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Healing

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Disambig icon.png This article is about the game mechanic. For other uses, see Healing (disambiguation).

Contents

Healing is a gameplay mechanic of replenishing health of the player or allies. Every character's most important source of healing is their dedicated healing skill, while most other skills and traits which provide healing can mostly only provide minor healing. The Healing Power attribute directly increases effectiveness of most outgoing and self-healing. The poison condition causes healing to be 33% less effective.

The regeneration boon, while not counting as "healing" in terms of other effects (e.g. Sigil of Benevolence), replenishes health over time.

The healed amount appears as a green number aligned with the healed character on the screen. No numbers are shown for characters already at full health.

The healing skill occupies the sixth slot on the skill bar. All professions have four unique healing skills to choose from, and some races provide a fifth choice as a racial skill. These skills generally only heal the caster, with a few exceptions like Healing Spring and Healing Breeze which provides an area of effect that can also heal allies but to a lesser effect.

In addition to the dedicated healing skill slot, all professions have some means to provide minor, supportive healing. For example, a warrior can use shouts to heal allies when using the trait Vigorous Shouts and engineers can grant regeneration boon to allies near them with their tool belt skills. However, healing in this manner often only supplements self healing and avoiding and/or reducing incoming damage in the first place rather than becoming a primary source of healing for one or more players. Life stealing is also a manner of healing available to necromancers and thieves. Both regular healing and life stealing can also be done by use of certain consumables or upgrade components.

[edit] Related skills

[edit] Healing skills

Refer to the Healing skills page for a full list of dedicated healing skills.

[edit] Other skills that heal

[edit] Profession mechanics that heal

[edit] Weapon skills that heal

[edit] Utility skills that heal

[edit] Elite skills that heal

[edit] Skills with special conditions that heal

[edit] Downed skills that heal

[edit] Combos that heal

[edit] Skills that reduce healing

[edit] Related traits

[edit] Traits that heal

[edit] Traits that grant health regeneration

[edit] Traits that improve healing

[edit] Related equipment

[edit] Upgrade components that heal

[edit] Runes

[edit] Sigils

[edit] Upgrade components that improve healing

[edit] Runes

[edit] Sigils

[edit] Related consumables

[edit] Consumables that grant health regeneration

  • Bowl of Apple Sauce.png Seraph Standard Ration - Double-click to gain health every second. Lasts 10 minutes.
  • Stick of Cotton Candy.png Stick of Cotton Candy - Double-click to gain health every second. Lasts 10 minutes.
  • Apple Tart.png Apple Tart - Double-click to gain health every second. Lasts 15 minutes.
  • Petri Dish Delight.png Bowl of Gelatinous Ooze Custard - Double-click to gain 15 health every second. Lasts 60 minutes.
  • Apple Pie.png Apple Pie - Double-click to gain 21 health per second. Lasts 30 minutes.
  • Bowl of Candy Corn Custard.png Bowl of Candy Corn Custard - Double-click to gain health every second. Lasts 45 minutes.
  • Heart-Shaped Cookie.png Heart-Shaped Cookie - Double-click to gain health every second. Lasts 10 minutes.
  • Moa Haunch.png Kastaz Roasted Poultry - Double-click to gain health every second. Lasts 60 minutes.
  • Banana Cream Pie.png Banana Cream Pie - Double-click to gain health every second. Lasts 30 minutes.
  • Warden Ration.png Shiverpeak Popper - Double-click to gain health every second. +40 Vitality. Lasts 10 minutes.
  • Grape Pie.png Grape Pie - Double-click to gain 37 health every second. +40 Vitality. Lasts 30 minutes.
  • Pirate Hard Tack.png Pirate Hard Tack - Double-click to gain health every second. +40 Vitality. Lasts 10 minutes.
  • Raspberry Pie.png Raspberry Pie - Double-click to gain 38 health every second. +40 Vitality. Lasts 60 minutes.
  • Pumpkin Pie.png Pumpkin Pie - Double-click to gain 53 health per second. +50 Vitality. Lasts 30 minutes.
  • Glazed Pumpkin Pie.png Glazed Pumpkin Pie - Double-click to gain health every second. +50 Vitality. Lasts 45 minutes.
  • Peach Pie.png Peach Pie - Double-click to gain 69 health per second. +60 Vitality. Lasts 30 minutes.
  • Mango Pie.png Mango Pie - Double-click to gain 85 health per second. +70 Vitality. Lasts 30 minutes.

[edit] Consumables that grant health on kill

[edit] See also

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