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Stealth
Stealth, also known as cloaking or invisibility, is an effect which allows the stealthed character to be invisible to enemy players and avoid being detected by hostile NPCs.“Currently invisible. Ends if you deal damage.— In-game description
A stealthed player character will appear as a transparent outline to allies. Hostile NPCs will stop attacking if their target goes in stealth, although they will not lose their accumulated aggro towards the target and the stealthed character won't immediately break away from combat. When thieves enter stealth, their first weapon skill changes to a Stealth Attack, which can only be used while they remain in stealth. Characters in stealth cannot be targeted by enemies, but can still be hit by attacks and take damage without breaking stealth.
Attacking breaks stealth; however, if the player uses an attack that missed, was blocked or evaded, they will not break stealth. Abilities that do not deal direct damage (like Choking Gas, Caltrops, or the Traps which do not deal direct damage) will not break stealth, even though they apply damaging conditions. Stealth can still be broken by succesfully using some non-damaging skills such as shadow stepping or teleporting. When a character breaks stealth, they gain the Revealed effect which prevents the user from re-entering stealth for several seconds, regardless of the skill used. The Revealed effect is not applied if the stealth ends normally.
[edit] Related skills
[edit] Weapon skills that grant stealth
[edit] Healing skills that grant stealth
[edit] Utility skills that grant stealth
[edit] Elite skills that grant stealth
[edit] Skills with special conditions that grant stealth
Toss Elixir S (tool belt skill for Elixir S, randomly)
Stalk (Jaguar pet skill)
Blinding Tuft (foraged)
Blinding Tuft (stolen)
Throw Feathers (stolen)
Prowl (with Become the Snow Leopard)
[edit] Downed skills that grant stealth
[edit] Drowning skills that grant stealth
[edit] Combos that grant stealth
[edit] Related traits
[edit] Traits that apply stealth
Cloaking Device (When Immobilized)
Hidden Thief (When stealing)
Instinctual Response (when you take more than 10% of your health in a single strike)
Last Refuge (when your health reaches 25%)
Descent of Shadows (when you take falling damage)
Hide in Plain Sight
Desperate Decoy (When you reach 25% health)
[edit] Traits that affect stealth
Meld with Shadows (Stealth lasts 1 second longer)
Prismatic Understanding (Stealth lasts 1 second longer)
[edit] Traits that benefit from stealth on self
Cloaked in Shadow (Blinds nearby foes)
Fleet Shadow (Move 50% faster while in stealth)
Hidden Assassin (Gain might)
Hidden Killer (100% crit chance while stealthed)
Shadow Protector (Grant Regeneration to allies you stealth)
Infusion of Shadow (Gain 2 initiative when using a skill that stealths)
Patience (Regain initiative faster)
Shadow's Embrace (Remove one condition every three seconds)
Shadow's Rejuvenation (Regenerate health)
[edit] Similar effects
- Camouflage - An effect ranger traits provide that is lost when movement occurs.
[edit] Trivia
- Prior to the February 26 update, going stealth would reset aggro of enemies.