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The attribute window as shown in the hero panel for a ranger.

Attributes are characteristics which improve a character's effectiveness in combat. There are 17 core attributes, and one additional attribute that is profession-specific. The base value for each attribute is the same for all professions, with the exception of base Health which is profession-specific.

Attributes are increased primarily by the equipment worn by the character. Some traits and skills can give bonuses to attributes. In PvE and WvW attributes can also be increased through the use of consumables.

In addition to attributes, all characters have certain "hidden" statistics and values like movement speed or endurance regeneration rate.

Primary attributes[edit]

Primary attribute growth
Level Increase
2-10 +7
11-20 +10
21-24 +14
25-26 +15
27-30 +16
31-40 +20
41-44 +24
45-46 +25
47-50 +26
51-60 +30
61-64 +34
65-66 +35
67-70 +36
71-74 +44
75-76 +45
77-80 +46

There are four primary attributes: two offensive and two defensive. Primary attributes have a base value that grows with character level, rising every level until character level 10 and every even level thereafter. The base value starts at 37 for a level 1 character and increases to a total of 1000 at level 80. This progression is shown in detail in the table to the right, look at Level rewards for a detailed breakdown.

Power.png Power 
Increases all direct damage inflicted by the character.
Precision.png Precision 
Increases critical hit chance.
Toughness.png Toughness 
Decreases the amount of incoming damage suffered by the character.
Vitality.png Vitality 
Increases maximum health.

Secondary attributes[edit]

In contrast to primary attributes, the five secondary attributes have a base value of 0 and do not automatically increase as a character gains levels.

Boon Duration.png Concentration 
Improves the duration of all boons applied by the character.
Condition Damage.png Condition Damage 
Improves the damage done by damaging conditions.
Condition Duration.png Expertise 
Improves the duration of all conditions inflicted by the character.
Ferocity.png Ferocity 
Improves the damage multiplier on critical strikes.
Healing Power.png Healing Power 
Improves all outgoing heals that your character does, including self heals.

Derived attributes[edit]

The six derived attributes are calculated from the primary and secondary attributes and statistics from gear and profession. These attributes are generally not directly available as part of an equipment prefix with the exception of Boon Duration and Condition Duration which appear in the Giver's combination, and in Doubloons.

Armor (attribute).png Armor 
Reduces incoming direct damage. Sum of Toughness and the Defense ratings of the character's equipped armor.
Boon Duration.png Boon Duration 
Increases the duration of all boons applied by the character. It has a base value of 0% and is improved by Concentration. (15 Concentration = 1% Boon Duration)
Critical Chance.png Critical Chance 
The chance for an attack to result in a critical hit. At level 80, it has a base value of 5% and is increased by Precision (21 Precision = 1% Critical Chance).
Critical Damage.png Critical Damage 
The damage multiplier for a critical hit. It has a base value of 150% and is increased by Ferocity (15 Ferocity = 1% Critical Damage).
Condition Duration.png Condition Duration 
Increases the duration of all conditions inflicted by the character. It has a base value of 0% and is improved by Expertise. (15 Expertise = 1% Condition Duration)
Health.png Health 
The character's maximum health. Base value is determined by profession and increases with level; improved by Vitality (1 Vitality = 10 Health).

Profession attributes[edit]

The sixteenth attribute is specific to each profession. Similar to secondary attributes, profession attributes do not automatically improve as a character gains levels. Unlike primary and secondary attributes, they cannot be improved by equipment; profession attributes can only be increased by equipping a trait in the corresponding specialization.

Guardian tango icon 20px.png Virtue Recharge Rate 
Reduces the recharge on all virtues.
Warrior tango icon 20px.png Burst Recharge 
Reduces the recharge of warrior burst skills.
Engineer tango icon 20px.png Tool Belt Recharge Rate 
Reduces the recharge on all tool belt skills.
Ranger tango icon 20px.png Pet Attribute Bonus 
Improves pet attributes.
Thief tango icon 20px.png Steal Recharge Rate 
Reduces the recharge of the steal ability.
Elementalist tango icon 20px.png Attunement Recharge Rate 
Reduces the recharge of the four elemental attunements.
Mesmer tango icon 20px.png Shatter Skill Recharge Rate 
Reduces the recharge on all shatter skills.
Necromancer tango icon 20px.png Life Force Pool 
Increases the size of the necromancer's life force pool.

Revenant tango icon 20px.png Revenants do not have a profession attribute.

Special attributes[edit]

The hero panel also lists two general attributes that are only improved through Ascended equipment, account bonuses and temporary effects.

Agony Resistance.png Agony Resistance 
Improves resistance against Agony encountered in the Fractals of the Mists. Can be increased through infusions.
Magic Find.png Magic Find 
Improves the quality of loot. Can be increased through luck, the Magic Find account bonus, and a Magical Enrichment.


  • Before the September 2014 Feature Pack, a player would receive a small increase of attribute values with each level up, instead of greater increases every 6 levels. Additionally, the base values for primary attributes received a small boost from 916 to 926 at level 80.