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Endurance
From Guild Wars 2 Wiki
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Endurance is the resource used to dodge incoming attacks to evade them. The endurance pool is shown as a yellow bar just above the health orb.
Each dodge requires 50% endurance, meaning that characters can dodge twice in a row when at 100% endurance. Endurance regenerates over time, at a base rate of 5% per second and a max rate of 10% per second – effects which grant additional endurance regeneration do not stack beyond 100% regeneration rate. While endurance is regenerating, the endurance bar will blink when it's half full, indicating that it's possible to dodge again.
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[edit] Conditions that affect endurance
Weakness – Halves endurance regeneration.
[edit] Boons that affect endurance
Vigor – Doubles endurance regeneration.
[edit] Related skills
Signet of Stamina – Passive: Grants faster endurance regeneration.
Haste – Gain quickness. Lose all endurance and reduce endurance regeneration by 50%.
Signet of Agility – Active: Refill endurance and cure a condition for each nearby ally.
Wild Strike – Strike your foe again. Gain endurance with a successful strike.
Elixir R – Drink Elixir R to recover from stun and refill your endurance.
Elixir U – Chance of Haste effect.
[edit] Related traits
[edit] Traits that grant benefits when endurance is full
Enduring Damage – Increases damage by 10% when endurance is full.
Stabilized Armor – You take 5% less damage when your endurance is full.
Steady Focus – Damage increases by 10% when endurance is full.
Enduring Damage – Deal 10% more damage when your endurance is full.
[edit] Traits that grant benefits when endurance is not full
Elusive Power – Deal more damage at low endurance.
Stick and Move – Get a damage bonus when endurance is not full.
Empowering Adrenaline – Get a 5% damage bonus when endurance is not full.
Fluid Strikes – Increases damage by 10% when endurance is not full.
[edit] Traits that increase endurance regeneration rate
Adrenal Implant – 50% faster endurance regeneration.
Natural Vigor – Increases endurance regeneration by 50%.
Vigorous Scepter – Endurance recharges faster while wielding a scepter.
Zephyr's Focus – Your endurance regenerates 100% faster while channeling skills.
[edit] Traits that cause skills to restore endurance
Building Momentum – Burst skills restore endurance.
Adrenaline Pump – Using toolbelt skills restore 10% of your endurance.
Arcane Energy – Arcane and signet skills restore 25% endurance when used.
Feline Grace – Dodging returns some of the endurance used.
[edit] Related equipment
[edit] Upgrade components that restore endurance
[edit] Runes
- Superior Rune of the Adventurer (with six runes equipped)
[edit] Sigils
[edit] Related Consumables
[edit] Foods that restore endurance
[edit] Notes
Anomaly.Some skills keep a vestigial Energy cost in their tooltips, depicted as a little bottle in a golden circle.
[edit] Trivia
- Prior to the Beta, endurance was instead known as energy. When attempting to dodge with insufficient endurance, the game still says "Not enough energy".
- Prior to the Gamescom 2011 demo, energy was a long term resource used for the activation of active skills and maintenance of passive skills. Whenever a skill was activated, a percentage of the total energy was expended.
