User:Mediggo/Weapons

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"Shining Blade Weapons" concept art.jpg

Your weapon is the extent of your will. Here's a quick summary of each weapon as well as specific role it is most effective in.

Protip: Use browser search (Ctrl-F) to search for "hammer", "support", "condition damage", etc. build keywords.

One-handed[edit]

One handed weapons are versatile, and all but scepter can be used in both hands, though not by all professions. Bladed one handed melee weapons and pistols are capable of immense damage, while "blunt" weapons like mace and scepter offer a more defensive playstyle with their control abilities.

Axe Warrior icon small.png Ranger icon small.png Necromancer icon small.png[edit]

With axes necromancers and especially warriors are capable of striking quickly multiple times for high damage. For rangers, axes for both hands are ranged throwing weapons. Warriors wielding axe as their off-hand weapon gain additional multi-hit attack skills.

  • Warrior icon small.png Warriors turn axes into critical hit machines, thanks to their high damage, critical-enhancing traits and rapid attack speed (six hits compared to the usual three for their chain).
  • Ranger icon small.png Rangers can attack even distant foes with axe skills multiple times, thanks to bouncing and piercing attacks.
  • Necromancer icon small.png Necromancer's axe is their "raw power" mid-range weapon which can accumulate vulnerability on a single enemy very quickly while not giving up on damage dealing capability.

Example skills:  Triple Chop.png Triple Chop,  Ricochet.png Ricochet,  Unholy Feast.png Unholy Feast

Dagger Ranger icon small.png Thief icon small.png Elementalist icon small.png Necromancer icon small.png[edit]

Daggers, capable of being used in both hands for all except ranger (who can only wield it as off-hand), are mostly capable of close-range attacks and some balanced support skills, many inflicting conditions.

  • Ranger icon small.png Ranger's off hand only dagger skills can apply bleeding and poison as well as evasion and a ranged attack, making it suitable for defensive play which focuses on condition damage.
  • Thief icon small.png Thief uses daggers to dish out single target damage at close range. Dancing Dagger and Cloak and Dagger all provide additional utility, while dagger dual skills compliment the role defined by main hand weapon.
  • Elementalist icon small.png Elementalist uses daggers to cast close and mid range spells. Main hand dagger skills excel in damage and offensive support while off hand dagger skills provide defensive abilities while still being suited for offensive playstyle.
  • Necromancer icon small.png Necromancer uses main hand dagger to attack single foe at a time and to quickly gain life force. Off hand dagger skills can inflict many conditions on foes as well as transferring them off the necromancer to their foes.

Example skills:  Crippling Talon.png Crippling Talon,  Death Blossom.png Death Blossom,  Drake's Breath.png Drake's Breath,  Deathly Swarm.png Deathly Swarm

Mace Guardian icon small.png Warrior icon small.png[edit]

Maces are just like small hammers. Guardian's mace skills focus on AoE effects and supporting allies, while warrior's mace skills consist of heavy-hitting technical attacks. Warriors can also wield a mace as their off-hand weapon for more control skills. Both professions gain skills that block, making mace ideal for defensive playstyle.

  • Guardian icon small.png Guardian uses mace to heal and protect allies.
  • Warrior icon small.png Warrior main hand mace skills focus on defense by blocking attacks, interrupting enemies and debuffing them with weakness. Off hand mace skills leave enemies suspectible to further attacks.

Example skills:  Symbol of Faith.png Symbol of Faith,  Pulverize.png Pulverize

Pistol Engineer icon small.png Thief icon small.png Mesmer icon small.png[edit]

Pistols can be used in either hand. It is "ranged-only" projectile weapon with emphasis on inflicting damage, conditions and interrupts from distance. Many pistol attacks count as 20% or full projectile finisher.

  • Engineer icon small.png Engineer uses pistols to inflict many damaging and controlling conditions on their enemies. Their pistol skills also have most area of effect attacks across all pistol users.
  • Thief icon small.png Thief's pistol skills focus on single target damage, though their off hand pistol skills are more suitable for defense for their interrupting and blinding attacks.
  • Mesmer icon small.png Mesmer uses pistol in off hand only, casting either a phantasm to deal heavy single target damage at long range or Magic Bullet do interrupt multiple enemies simultaneously.

Example skills:  Static Shot.png Static Shot,  Bola Shot.png Bola Shot,  Phantasmal Duelist.png Phantasmal Duelist

Scepter Guardian icon small.png Elementalist icon small.png Mesmer icon small.png Necromancer icon small.png[edit]

The scepter is a versatile long range weapon, notably used in main hand only. It often offers rapidly hitting channeled attacks for the wielder while also providing chain skills for mesmer and necromancer.

  • Guardian icon small.png Scepter is the guardian's ranged weapon, guardian being the only profession with 1,2k unit range specter attacks.
  • Elementalist icon small.png Elementalist uses scepter to for various kinds of attacks depending on their attunement. Fire attunement and earth attunement scepter attacks provide a notable amount of condition damage.
  • Mesmer icon small.png Mesmer can use their chain skill to create clones rapidly while either blocking enemies or making them hurt themselves in confusion with the other skills. Mesmer's scepter skills only target single foe at a time.

Key skills:  Orb of Wrath.png Orb of Wrath,  Dragon's Tooth.png Dragon's Tooth,  Ether Clone.png Ether Clone

Sword Guardian icon small.png Warrior icon small.png Ranger icon small.png Thief icon small.png Mesmer icon small.png[edit]

  • Role: Damage
  • Attributes: Precision, Condition Damage
  • Trait lines: Radiance, Arms, Skirmishing, Dueling

Swords are all about versatility, mobility and technique. It doesn't matter which profession you play; with sword skills you can leap or roll to improve your positioning to continue attacking or for rapid getaway. After spear, it is the most commonly wielded weapon type, available to five different professions.

  • Guardian icon small.png Guardian's third chain skill hits all foes it can reach three times, making it ideal for proccing Justice. Their other sword skills have impressive range and versatile effects suitable for both offense and defense.
  • Warrior icon small.png Warrior's sword attacks focus heavily on inflicting bleeding. With main hand sword they can quickly close distance between them and their foe or leave them crippled and kite away.
  • Ranger icon small.png Rangers wielding a sword gain two evasion skills, making sword useful for defense. It is also very useful for staying close to the enemy thanks to leap and crippling attacks.
  • Thief icon small.png Sword is the only melee weapon of thief which is capable of constantly affecting multiple foes, and is suitable for both offense and defense, as well as condition removal.
  • Mesmer icon small.png Mesmer uses sword to attack multiple foes, making them vulnerable while avoiding attacks by summoning illusions, blocking and making use of distortion granted by Blurred Frenzy.

Examples:  Sword Wave.png Sword Wave,  Savage Leap.png Savage Leap,  Serpent's Strike.png Serpent's Strike,  Infiltrator's Strike.png Infiltrator's Strike,  Blurred Frenzy.png Blurred Frenzy

Two-handed[edit]

Two handed weapons are characterized by long reach, which manifests as either range or area of effect attacks, or both. They are also most profession specific weapons, four of them being available only to a combination of two professions each.

Greatsword Guardian icon small.png Warrior icon small.png Ranger icon small.png Mesmer icon small.png[edit]

  • Role: Damage
  • Attributes: Power, Toughness, Precision
  • Trait lines: Zeal, Arms, Domination

Greatsword skills revolve around mobility and/or powerful AoE attacks.

  • Guardian icon small.png Guardian can apply retaliation on themselves, pull enemies to them and attack them all simultaneously, dealing immense damage.
  • Warrior icon small.png Warrior can swoop over the battlefield with two damaging movement abilities, make enemies suspectible to further attacks and deal immense close range AoE damage.
  • Ranger icon small.png Ranger uses greatsword more defensively; they can evade and block attacks and disable their attacker.
  • Mesmer icon small.png Mesmer uses greatsword has a ranged magic weapon, using attacks with large AoE and high damage.
  • Example skills:  Whirling Wrath.png Whirling Wrath,  Hundred Blades.png Hundred Blades,  Enduring Swing.png Enduring Swing,  Phantasmal Berserker.png Phantasmal Berserker

Hammer Guardian icon small.png Warrior icon small.png[edit]

  • Role: Control
  • Attributes: Power, Toughness
  • Trait lines: Valor, Defense

Hammers are melee nukes; weapons of mass destruction and controlling your opponents. Warrior's hammer has a freakishly high number of control skills; five, if counting in their burst skill. Guardians take a more supportive approach with their hammer skills. Overall hammer is a defensive weapon like its one-handed counterpart, mace.

  • Guardian icon small.png Guardian can prevent enemies from reaching their allies or getting away. They can also make use of frequent blast finisher ability to create combos on their own, such as area retaliation.
  • Warrior icon small.png Warrior can cripple, knockdown and push enemies to protect themselves and their allies or just keep their enemies unable to move while pounding on them.

Example skills:  Banish.png Banish,  Hammer Shock.png Hammer Shock

Longbow Warrior icon small.png Ranger icon small.png[edit]

  • Role: Support
  • Attributes: Power, Vitality, Condition Duration
  • Trait lines: Tactics, Marksmanship

Longbow is, in warrior's case, their access to long range AoE abilities and support skills via burning arrows and burst-created Fire Field. Ranger's use of longbow relies on being able to attack from great range while avoiding close encounters.

  • Warrior icon small.png Warrior can deal immense burning damage with their longbow. It is especially useful for creating combos when using Stronger Bowstrings trait which increases range of attacks but also makes them all combo finishers.
  • Ranger icon small.png Rangers wielding longbow have access to the longest range player skills in the game and some means to control distance between them and their foes.

Example skills:  Combustive Shot.png Combustive Shot,  Long Range Shot.png Long Range Shot

Rifle Warrior icon small.png Engineer icon small.png[edit]

  • Role: Control
  • Attributes: Precision, Condition Duration
  • Trait lines: Arms, Firearms

Rifles are long range weapons, mostly focusing on single target damage. Rifle users have options to allow piercing of enemies, providing a different angle on targeting multiple foes.

  • Warrior icon small.png Warrior uses a rifle to initiate combat by attacking a single enemy from distance, to snare and finish off a fleeing foe.
  • Engineer icon small.png Engineer uses the rifle with more utility, to control positioning while dealing more AoE damage than warrior's rifle.

Example skills:  Aimed Shot.png Aimed Shot,  Jump Shot.png Jump Shot

Shortbow Ranger icon small.png Thief icon small.png[edit]

Shortbow is very useful against groups of foes you need to kite away from, as it always provides evasion skills and has faster attack speed albeit shorter range than longbow.

  • Ranger icon small.png Ranger's use of shortbow focuses on single target elimination and control.
  • Thief icon small.png Thief uses shortbow to launch explosives or set up poison fields for large AoE damage. They can also utilize Cluster Bomb to trigger blast finishers rapidly.

Example skills:  Quick Shot.png Quick Shot,  Trick Shot.png Trick Shot

Staff Guardian icon small.png Elementalist icon small.png Mesmer icon small.png Necromancer icon small.png[edit]

Staff is a defensive weapon used to cast long range and AoE spells. Guardians can use the staff for buffing up groups of allies, or for warding, while scholar professions can use the staff to cause all manner of offensive and defensive effects in large areas.

  • Guardian icon small.png Guardian's staff is a mid ranged weapon most suitable for defense, party support and AoE damage.
  • Elementalist icon small.png Elementalist gains superior support abilities when using staff. They can create areas of healing, grant swiftness to allies and slow down enemies before nuking them all simultaneously.
  • Mesmer icon small.png Mesmer's staff skills affect many allies and enemies simultaneously, causing many conditions and granting various boons.
  • Necromancer icon small.png Necromancers wielding staff have access to variety of marks which function similiar to traps, causing many conditions. However, their slow recharge time requires making use of other weapon set more frequently.

Example skills:  Symbol of Swiftness.png Symbol of Swiftness,  Healing Rain.png Healing Rain,  Chaos Storm.png Chaos Storm,  Mark of Blood.png Mark of Blood

Off-hand only[edit]

Besides being able to wield in off hand only, these weapons offer a notable amount of support and control abilities, in contrast to more damage-oriented main hand weapons.

Focus Guardian icon small.png Elementalist icon small.png Mesmer icon small.png Necromancer icon small.png[edit]

Focus provides support skills which largely depend on profession wielding it. In most cases, it grants defensive support and control skills which allow blocking.

  • Guardian icon small.png Guardian can use focus to momentarily shield enemies or punish enemies while healing allies. Their focus skills have rather long recharge time, requiring making use of the other weapon set.
  • Elementalist icon small.png Elementalist can protect allies from projectile attacks and make themselves temporarily invulnerable.
  • Mesmer icon small.png Mesmer can also protect allies from projectiles while wielding focus, doubly so when using the trait Warden's Feedback which allows them to reflect attacks.
  • Necromancer icon small.png Necromancers can use focus to remove several boons from an enemy at once. Their focus skills recharge fastest.

Example skills:  Ray of Judgment.png Ray of Judgment,  Comet.png Comet,  Phantasmal Warden.png Phantasmal Warden,  Soul Grasp.png Soul Grasp

Shield Guardian icon small.png Warrior icon small.png Engineer icon small.png[edit]

  • Role: Control
  • Attributes: Vitality, Toughness
  • Trait lines: Valor, Defense

Shields, rather obviously, provide characters with additional defensive skills. Shields can be used to protect not only oneself but their allies as well.

  • Guardian icon small.png Guardian can grant protection to allies and shield them from projectiles.
  • Warrior icon small.png Warrior uses shield to momentarily shield themselves from all attacks or lash at enemy with it.
  • Engineer icon small.png Engineer can use their electrified shield for various sequence skills, including blocking, reflecting and disabling enemies.

Example skills:  Shield of Judgment.png Shield of Judgment,  Shield Bash.png Shield Bash,  Static Shield.png Static Shield

Torch Guardian icon small.png Ranger icon small.png Mesmer icon small.png[edit]

  • Role: Support
  • Attributes: Condition Damage
  • Trait lines: Radiance, Wilderness Survival, Domination

Use of torch revolves around fire, but varies for profession. For ranger, it means natural heat and use of fire as burning weapon. For guardian, it is the flame of zeal, and provides magical effects which burn foes and cleanse allies. Mesmer embraces use of fire as element of magical trickery.

  • Guardian icon small.png Guardian can cure conditions from their allies and burn their foes.
  • Ranger icon small.png Ranger can set areas aflame, creating fire fields for allies to combo with.
  • Mesmer icon small.png Mesmer can stealth and burn enemies, cause confusion and grant retaliation to allies while wielding a torch.

Example skills:  Zealot's Flame.png Zealot's Flame,  Bonfire.png Bonfire,  The Prestige.png The Prestige

Warhorn Warrior icon small.png Ranger icon small.png Necromancer icon small.png[edit]

  • Role: Support
  • Attributes: Boon Duration
  • Trait lines: Tactics, Nature Magic

Warhorn is a support PBAoE weapon. It can affect many allies as well as foes simultaneously. It often provides some manner of increase in mobility either to the user or all nearby allies, as well as blast finisher ability.

  • Warrior icon small.png Warrior can grant swiftness and vigor and remove snaring conditions from them, while weakening enemies.
  • Ranger icon small.png Ranger can summon birds to attack single target, or grant many boons to themselves, their pet, and all nearby allies.
  • Necromancer icon small.png Necromancer can daze enemies with warhorn and summon damaging swarm of locusts which also increases their movement speed.

Example skills:  Call of Valor.png Call of Valor,  Hunter's Call.png Hunter's Call,  Locust Swarm.png Locust Swarm

Aquatic weapons[edit]

Not much to way about underwater weapons, except that it's good to pay attention to your trait build's possibilities for using traits to enhance recharge time of your underwater weapons as well as adding other interesting effects. While underwater, characters also have different set of slot skills as not all of them are available while underwater.

Harpoon gun Warrior icon small.png Engineer icon small.png Ranger icon small.png Thief icon small.png[edit]

  • Role: Damage
  • Attributes: Precision, Critical Damage, Condition Duration, Condition Damage
  • Trait lines: Arms, Firearms, Marksmanship, Deadly Arts

Long range weapon suitable for controlling enemies or attacking them from afar.

  • Warrior icon small.png Warrior's harpoon gun attacks deal more damage the further their target is. They can make a single foe vulnerable or bleed, and keep them at bay while keeping firing.
  • Engineer icon small.png Engineer can only use harpoon gun to control enemies while underwater, and therefore it is highly recommended to use a weapon or device kit such as Grenade Kit alongside it.
  • Ranger icon small.png Ranger's harpoon gun skills can deal immense damage in short amount of time with various conditions and high damage attacks.
  • Thief icon small.png Thieves use harpoon gun to attack enemies from distance when they cannot afford to stay in melee; they can cripple, bleed and poison their foe.

Example skills:  Mariner's Shot.png Mariner's Shot,  Net Shot.png Net Wall,  Feeding Frenzy (ranger skill).png Feeding Frenzy,  Poison Tip Strike.png Escape

Spear Guardian icon small.png Warrior icon small.png Ranger icon small.png Thief icon small.png Mesmer icon small.png Necromancer icon small.png[edit]

  • Role: Control
  • Attributes: Power, Toughness, Vitality
  • Trait lines: Radiance, Arms, Wilderness Survival, Acrobatics, Dueling, Deadly Arts

Either quickly close in on your foe, or pull them to you, and give them a beating in underwater melee!

  • Guardian icon small.png Unlike other professions, guardian uses spear to attack from medium range. Their spear skills involve high damage and multiple hit attacks.
  • Warrior icon small.png Warriors can pull foes to them, block and stun them before unleashing a barrage of slashes and stabs.
  • Ranger icon small.png Ranger can avoid incoming attacks with a spear while ensuring their foe cannot flee them.
  • Thief icon small.png Like ranger, thieves using a spear can block, evade and counterattack continuosly, thanks to their initiative.
  • Mesmer icon small.png Mesmers can pull enemies into a Vortex and create localized slipstreams to push back enemies or travel rapidly while attacking.
  • Necromancer icon small.png Necromancers switching to spear gain highly damaging melee skills. However, they lack skills to avoid incoming attacks.

Example skills:  Spear of Light.png Spear of Light,  Mariner's Frenzy.png Mariner's Frenzy,  Man O' War.png Man O' War,  Shadow Assault.png Shadow Assault,  Feigned Surge.png Feigned Surge,  Deadly Catch.png Deadly Catch

Trident Guardian icon small.png Elementalist icon small.png Mesmer icon small.png Necromancer icon small.png[edit]

  • Role: Support
  • Attributes: -
  • Trait lines: Honor, Water Magic, Inspiration, Curses

Trident is used to provide magical underwater support. Trident also has, across all professions, most means of controlling characters' and foes' elevation while underwater, via sink and float.

  • Guardian icon small.png Guardian can cleanse conditions from allies and burn enemies. They can also reflect projectiles and grant retaliation.
  • Elementalist icon small.png Trident is the only underwater weapon elementalists can use. It mostly has ranged low damage attacks, though they possess area of effect skills and overall more underwater skills than any other profession.
  • Mesmer icon small.png Mesmer uses trident to buff allies with various boons including swiftness and retaliation.
  • Necromancer icon small.png Necromancers wielding a trident can bleed their foes rapidly while weakening, poisoning and chilling them.

Example skills:  Symbol of Light.png Symbol of Light,  Rock Anchor.png Rock Anchor,  Siren's Call.png Siren's Call,  Crimson Tide.png Crimson Tide