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Endurance

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The endurance bar is displayed above the health orb.

Endurance is the resource used to dodge incoming attacks to evade them. The endurance pool is shown as a yellow bar just above the health orb.

Each dodge requires 50% endurance, meaning that characters can dodge twice in a row when at 100% endurance. Endurance regenerates over time, at a base rate of 5% per second and a max rate of 10% per second – effects which grant additional endurance regeneration do not stack beyond 100% regeneration rate. While endurance is regenerating, the endurance bar will blink when it's half full, indicating that it's possible to dodge again.

Contents

[edit] Conditions that affect endurance

  • Weakness.png Weakness – Halves endurance regeneration.

[edit] Boons that affect endurance

  • Vigor.png Vigor – Doubles endurance regeneration.

[edit] Related skills

[edit] Related traits

[edit] Traits that grant benefits when endurance is full

[edit] Traits that grant benefits when endurance is not full

[edit] Traits that increase endurance regeneration rate

[edit] Traits that cause skills to restore endurance

[edit] Related equipment

[edit] Upgrade components that restore endurance

[edit] Runes

[edit] Sigils

[edit] Related Consumables

[edit] Foods that restore endurance

[edit] Notes

Anomaly.Some skills keep a vestigial Energy cost in their tooltips, depicted as a little bottle in a golden circle.

[edit] Trivia

  • Prior to the Beta, endurance was instead known as energy. When attempting to dodge with insufficient endurance, the game still says "Not enough energy".
  • Prior to the Gamescom 2011 demo, energy was a long term resource used for the activation of active skills and maintenance of passive skills. Whenever a skill was activated, a percentage of the total energy was expended.
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