The Icebrood Saga content

Essence manipulation

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Strength over the other essences.

Essence manipulation is a mastery mechanic used in The Icebrood Saga. A tutorial in using this mechanic can be found by speaking with Researcher Yarixx in Jora's Keep.

Mechanics[edit]

Various enemies and objects in the Far Shiverpeaks are infused with one of three colored essences which relate to one another rock-paper-scissors style. By progressing the mastery tracks related to essence manipulation, the player can make themselves more powerful against these enemies and gain the ability to open essence chests.

Essence Color Collected from Strong against
Resilience Red Fallen Valor (Aberrant)
Valor Green Aberrant Vigilance (Svanir)
Vigilance Blue Svanir Resilience (Fallen)

Combat[edit]

Essence orbs are released by foes as damage is dealt to them. Orbs can be collected by walking over them, granting an effect that stacks up to 30 times. At 30 stacks the effect changes into the power version. While you have a power effect you gain access to the corresponding special action skill that can be used on veteran enemies at 75% health and champions at 75%, 50%, and 25% (when they expose their breakbar.)[1]

Killing enemies while under the power version of the essence that beats them will grant you a stack of Settler Supporter.png Kiss of Essence.

Essence Tier Effect Power Skill
Resilience 1 Essence of Resilience.png Essence of Resilience Tier 1 Power of Resilience.png Power of Resilience Tier 1
Spirit Nova.png
 Spirit Nova
2 Essence of Resilience.png Essence of Resilience Tier 2 Power of Resilience.png Power of Resilience Tier 2
Spirit Nova.png
 Spirit Nova
Valor 1 Essence of Valor.png Essence of Valor Tier 1 Power of Valor.png Power of Valor Tier 1
Night Terror.png
 Night Terror
2 Essence of Valor.png Essence of Valor Tier 2 Power of Valor.png Power of Valor Tier 2
Night Terror.png
 Night Terror
Vigilance 1 Essence of Vigilance.png Essence of Vigilance Tier 1 Power of Vigilance.png Power of Vigilance Tier 1
Shattered Psyche.png
 Shattered Psyche
2 Essence of Vigilance.png Essence of Vigilance Tier 2 Power of Vigilance.png Power of Vigilance Tier 2
Shattered Psyche.png
 Shattered Psyche

Essence chests[edit]

For a list of chests and their locations, see: Essence Looter

Essence chests can be identified by their colored aura, and may be opened once per day. Small essence chests may be opened after the player has trained the first tier of the essence manipulation mastery that is strong against that chest's essence type. Medium chests require the second tier of the mastery to be trained. They do not require you to have any essence charges to be opened.

Masteries[edit]

Mastery XP required Points Description
Essence of Resilience Tier 1 Essence of Resilience Tier 1 381,100 Icebrood Saga mastery point Connect with the Essence of Resilience and gain an advantage over valor.
Essence of Resilience Tier 2 Essence of Resilience Tier 2 508,000 Icebrood Saga mastery point Connect with the Essence of Resilience and gain an advantage over valor.
Total 889,100 Icebrood Saga mastery point
Mastery XP required Points Description
Essence of Valor Tier 1 Essence of Valor Tier 1 381,000 Icebrood Saga mastery point Connect with the Essence of Valor and gain an advantage over vigilance.
Essence of Valor Tier 2 Essence of Valor Tier 2 508,000 Icebrood Saga mastery point Connect with the Essence of Valor and gain an advantage over vigilance.
Total 889,000 Icebrood Saga mastery point
Mastery XP required Points Description
Essence of Vigilance Tier 1 Essence of Vigilance Tier 1 381,000 Icebrood Saga mastery point Connect with the Essence of Vigilance and gain an advantage over resilience.
Essence of Vigilance Tier 2 Essence of Vigilance Tier 2 508,000 Icebrood Saga mastery point Connect with the Essence of Vigilance and gain an advantage over resilience.
Total 889,000 Icebrood Saga mastery point

Gallery[edit]

Notes[edit]

  • Essence orbs will remain on the ground for 15 seconds to be picked up after being dropped by an enemy.
  • Collecting additional essence orbs while a power is active will add 20 seconds per orb to the powers remaining time back up to the initial 15 minutes.
  • Collecting additional essence orbs will reset the remaining time of the effects already stacked back to the initial 10 minutes.
  • Suggested mnemonics to remember which essence beats which:
    • When ordered alphabetically by essence name any essence beats the one following it: Resilience beats Valor beats Vigilance beats Resilience.
    • When ordered in reverse alphabetically by enemy name any essence beats the one following it: Svanir beats Fallen beats Aberrant beats Svanir.
    • When ordered by that color's position in a rainbow, or in reverse alphabetically by color name, any essence beats the one following it: Red beats Green beats Blue beats Red.
    • Pit the Spirits of the Wild associated with each essence against each other: Ox tramples Wolverine eats Eagle pecks out the eyes of Ox.

Related achievements[edit]

Trivia[edit]

  • Essence orbs and their associated effect icons share a likeness with three of the four Spirits of the Wild that stayed behind when the Norn fled south from Jormag. These Spirits are Dolyak (Ox) for Resilience, Wolverine for Valor, and Eagle for Vigilance. The fourth Spirit to stay behind, Owl, has been confirmed by her havroun as killed by Jormag.

External links[edit]

References[edit]