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The endurance bar is displayed above the health orb.
Endurance is the resource used to dodge incoming attacks to evade them. The endurance pool is shown as a yellow bar just above the health orb.
Each dodge requires 50% endurance, meaning that characters can dodge twice in a row when at 100% endurance. Endurance regenerates over time, at a base rate of 5% per second and a max rate of 10% per second – effects which grant additional endurance regeneration do not stack beyond 100% regeneration rate. While endurance is regenerating, the endurance bar will blink when it's half full, indicating that it's possible to dodge again.
 Conditions that affect endurance
- Weakness – Halves endurance regeneration.
 Boons that affect endurance
- Vigor – Doubles endurance regeneration.
 Traits that grant benefits when endurance is full
 Traits that grant benefits when endurance is not full
 Traits that increase endurance regeneration rate
 Traits that cause skills to restore endurance
 Related Consumables
 Foods that restore endurance
Some skills keep a vestigial Energy cost in their tooltips, depicted as a little bottle in a golden circle.
- Prior to the Beta, endurance was instead known as energy. When attempting to dodge with insufficient endurance, the game still says "Not enough energy".
- Prior to the Gamescom 2011 demo, energy was a long term resource used for the activation of active skills and maintenance of passive skills. Whenever a skill was activated, a percentage of the total energy was expended.