Emote
Emotes are chat commands that cause the player's character to perform an animation; a description of the animation appears in the emote chat channel. They cannot be used underwater.
List of emotes[edit]
The /emotelist command will display a list of basic emotes in chat.
Each emote is listed below with the corresponding chat-window text. The Targeted message column shows the text that appears when you direct an emote at the current target, by appending "@" after the emote, e.g. "/salute @".
Some emotes can be used while sitting on a chair placed in the world of Tyria. Novelty chairs do not support any emotes except Victory Rock.
Most emotes are available for all accounts; however, some of them must be unlocked first, as indicated in the following table.
Command | Persis- tent |
Sitting | Chat message | Targeted message | Unlock item | Animation | |||
---|---|---|---|---|---|---|---|---|---|
English | French | German | Spanish | ||||||
/beckon | /approcher /enavant |
/herbeiwinken /vorwärts |
/señas | 0 | 0 | [Character] beckons. | [Character] beckons to [Target]. | ||
/bless | /bénir | /segnen | /bendecir | 0 | 0 | [Character] is blessed. | "/bless" Emote Tome | Preview | |
/bloodstoneboogie | / | / | / | 0 | 0 | "/BloodstoneBoogie" Emote Tome | |||
/bow | /reverence /révérence |
/verbeugen | /inclinarse | 0 | 0 | [Character] bows. | [Character] bows for [Target]. | ||
/breakdance | 1 | 0 | [Character] breakdances. | [Character] breakdances for [Target]. | "/Breakdance" Emote Tome | Preview | |||
/cheer | /encourager /hourra |
/jubeln | /animar /hurra |
0 | 1 | [Character] cheers. | [Character] cheers for [Target]. | ||
/cower | /lache | /ducken | /cobarde | 0 | 0 | [Character] cowers. | |||
/crossarms | /brascroises /brascroisés |
/armekreuzen /armeverschränken |
/cruzarse | 1 | 1 | [Character] crosses their arms. | |||
/cry | /pleurer | /weinen | /llorar | 1 | 0 | [Character] is crying. | |||
/dance | /danse | /tanzen | /bailar | 1 | 0 | [Character] is busting out some moves, some sweet dance moves. | |||
/facepalm /upset |
/fache /fâché |
/verärgert /ärgerlich |
/disgustado /enfadada /enfadado |
1 | 0 | [Character] is upset. | |||
/geargrind | /coureur | /endlos | /corredor | 1 | 0 | [Character] does the Gear Grind. | How to Dance, Volume 1 | Preview | |
/heroic | /héroîque | /heldenhaft | /heroico | 1 | 0 | [Character] strikes a heroic pose. | "/Heroic" Emote Tome | Preview | |
/hiss | /feule | /zischen | /sisear | 1 | 0 | [Character] hisses in a vaguely threatening manner. | [Character] hisses threateningly at [Target]. | "/Hiss" Emote Tome | Preview |
/kneel | /genoux | /hinknien | /arrodillarse | 1 | 0 | [Character] kneels. | |||
/laugh | /rire | /lachen | /reír /reírse |
0 | 1 | [Character] laughs. | [Character] laughs with [Target]. | ||
/magicjuggle | /jonglagemagique | /magischesjonglieren | /malabarmagico | 1 | 0 | [Character] juggles with magical lights. | [Character] juggles with magical lights for [Target]. | "/MagicJuggle" Emote Tome | Preview |
/no | /non | /nein | /no | 0 | 0 | [Character] disagrees. | [Character] disagrees with [Target]. | ||
/paper | /feuille | /papier | /papel | 0 | 0 | [Character] shows paper. | "/Paper" Emote Tome | Preview | |
/petalthrow | /lancerpétale | /blütenblätterwerfen | /lanzarpétalos | 1 | 0 | [Character] throws flower petals. | [Character] throws flower petals at [Target]. | "/PetalThrow" Emote Tome | Preview |
/playdead | /faitlemort | /totstellen | /yacer | 1 | 0 | [Character] is probably dead. | "/Playdead" Emote Tome | Preview | |
/point | /montrer | /deuten /zeigen |
/señalar | 0 | 0 | [Character] points. | [Character] points at [Target]. | ||
/ponder | /cogite | /grübeln | /reflexionar | 0 | 0 | [Character] ponders. | |||
/possessed | /possédé | /besessen | /poseído | 0 | 0 | [Character] is acting strangely. | "/Possessed" Emote Tome | Preview | |
/rank[note 1] | /rang | /rang | /rango | 0 | 1 | ||||
/readbook | /lecture | /buchlesen | /leerlibro | 1 | 0 | [Character] reads a book. | [Character] reads a book to [Target]. | "/Readbook" Emote Tome | Preview |
/rock | /pierre | /stein | /piedra | 0 | 0 | [Character] shows rock. | "/Rock" Emote Tome | Preview | |
/rockout | /hardrock | /abrocken | /rockear | 1 | 0 | [Character] is rocking out! | "/Rockout" Emote Tome | Preview | |
/sad | /triste | /traurig | /triste | 1 | 0 | [Character] is sad. | |||
/salute | /salut /salutmilitaire |
/grüßen /salutieren |
/firmes /saludomilitar |
0 | 0 | [Character] salutes. | [Character] salutes [Target]. | ||
/scissors /scis |
/ciseaux | /schere | /tijeras | 0 | 0 | [Character] shows scissors. | "/Scissors" Emote Tome | Preview | |
/serve | /servir | /servieren | /servir | 1 | 0 | [Character] serves a hot drink. | [Character] serves a hot drink to [Target]. | "/Serve" Emote Tome | Preview |
/shiver | /tremble | /zittern | /tiritar | 1 | 0 | [Character] is shivering. | "/Shiver" Emote Tome | Preview | |
/shiverplus | /tremblefort | /zitternplus | /tiritarmucho | 1 | 0 | [Character] is shivering. | "/Shiverplus" Emote Tome | Preview | |
/shrug | /epaules /hausse /hausser |
/schulterzucken | /encogerse | 0 | 1 | [Character] shrugs. | [Character] shrugs at [Target]. | ||
/shuffle | /shuffle | /shuffle | /mezclador | 1 | 0 | [Character] does the Inventory Shuffle. | How to Dance, Volume 1 | Preview | |
/sipcoffee | /boirecafé | /sipcoffee | /tomarcafe /tomarcafé |
1 | 0 | [Character] sips some hot coffee. | "/sipcoffee" Emote Tome | Preview | |
/sit | /asseoir /assis |
/hinsetzen /sitzen |
/sentarse | 1 | 0 | [Character] sits. | |||
/sleep | /dormir | /schlafen | /dormir | 1 | 0 | [Character] goes to sleep. | |||
/step | /esquive | /schritt | /paso | 1 | 0 | [Character] does the Dodge Step. | How to Dance, Volume 1 | Preview | |
/stretch | /étirement | /dehnen | /estirarse | 0 | 0 | [Character] is stretching. | "/Stretch" Emote Tome | Preview | |
/surprised | /surpris | /überrascht | /sorpresa | 0 | 0 | [Character] is surprised. | [Character] is surprised by [Target]. | ||
/talk | /parler | /reden /sprechen |
/hablar | 1 | 0 | [Character] is talking. | [Character] is talking to [Target]. | ||
/thanks /thank /thx /ty |
/merci | /danke | /gracias | 0 | 1 | [Character] is grateful. | [Character] thanks [Target]. | ||
/threaten | /menace | /drohen | /amenaza /amenazar |
0 | 0 | [Character] is threatening. | [Character] threatens [Target]. | ||
/unleash | /libéré | /entfesseln | /desatar | 1 | 0 | [Character] unleashes their full power. | [Character] unleashes their full power at [Target]. | "/Unleash" Emote Tome | Preview |
/wave | /coucou /signe |
/winken | /saludar | 0 | 1 | [Character] waves. | [Character] waves at [Target]. | ||
/yes | /oui | /ja | /si /sí |
0 | 0 | [Character] agrees. | [Character] agrees with [Target]. |
- Notes
Custom emotes[edit]
You can create custom emotes by typing /me, /emote, /em, or /e followed by a space and the text to display as an emote. There are no associated animations for custom emotes, and opponents in World vs World will not be notified of these in their chat logs, they will see "[<world> <rank>] gestures." instead. For example,
/me laughs in triumph
displays "[Character Name] laughs in triumph" in a gray color, but the character will not perform the laughing emote. If done in World vs World by a player, a foe would see it as: "[World Name] [World vs World rank] gestures."
Targeting emotes[edit]
If you target another player or NPC and include an "@" after a non-custom emote, the emote will be directed toward that player or NPC.
Example:
/cheer @
while targeting Logan Thackeray displays [Character] cheers for Logan Thackeray .
Note: the "@" is not an actual [Target] variable, so appending "@" to a custom emote just prints the "@" at the end of the custom emote text.
Example:
/me tickles @
while targeting Logan Thackeray displays [Character] tickles @ and not [Character] tickles Logan Thackeray.
Synchronizing emotes[edit]
Appending an asterisk "*" to an emote (e.g. "/dance *") will put it into a queue which is processed every 5 seconds. This allows for multiple players to do emotes at the exact same time.
Persistent emotes[edit]
Some emotes are persistent - meaning they will not stop until you do a physical action. When you use a skill with an activation time, move, perform an action (including entering combat and looting), sheathe / draw a weapon, or press the Esc key, the emote will end.
Showing your weapons or backpack during an emote[edit]
Players can show their weapon persistently during an emote by opening the hero panel once the animation has begun, and unchecking and rechecking the show/hide box. If first-person camera is enabled in the options, zooming into first-person and back out achieves the same effect. Both methods also work on backpacks.
Notes[edit]
- The /rank emote has a cooldown of 60 seconds.
- Emotes are unavailable during PvP matches for free accounts.
- Some tonics can use emotes, see here for a list.
- Back items will disappear during emotes.
- Prior to the July 4, 2024 update, certain held item gizmos could still be shown through a persistent emote
- A work around to get these held item gizmos to show through a persistent emote includes:
- First mounting up on either a chair or a mount.
- Second, utilizing the dismount key or otherwise dismounting by trying to mount another mount (do not use the mount engage skill 1).
- Third, ensure your weapon is drawn, potentially using a draw weapon keybind.
- Fourth, conducting the emote.
- Fifth and last, deploying your hold item gizmo.
Trivia[edit]
The Guild Wars Wiki has an article on Emote. |
- The dance emote shows a race-dependent choreography:
- Asura will dance the Robot, a style of poplocking, opening with an asura golem start-up animation.
- Charr will dance a Haka, a traditional dance from the Māori peoples of Aotearoa New Zealand.
- Humans will do the Australian underground Hardstyle dance Melbourne Shuffle, featured in the music video for "Party Rock Anthem" by LMFAO.
- If two humans synchronise their dance next to each other, they will face towards each other during the "kick"
- Norn will dance Carlton's Dance from the Fresh Prince of Bel Air.
- Sylvari will dance a Bhangra like this one, a Punjabi-style dance.
- In the December PvP update, the command /rank was updated to allow /rank [rank_level] to show any unlocked PvP Rank finisher. (e.g. /rank 43 spawns the tiger rank finisher if it is unlocked in the account).
- While in a transformation, the dance and other emotes are based on which skeleton model the transformation uses (e.g. Lich Form uses a male norn skeleton). Transformations that don't use a skeleton model used by a playable race usually don't have an animation for most emotes.
- /dance was not available until the August 21st Stress Test. Many emotes from Guild Wars 1 such as /guitar, /flute, and /drum are not in the game but when entered into chat they do not yield an 'invalid command' message. Since this was also true for /dance, many suspected that these emotes would become available in the future. However, /flute and /drum — along with many other musical instruments — have since been made available as Gem Store items instead.
- Some Molten Alliance enemies in the Cragstead instance are capable of performing a /taunt emote. Performing this emote yourself does not yield the 'Unknown command' message.
- Throughout the Shiverpeaks, using /kneel in front of altars/shrines gives boons.
- In Charr territory, using /salute on charr statues gives boons.
- When using /sigh, /sorry or /yawn; while nothing will happen, the game will also not respond with an unknown command message.
- Using /shiverplus has the same character animation and description as /shiver, but with extra visual effects such as frosted breath and wind blowing around the character.
- Using /threaten on ornery crabs turns them to hermit crabs.
- Some in-game items react to emotes. An example of this is the locked door situated at Bonegrinder's Gully in Queensdale which will open when a player uses the /threaten emote outside it.