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Mesmer
“When I'm done with you, you won't trust your own mind.
Mesmers are masters of mirage. They weave mental magic that confounds, controls, or evokes emotion in their enemies. With a wave of the hand, they can shatter their own illusions to produce even greater special effects. As a scholar profession, mesmers wear light armor.
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[edit] Abilities
Shattering illusions is the mesmer's special ability. Shattering destroys the mesmer's illusions and applies a secondary effect. The four shatter skills are Mind Wrack (does damage to nearby foes), Cry of Frustration (applies confusion to nearby foes), Diversion (dazes targets of illusions), and Distortion (causes caster to evade attacks).
Illusions come in two types: Clones and phantasms. Clones allow the mesmer to avoid being targeted by enemies, while phantasms are fragile, but more powerful conjurations: they deal more damage and use special abilities, but they have less health than clones. Mesmers also enjoy wide variety of skills which allow them to avoid attacks, either by blocking and counterattacking, or by using stealth magic.
Mesmers are adept at causing confusion on their enemies — a condition which causes the mesmer's enemies to take damage each time they use a skill and stacks in intensity.
[edit] Skills
[edit] Special skill types
- Illusions — Physical representations of the caster. Most require a target and are dispelled when the target dies or if the Mesmer uses a Shatter skill. Up to three illusions can be maintained. There are two types of illusions:
- Clones — Have the caster's appearance, main-hand weapon, and name. Clones have decent amounts of health, but do very low damage and will use the slot 1 skill associated with the caster's weapon (with the special effect [if any] associated with the slot 1 skill).
- Phantasms — Appear as ethereal images of the caster, but take up the name of the skill (e.g. Phantasmal Duelist) instead of the caster's name. They have their own weapons that range in different appearances and behaviors. Phantasms have higher damage and typically lower health than clones.
- Mantras — Mantras are healing or utility skills which must be prepared before use. This offset of long preparation time is rewarded with sequence skill which can be activated instantly and even in a middle of another action.
- Glamours - Glamours are utility skills which create shining fields on the ground, which have helpful effects on allies or harmful effects on enemies.
- Manipulations - Manipulations are utility skills used to evade attacks, mislead opponents, redirect forces or to simply escape from a deadly situation.
[edit] Traits
The mesmer has the following trait lines:
- Domination increases
Power and
Condition Duration, and grants additional effects on interrupting enemies, and has traits which benefit use of greatsword and torch.
- Dueling increases
Precision and
Critical Damage, and favors single combat and use of sword and pistol, and mantras.
- Chaos increases
Toughness and
Boon Duration, and grants increase in survivability and support abilities, especially when using staff.
- Inspiration increases
Vitality and
Healing Power, and benefits use of phantasms, and can increase effectiveness of scepter and focus weapons.
- Illusions increases
Condition Damage and
Shredding Recharge Rate, which reduces recharge time of shatter skills. This trait line offers many traits which affect a single type of skill or effect, as well as the shatter skills themselves.
[edit] Equipment
[edit] Armor
The mesmer is a scholar profession, and thus wears light armor.
[edit] Weapons
- Two-handed
- Greatsword — Functions as a ranged weapon, good for a balanced mix of ranged combat and area damage.
- Staff — Focuses on giving conditions to foes and boons to allies. Like the Greatsword, it is good at dealing with multiple targets.
- Off-hand
- Focus — Offers help with movement. Its Phantasm protects from projectiles.
- Pistol — Offers a multi-target condition attack. Its Phantasm causes high single target damage.
- Sword — Offers further defence via another block ability. Its Phantasm jumps in and out of melee combat, making it more difficult to hit.
- Torch — Gives an area blind and burn attack which also makes you briefly invisible. Its Phantasm confuses enemies and helps allies.
There are ten possible weapon sets for this profession and two while underwater. The mesmer can switch between two weapon sets while in combat.
[edit] Crafting
The following crafting disciplines can create items that are useful to the mesmer:
- Weaponsmith — Greatswords, spears, swords.
- Huntsman — Pistols, torches.
- Artificer — Focus, scepters, staves, tridents.
- Tailor — Light armor.
- Jeweler — Jewelry.
- Chef — Food.
[edit] Personal story
In the biography step of character creation, mesmers must decide the mask that they wear - Harlequin's Smile, Phantasm of Sorrow, or Fanged Dread.
[edit] Gallery
[edit] Trivia
| The Guild Wars Wiki has an article on Mesmer. |
- The mesmer was previewed under this image until its unveiling on December 14th.
- The mesmer profession was confirmed on the Guild Wars 2 official Facebook fan page as the eighth and final profession on December 12th, 2011; they announced early on Facebook due to a leak from a video displaying a sample of mesmer skills used in combat.
- Despite being the last profession introduced, the mesmer's presence in Guild Wars 2 was never at the risk of being left out.
- On the main Guild Wars 2 website, the "minstrel" was displayed as a false profession reveal. Clicking on the minstrel caused the character to shatter, replacing it with an image of the mesmer's reveal instead.
[edit] External links
- Mesmer on the official website.