Mesmers are magical duelists who wield deception as a weapon. Using powerful illusions, clones, and phantasmal magic to confuse and distract their foes, mesmers make sure every fight is balanced in their favor and their opponents can’t believe their eyes.
Mesmers are masters of mirage. They weave deception magic that seeks to confound, disorient and dumbfound their enemies. With a wave of the hand, they can shatter their own illusions to produce even greater special effects. As a scholar profession, mesmers wear light armor.
Mesmers are able to create illusions and shatter them, their unique profession mechanic is shattering illusions for various effects.
- Mind Wrack - Destroy all your clones and phantasms, damaging nearby foes. The shatter effect also occurs at your location.
- Cry of Frustration - Destroy all your clones and phantasms, confusing nearby foes. The shatter effect also occurs at your location.
- Diversion - Destroy all your clones and phantasms, dazing their targets. The shatter effect also occurs at your location.
- Distortion - Gain distortion and destroy all your clones and phantasms, gaining additional distortion for each one shattered.
Illusions come in two types: Phantasms and clones. Phantasms are illusions that look like the caster but have their own names, have a purple color and carry special illusionary weapons, which look different and have specific behavior. Phantasms cause a substantially larger amount of damage and are more durable than clones, which are most effective for distracting enemies and powering shatters. Clones look exactly like the mesmer and display the same name.
Special skill types
- Illusions — Physical representations of the caster. Most require a target and are dispelled when the target dies or if the Mesmer uses a Shatter skill. Up to three illusions can be maintained. There are two types of illusions:
- Clones — Have the caster's appearance, main-hand weapon, and name. Clones have 3200 base health at level 80, but do very low damage and will use the slot 1 skill associated with the caster's weapon (with the special effect [if any] associated with the slot 1 skill).
- Phantasms — Appear as ethereal images of the caster, but take up the name of the skill (e.g. Phantasmal Duelist) instead of the caster's name. They have their own weapons that range in different appearances and behaviors. Phantasms have higher damage and health than clones.
- Mantras — Mantras are healing or utility skills which must be prepared before use. This offset of long preparation time is rewarded with a sequence skill which can be activated instantly and even in the middle of another action.
- Glamours - Glamours are utility skills which create shining fields on the ground, which have helpful effects on allies or harmful effects on enemies.
- Manipulations - Manipulations are utility skills used to evade attacks, mislead opponents, redirect forces or to simply escape from a deadly situation.
The mesmer has five core specializations, and one elite specialization:
- Domination - focuses on interrupting enemies and rendering them vulnerable.
- Dueling - focuses on avoiding damage by enhancing dodging and blocking skills and favors use of mantras.
- Chaos - focuses on improving defense and the application of random boons and conditions.
- Inspiration - focuses on improving phantasms and healing.
- Illusions - focuses on improving shattering and illusions.
- Chronomancer — gains access to shields, a set of well skills, the exclusive alacrity effect, and a fifth shatter skill.
The mesmer is a scholar profession and wears light armor.
- Focus — Offers help with movement. Its Phantasm protects from projectiles.
- Pistol — Offers a multi-target condition attack. Its Phantasm causes high single target damage.
- Shield — Offers quickness and stuns. Its Phantasm slows enemies. (Chronomancer specialization only)
- Sword — Offers further defense via another block ability. Its Phantasm jumps in and out of melee combat, making it more difficult to hit.
- Torch — Gives an area blind and burn attack which also makes you briefly invisible. Its Phantasm burns enemies and grants fury to allies.
There are ten possible weapon sets for this profession and two while underwater. The mesmer can switch between two weapon sets while in combat.
The following crafting disciplines can create items that are useful to the mesmer:
- Weaponsmith — Greatswords, shields, spears, swords.
- Huntsman — Pistols, torches.
- Artificer — Foci, scepters, staves, tridents.
- Tailor — Light armor.
- Jeweler — Jewelry.
- Chef — Food.
|A mesmer's mask creates an image. I choose to look out from behind a _____.|
|Harlequin's Smile ("harlequin's smile") — It takes bravery to face your fears and seize your victories. Never let them see you without a smile.|
|Phantasm of Sorrow ("phantasm of sorrow") — I show the world a face lined by tragedy. Too bad you can't see behind the mask—to know whether I'm secretly laughing or not.|
|Fanged Dread ("fanged dread") — I'm a whisper in the night, eyes that glow in darkness. I stand in shadow, and my mask is the monster you fear.|
- The mesmer was previewed under this image until its unveiling on December 14th.
- The mesmer profession was confirmed on the Guild Wars 2 official Facebook fan page as the eighth profession on December 12th, 2011; they announced early on Facebook due to a leak from a video displaying a sample of mesmer skills used in combat.
- On the main Guild Wars 2 website, the "minstrel" was displayed as a false profession reveal. Clicking on the minstrel caused the character to shatter, replacing it with an image of the mesmer's reveal instead.
- Mesmer on the official website.