User:JonTheMon/templates/EleSkills2
From Guild Wars 2 Wiki
< User:JonTheMon | templates
Jump to navigationJump to search
This is a list of known elementalist skills.
Profession mechanic skills[edit]
*These abilities do not occupy space on the skill bar.
Type | Skill | Recharge | Description |
---|---|---|---|
Attunement | Fire Attunement | ![]() |
Attune to fire, gaining heavy damage and burning abilities. |
Water Attunement | ![]() |
Attune to water, gaining superior support and healing abilities. | |
Air Attunement | ![]() |
Attune to air, gaining heavy damage and control abilities. | |
Earth Attunement | ![]() |
Attune to earth, gaining superior damage-over-time and defensive abilities. |
Weapon skills[edit]
Weapon (Equipped in) |
Attunement | Skill | Recharge | Description |
---|---|---|---|---|
Staff (Both hands) |
Fire Attunement | Fireball | ![]() |
Cast a fireball that explodes on impact and hits multiple foes. |
Lava Font | ![]() |
Make lava erupt from the target area. | ||
Flame Burst | ![]() |
Burn foes at the target location. | ||
Burning Retreat | ![]() |
Quickly roll backward, leaving behind a line of fire that burns. | ||
Meteor Shower | ![]() |
Call down a meteor shower onto the target area. Damage is reduced per target each time they are struck by this ability. | ||
Water Attunement | Water Blast | ![]() |
Spray a jet of water at your foe that splashes to heal nearby allies. | |
Ice Spike | ![]() |
Drop a giant ice spike on foes to make them vulnerable. | ||
Geyser | ![]() |
Create a geyser to heal nearby allies. | ||
Frozen Ground | ![]() |
Coat the target area in ice, chilling foes that enter it. Grant frost aura to allies in the area. | ||
Healing Rain | ![]() |
Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. Allies are healed for each condition removed. | ||
Air Attunement | Chain Lightning | ![]() |
Chain Lightning | |
Lightning Surge | ![]() |
Charge a lightning surge that damages and blinds foes near your target when it discharges. | ||
Gust | ![]() |
Push foes backward with a burst of air. | ||
Windborne Speed | ![]() |
You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled. | ||
Static Field | ![]() |
Static Field | ||
Earth Attunement | Stoning | ![]() |
Hurl a rock and weaken your foe. | |
Eruption | ![]() |
Shake the ground until it erupts and damages foes. | ||
Magnetic Aura | ![]() |
Reflect projectiles with magnetic energy. | ||
Unsteady Ground | ![]() |
Create unsteady ground that foes cannot cross. | ||
Shock Wave | ![]() |
|||
Dagger (Main hand) |
Fire Attunement | Dragon's Claw | ![]() |
Fling fire in a claw-shaped spread at your foe. |
Drake's Breath | ![]() |
Spray a cone of fire at foes while on the move. | ||
Burning Speed | ![]() |
Slide forward and blast the area, leaving behind a line of fire that burns foes. | ||
Water Attunement | Vapor Blade | ![]() |
Cast a vapor blade that inflicts vulnerability and returns to you. | |
Cone of Cold | ![]() |
Spray an icy blast in a cone that damages foes and heals allies. | ||
Frozen Burst | ![]() |
Detonate a burst of ice that chills nearby foes. | ||
Air Attunement | Lightning Whip | ![]() |
Lash your foe with lightning. | |
Convergence | ![]() |
|||
Shocking Aura | ![]() |
Envelop yourself with electrical energy that stuns nearby foes if they attack you. Each attacker can be affected by this only once every 2 seconds. | ||
Earth Attunement | Impale | ![]() |
Impale | |
Ring of Earth | ![]() |
Use the earth to launch yourself into the air and strike foes in a small radius. Deliver a larger ring of earthen spikes upon impact. | ||
Magnetic Grasp | ![]() |
|||
Dagger (Off hand) |
Fire Attunement | Ring of Fire | ![]() |
Damage nearby foes with a ring of fire, burning foes that pass through it. |
Fire Grab | ![]() |
|||
Water Attunement | Frost Aura | ![]() |
Protect yourself with frost armor that reduces incoming damage by 10%. While active, it chills foes that hit you. Each attacker can be affected by this only once per second. | |
Cleansing Wave | ![]() |
Heal yourself and nearby allies, curing conditions. | ||
Air Attunement | Ride the Lightning | ![]() |
Ride the lightning to your foe, then strike all nearby foes with an electrical burst. If a foe is hit by the burst, the skill's recharge is halved. | |
Updraft | ![]() |
Gain swiftness from a gust of wind that launches nearby foes. | ||
Earth Attunement | Earthquake | ![]() |
Trigger a quake at your location, knocking down foes and dealing massive damage. | |
Churning Earth | ![]() |
Leap at your foe and unleash a seismic wave that inflicts damages and bleeding. | ||
Scepter (Main hand) |
Fire Attunement | Flamestrike | ![]() |
Strike your foe with flame. |
Dragon's Tooth | ![]() |
Drop an explosive dragon's tooth on your foe. | ||
Phoenix | ![]() |
Release a fiery phoenix that attacks foes in a line before exploding and returning to you, curing a condition and granting you vigor. Inflict additional burning against foes that are already burning. | ||
Water Attunement | Ice Shards | ![]() |
Fire three ice shards at your foe. | |
Shatterstone | ![]() |
Cast a shatterstone that will explode at the target area. | ||
Water Trident | ![]() |
Cast a water trident that damages foes. Deal more damage to chilled foes and heal for each target struck. Heal for a lesser amount for each target struck beyond the first. | ||
Air Attunement | Arc Lightning | ![]() |
Cast an arc of electricity at your foe. | |
Lightning Strike | ![]() |
Strike your foes with lightning. | ||
Blinding Flash | ![]() |
Blind your foe with a flash of light. Vulnerable foes are also weakened. | ||
Earth Attunement | Stone Shards | ![]() |
Fling stone daggers at your foe to bleed them. | |
Rock Barrier | ![]() |
Envelop yourself in a stony barrier that improves toughness. | ||
![]() |
![]() |
Hurl the rocks from your barrier at your foe. | ||
Dust Devil | ![]() |
Create a dust storm that inflicts cripple to bleeding foes. The first strike of the storm blinds foes. | ||
Focus (Off hand) |
Fire Attunement | Flamewall | ![]() |
Create a wall of flame at the target area that burns foes. |
Fire Shield | ![]() |
Envelop yourself in a fiery shield that burns foes and grants might each time you are struck (cooldown of 1 second per attacker). | ||
Water Attunement | Freezing Gust | ![]() |
Chill your foe for a brief time. | |
Comet | ![]() |
Drop a comet of ice on target foe, damaging and dazing foes in the area. | ||
Air Attunement | Swirling Winds | ![]() |
||
Gale | ![]() |
Knock down your foe with a charged wind blast. | ||
Earth Attunement | Magnetic Wave | ![]() |
Damage foes, cure three of your conditions, and reflect projectiles with a magnetic surge. | |
Obsidian Flesh | ![]() |
Envelop yourself in stony armor, making yourself invulnerable. | ||
Trident (Aquatic) |
Fire Attunement | Magma Orb | ![]() |
Shoot a blob of molten rock that explodes after a delay. |
Boil | ![]() |
Boil the water around your foe. | ||
Steam | ![]() |
Blind your foe with superheated water. | ||
Lava Chains | ![]() |
Cripple multiple foes with lava chains. | ||
Heat Wave | ![]() |
Launch three waves of heat. Each burns foes and grants vigor to allies. | ||
Water Attunement | Water Missile | ![]() |
||
Ice Globe | ![]() |
Shoots a slow-moving orb that detonates upon impact. | ||
![]() |
![]() |
|||
Ice Wall | ![]() |
Create a wall of ice that shatters when touched by enemies or when it expires, dealing heavy damage and chilling foes. | ||
![]() |
![]() |
|||
Undercurrent | ![]() |
|||
Tidal Wave | ![]() |
Charge forward with tidal force, damaging foes and healing allies. | ||
Air Attunement | Forked Lightning | ![]() |
Fire three bolts of lightning in an arc in front of you. | |
Electrocute | ![]() |
Charge the water around your foe with electricity. Enemies currently using an ability are dazed. | ||
Air Pocket | ![]() |
Release a slow-moving, detonatable air pocket. When it explodes, you teleport to that location. | ||
Air Bubble | ![]() |
Trap your foe in an air bubble and make them float to the surface. | ||
Lightning Cage | ![]() |
Create an electrical field that stuns foes crossing it. | ||
Earth Attunement | Rock Blade | ![]() |
Shoot three rocky blades at your foe. | |
Rock Spray | ![]() |
Spray a cone of gravel to bleed foes. | ||
Magnetic Current | ![]() |
Launch a large magnetic force that reflects projectiles along its path, crippling foes that touch it. | ||
Rock Anchor | ![]() |
Anchor a rock to your foe, making them sink. | ||
Murky Water | ![]() |
Cloud the water to blind your target and nearby foes. |
Other skills[edit]
Slot | Skill Type | Skill | Recharge | Description |
---|---|---|---|---|
Healing | General | Ether Renewal | ![]() |
Cure a condition and heal yourself with every pulse. |
Glyph | Glyph of Elemental Harmony | ![]() |
Heal yourself and gain a boon based on your attunement. | |
Signet | Signet of Restoration | ![]() |
Signet Passive: Grants health every time you cast a spell. Signet Active: Heal yourself. | |
Utility | Arcane | Arcane Blast | ![]() |
Blast your foe with energy for critical damage. |
Arcane Power | ![]() |
Gain ferocity. You deal critical damage with your next few attacks. | ||
Arcane Shield | ![]() |
Block attacks with an energy shield. If it blocks three attacks, it explodes for critical damage. | ||
Arcane Wave | ![]() |
Blast foes in the target area with an energy wave for critical damage. | ||
Conjure | Conjure Earth Shield | ![]() |
||
Conjure Flame Axe | ![]() |
|||
Conjure Frost Bow | ![]() |
|||
Conjure Lightning Hammer | ![]() |
|||
Cantrip | Armor of Earth | ![]() |
Protect yourself with earth armor and gain protection and stability, then gain barrier for each unique boon you have. | |
Cleansing Fire | ![]() |
Cure conditions and burn foes. Gain might for each condition removed. | ||
Lightning Flash | ![]() |
Teleport to target area. | ||
Mist Form | ![]() |
Morph into an invulnerable, vaporous mist for a brief time. | ||
Glyph | Glyph of Elemental Power | ![]() |
Inflict conditions on your next few strikes based on your attunement. Each strike deals increased damage. | |
Glyph of Lesser Elementals | ![]() |
Summon a lesser elemental based on your attunement. | ||
Glyph of Storms | ![]() |
Create a storm based on your attunement. | ||
Signet | Signet of Air | ![]() |
Signet Passive: Grants a 25% increase in movement speed. Signet Active: Blind your target and nearby foes. | |
Signet of Earth | ![]() |
Signet Passive: Improves toughness. Signet Active: Immobilize and bleed your foe. | ||
Signet of Fire | ![]() |
Signet Passive: Improves critical chance. Signet Active: Burn your target and nearby foes. | ||
Signet of Water | ![]() |
Signet Passive: Reduces incoming condition duration. Signet Active: Damage and chill foes while healing and reviving allies in an area. | ||
Elite | Conjure | Fiery Greatsword | ![]() |
|
Form | Tornado | ![]() |
Gain stability and shape-shift into a tornado that damages and launches foes. | |
Glyph | Glyph of Elementals | ![]() |
Summon an elemental based on your attunement. | |
Downed | General | Discharge Lightning | ![]() |
Blast your foe with lightning. |
Grasping Earth | ![]() |
Immobilize your foe with hands erupting from the ground. | ||
Form | Vapor Form | ![]() |
Assume a mobile, vaporous form, returning to a downed state when the effect ends. | |
General | Bandage | ![]() |
||
Drowning | General | |||
Shout | Bandage | ![]() |