You cracked the Fang of the Serpent. Fate now decrees you will either slay Jormag or fall to Jormag.
- Wolf Spirit: All Spirits know this. Even when taken and corrupted. You must go to their shrines. Demand their power. [...]
- Wolf Spirit: You are a norn of prophecy, but you are not yet true norn. Any can wear the wolf, but only true norn can become the wolf.
- ^ Bear Lodge ambient dialogue
- ^ Romke's Final Voyage
- Captain Romke: The map you seek is a sacred thing, blessed by all four Spirits of the Wild. Even in death, we could not leave it in this wretched place. [...]
- Captain Romke: If we return Wolf's map...the Spirits of the Wild will finally forgive my foolish pride. [...]
- Trahearne: As expected. My research indicates the true map will remain dormant until the traveler opens it and speaks their destination aloud.
- Trahearne: The map will then displays the target location, everything around it, and everything between it and the traveler's current position. [...]
- Trahearne: Indeed. But you must show us how to use the map to find the Source of Orr.
- Captain Romke: I shall. It starts by calling upon the Spirits of the Wild. Their power makes the map function.
- ^ The Last of the Giant-Kings
- <Character name>: Wait a second—Garm? You can talk?
- Garm: Only to other wolves, young one. Now watch your tail, and prepare to fight!
- ^ A Pup's Illness
- <Character name>: Here's the winter sage, Gamli. Hello, Eir. Did the shaman summon you to help as well?
- Shaman Gamli: She says she came by to observe you, but Wolf wishes her to be here. Valda's been slipping in and out of consciousness and raving about the spirit world.
- ^ Rumors of Trouble
- Eir Stegalkin: We have to take Fastulf seriously. His visions have guided our people through times of trouble before, and he's never been wrong about imminent danger.
- <Character name>: Fastulf has them often? I thought reliable visions were rare.
- Eir Stegalkin: Most shamans are sensitive to this sort of thing, but Fastulf's a prodigy. We can't afford to ignore this warning.
- ^ Voice in the Deep
- <Character name>: What happened in there? How'd you get me out?
- Braham Eirsson: I might've, uh...become the wolf.
- <Character name>: Might've?
- Braham Eirsson: For a little bit, yeah.
- Jhavi Jorasdottir: Wolf Spirit was on to something after all. Just needed a bit of a push. A friend in mortal danger can do that.
- ^ One Charr, One Dragon, One Champion
- Story journal: The former Blood imperator had used the Svanir to help him capture the totems of Wolf, Bear, Snow Leopard, and Raven, positioning them before Jormag in a kind of twisted ritual. Bangar was planning to corrupt the Spirits of the Wild and use them as a carrot to control Jormag, the same way Jormag used the powers of Ox, Eagle, and Wolverine to control Drakkar in the Bjora Marches.
- ^ Wrench in the Works
- <Character name>: Any updates on our big stone door?
- Braham Eirsson: Well, I can't speak with Wolf, Snow Leopard, Bear, or Raven. I feel their magic, but they're not responding.
- Braham Eirsson: It's not enough to open the door. I think I'll need to channel the magic from...all the other Spirits.
- <Character name>: All of them? Even the corrupted ones?
- Braham Eirsson: Just...give me some more time, okay?
- ^ One Charr, One Dragon, One Champion
- Rytlock Brimstone: The Spirits?
- Braham Eirsson: They're calling to me. They're...they're in pain.
- Braham Eirsson: If Jormag corrupts them like Ox and the other—
- ^ Shadow in the Ice
- ^ Defeat the invading Awakened
- ^ Refugee Kirk
- ^ Tarkad
- ^ Arcanist Hallgrim
- ^ Bitter Harvest
- Braham Eirsson: By Wolf's breath, she will be avenged today!
- ^ a b c d e Ghosts of Ascalon by Jeff Grubb and Matt Forbeck
- ^ The Great Hunt
- Wolf Shaman: Go now, hunter. May Wolf's howl spur you to victory!
- ^ a b Disciples of the Dragon
- Eir Stegalkin: Wolf's shaggy hide, you're a bold one! Be careful. There's glory in fighting impossible odds, but it's hard to brag when you're dead. [...]
- Eir Stegalkin: May Wolf's luck be with you when you fight Korag, <Character name>.
- ^ Wolf Lodge ambient dialogue
- ^ Ginna Stoneskaald
- ^ Drive off the dredge from Korakatt's Hall
- ^ Don't Leave Your Toys Out
- Saegris: Wolf's muzzle! With all the angry customers, drunken warbands, and howling mad grawl, I should move my business to Divinity's Reach.
- ^ Lion's Arch: Honored Guests
- Braham Eirsson: Wolf's tail, is this what they mean by being mothered? I'm suddenly glad mine was never around.
- ^ The Origins of Madness: A Moment's Peace
- Braham Eirsson: Who me? Wolf's teeth, no! I've never seen her before in my life.
- ^ Beat some respect into Myr's potential mate
- ^ Shaska Kaldmorn
- ^ A Pup's Illness
- Eir: Snow Leopard's havroun, Svena, is friends with me, as well as Valda and Master Solvi. Meet me at her shrine and we'll ask her for help.