Mortals. You believe yourselves saviors, naturally. You seek to write the conclusion of your legend. There is no conclusion more natural than death.
Dhuum is the previous God of Death, claimed to be the immortal embodiment of death itself. He was a cruel god who consumed the souls of the dead, preventing resurrection and undeath, and hunted down those who had escaped death with the promise of "death undeniable". He ruled from his tower in the Underworld.
Around 48 BE, Grenth, the Tyrian-born half-god son of the goddess Dwayna, challenged Dhuum with help of seven mortals and ultimately defeated him in the ossuary of the Cathedral of Eternal Radiance in Orr. Dhuum's tower in the Underworld was shattered, creating the Chaos Planes. His power was transferred to Grenth who sealed the fallen god within the Underworld's Hall of Judgment behind enchanted doors and layers of divine magic as the new God of Death was unable to destroy Dhuum. The real reason for the sealing would remain elusive to scholars, however. The mortals who aided Grenth were rewarded and became known as the Seven Reapers, and would supervise portions of the Underworld under Grenth's rule.
While imprisoned, Dhuum continued to devour the souls of those killed in the Underworld, slowly rebuilding his strength. In the late eleventh century AE, Dhuum's forces allied with Abaddon's and Menzies's, allowing them to launch an assault on the Underworld, imprison the Seven Reapers and take control of large portions of the realm. In addition to this, one of Dhuum's generals, The Fury, sent an army of titans through the Door of Komalie in the Ring of Fire when it was opened, as well as launched an assault on Dragon Festival in Cantha in 1072 AE before ultimately joining in bringing about Nightfall in Elona in 1075 AE.
After centuries of devouring souls, Dhuum was finally able to accumulate enough power to break free of his bonds, but mortals aided by the Seven Reapers were able to perform a ritual to return Dhuum to his dormant state. However, this new imprisonment was temporary, and Dhuum was continuously breaking free of the bonds the Reapers were imprisoning him in.
After Grenth's departure from the Underworld, Dhuum managed to reverse the seal placed on him and forced the River of Souls to be redirected and feed himself directly, further strengthening himself. Following this, he corrupted much of the Underworld, twisting some of Grenth's own servants to his cause. In doing this, Dhuum planned to invade Tyria and bring about the annihilation of humanity.
Dhuum's efforts had been slowed by the spirits of the Ice Wastes, led by Desmina, Grenth's first priestess. In 1330 AE, Dhuum's skeletal minions appeared in Tyria and slaughtered any of Grenth's necromancer followers who had heard Desmina's call for aid and had been investigating Godslost Swamp and Reaper's Gate; the two locations being known places of power closely tied to the Underworld. A few Tyrian necromancers successfully crossed over to the Underworld, but they were swiftly eliminated by Dhuum's minions.
It took the combined efforts of Desmina, the Seven Reapers, and a group of mortal raiders to fight through Dhuum's minions, eventually reaching the former god's throne deep within the Hall of Judgment. Dhuum fought the mortal raiders himself while the Reapers prepared their spells. As Dhuum fought, he unleashed his minions on the Reapers to stop them. The Reapers perished in later stages of the battle but whether it was because of Dhuum's attack or Desmina or someone else's meddling remains unknown.
Despite the Reapers' demise, the battle for Tyria turned in the raiders' favor when they assisted Desmina with continuing the ritual in the Reapers' place. Dhuum was defeated once more in the end, and his essence left the dark armor he had been inhabiting as he was sealed within a more powerful prison than the ones that had contained him before, this time seemingly for good.
- The Ender of All
- Targets the player with the highest toughness.
- Arcing Affliction - Arcing damage from a nearby ally.
- Cataclysmic Cycle - Dhuum pulls foes towards him, consuming them if they fail to escape.
- Cull - Dhuum creates a rippling fracture in the ground, erupting after a short time.
- Death Mark -
- Greater Death Mark - Dhuum slams his scythe on the ground, creating a soul-shattering explosions after which he pulls targets toward him. Targets hit by the initial attack will have their souls ripped out of their bodies. Failure to reunite body and soul means death.
- Deathly Aura - Dhuum's mere presence saps your will to live.
- Putrid Bomb - A vile, poisonous explosion.
- Scythe Swing -
- Slash -
- Soul Shackle -
- Soul Siphon - The River of Souls drains the life essence of all living beings who set foot in its stream.
- Stolen skills
- Primary article: Dhuum's Chest
Stats of encounter relevant enemies
|Ender's Echo (CM)||18,973,828||2,000|
- Dhuum has 2597 armor (1374 toughness and 1223 defense).
- Dhuum has a 400 range diameter hitbox, which is considered huge. His hitbox size does not change in the 10% phase.
- Dhuum's control over the River of Souls implies that the fate of many characters who died in Guild Wars 2, allied or foe, ended with their souls devoured by Dhuum or his minions.
- Dhuum's appearance in GW2 is significantly different from his GW1 depiction. The final model for Dhuum was created by Creature Artist Samantha Rogers who used ideas from early concepts by Tsveta Komaticheva and Kott Skripalshikov. Dhuum's scythe was made by Brian Trochim.
- In Guild Wars 2, Dhuum does not refer to himself in the third person or speak in capital letters most of the time like he did in GW1; he only speaks in capital letters once during the Hall of Chains encounter when he is down to 10% health. It was a compromise which the raid team, who were of different minds about how to approach Dhuum's dialogue, settled into as an homage to Dhuum's original Guild Wars encounter.
- No surviving statues of Dhuum have been found anywhere on Tyria.
- Dhuum's pensive pose on his throne bears a resemblance to a similar pose by Death Bringer, the true final boss from some versions of Golden Axe.
- Dhuum has his own leitmotif, called "Dhuum's Theme", which was composed by Maclaine Diemer.
- Dhuum is also referred to as:
- Death Inevitable
- Emperor of Oblivion
- Master of Nothingness
- Omega Death
- The Ender of All
- The Final Death
- The Final Judge
- The Mouth at the Edge of Darkness
- The Voice in the Void
- Hall of Chains: Death Eater — Defeat the Voice in the Void on challenge mode. (15)
- Hall of Chains: What's Death May Never Die — Defeat the Voice in the Void. (10)
- Associated items
- Dhuum's Token
- Dhuum-Touched Crystalline Phial
- Final Death
- Mini Dhuum
- The Ender of All
- The Voice in the Void
- Touch of Dhuum
- Skullcap of Dhuum
- Shako of Dhuum
- Helm of Dhuum
- Mantle of Dhuum
- Shoulderguards of Dhuum
- Pauldrons of Dhuum
- Gloves of Dhuum
- Handguards of Dhuum
- Gauntlets of Dhuum
- Slippers of Dhuum
- Boots of Dhuum
- Greaves of Dhuum
- Meet Your Dhuum, GuildWars2.com
- ^ The exact date of Grenth's ascension is unknown. The Scriptures of Grenth from 48 BE is the oldest known text about Grenth.
- ^ The Four Horsemen Reaper of the Chaos Planes: Before the time of Grenth, when death was ruled by a cruel and unjust god, there stood a tower and a throne on this very plain. But Grenth rose up and destroyed the one called Dhuum and shattered down his tower, leaving only these storms of chaos as a reminder of the power once held dominion here.
- ^ Something Wicked This Way Comes
- King Frozenwind: Long have the bards sung of Grenth's defeat of Dhuum, the former ruler of the Underworld. With the help of the rebellious Reapers, Grenth usurped Dhuum's throne. But the books and songs only tell part of the tale. You see, Dhuum was not fully destroyed; Grenth was simply not powerful enough to slay him. Instead, he forced Dhuum into a state of dormancy and imprisoned him within the Hall of Judgment, trapped behind massive enchanted doors and layers of divine magic. There Dhuum remained, slumbering...waiting. But his torpor is not so heavy that Dhuum does not occasionally wake.
- <Character name>: Why does he continue to wake? Is a little sleepwalking really that harmful?
- King Frozenwind: Dhuum awakens fueled by dark powers, eager to reclaim his seat as The Final Judge, and set to cull the life from those who cheat death. Every time a creature in the Underworld dies, the release of life energy adds to Dhuum's vigor. Too many beings are being slain in the Underworld. Dhuum grows both strong and restless. I fear that one day he will come to his full strength, and then those doors will not hold. Where Dhuum walks, candy man, no soul is safe! Go, tell your master to heed my warning: Dhuum remains the most serious of threats!
- ^ Hall of Chains Scholar Glenna: Maybe Grenth planned on judging Dhuum for his misdeeds. Or maybe Death just can't be made dead.
- ^ Cathedral of Silence
- Priestess Rhie: The Seven Reapers were mortal heroes who fought beside Grenth when he defeated Dhuum. He rewarded them by elevating them to become his immortal avatars.
- <Character name>: Anything else about them?
- Priestess Rhie: They govern the various regions of the Underworld—the Labyrinth, Bone Pits, Chaos Planes, and so forth.
- ^ a b Desmina
- ^ Guild Chat Episode 58 - The Hall of Chains Byron Miller: The Reapers again, as has been happening for thousands of years, have come to reseal Dhuum. Maybe it goes a little wrong this time. Maybe someone meant for that to happen, maybe someone didn't, you know. It sort of remains to be seen.
- ^ "Dhuum (Guild Wars 2)" by Samantha Rogers, ArtStation.com
- ^ Guild Chat Episode 58 - The Hall of Chains
- Byron Miller: I got a lot of PM's about why Dhuum doesn't yell in all caps. I just remark that not all of the callbacks [to the Dhuum battle from GW1] made it. [...] I think one of [the lines] is still in all caps; I think it's the transition line for Phase Three. [...]
- Jessica Teddy Croft: I was on 'Team All Caps'. I wanted all caps.
- Byron Miller: I appreciate that Dhuum, in the last 250+ years, has taken some time to chill out and to brood a little bit.