Healing

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Disambig icon.png This article is about the game mechanic. For other uses, see Healing (disambiguation).

Healing is a gameplay mechanic for replenishing the health of a character or NPC. Every player is equipped with a dedicated healing skill slot. (Default 6) Skills, Traits, Upgrade components and Consumables may alter the effectiveness of incoming or outgoing healing. The Healing Power attribute directly increases effectiveness of all healing done by a player.

Healing scales linearly with healing power depending on the source. For example, each point of Healing Power adds 0.125 healing towards Regeneration.png Regeneration.

Total healing done = (mechanic-specific base healing) + (Healing Power) * (mechanic-specific coefficient)

The healed amount appears as a green number aligned with the healed character on the screen. No numbers are shown for characters already at full health.

Healing skill[edit]

The dedicated healing skill occupies the sixth slot on the skill bar. All professions have four unique healing skills to choose from, while some races provide a fifth choice as a racial skill. All elite specializations provide an additional healing skill. These profession skills generally only heal the caster, with a few exceptions such asHealing Spring, "Receive the Light!", or Signet of Vampirism.

In addition to the dedicated healing skill slot, all professions have some means to provide minor, supportive healing. For example, a warrior may use shouts to heal allies while Vigorous Shouts Vigorous Shouts is traited. Engineers may grant regeneration to allies near them with their tool belt skills.

In order for players to be able to effectively sustain other characters in prolonged or intense combat situations such as World versus World or raids, the "healer" is often required to invest in healing centered gear, consumables, trait lines, and other Healing Power effects. As an example, all elementalists can provide healing through their Water Attunement skills, but with a higher Healing Power attribute, or with the selection of the Water specialization, those skills become far more effective.

Various traits and upgrade components which proc their effects "when healing" refer to use of the dedicated healing skill instead of any other source of active or passive healing.

Sub-mechanics[edit]

Related skills[edit]

Healing skills[edit]

Refer to the Healing skills page for a full list of dedicated healing skills.

Other skills that heal[edit]

Profession mechanics that heal[edit]

Weapon skills that heal[edit]

Utility skills that heal[edit]

Elite skills that heal[edit]

Skills with special conditions that heal[edit]

Downed skills that heal[edit]

Combos that heal[edit]

Related traits[edit]

Traits that heal[edit]

Traits that grant health regeneration[edit]

Traits that improve healing[edit]

Related effects[edit]

Effects that heal[edit]

Effects that increase healing[edit]

Effects that reduce healing[edit]

  • Poison.png Poison — Deals damage every second; heal potency decreased by 33%; stacks intensity.
  • Agony.png Agony — Deals damage every 3 seconds; stacks intensity; reduces healing by 70%.

Related equipment[edit]

Upgrade components that heal[edit]

See also Life stealing

Runes[edit]

Sigils[edit]

Upgrade components that improve healing[edit]

Runes[edit]

Sigils[edit]

Related consumables[edit]

Grants increased healing power/effectiveness[edit]

Consumable Level Duration Primary effect Secondary effect
Delicious Rice Ball.png Delicious Rice Ball 80 30m +100 Healing Power +10% Healing Effectiveness (Outgoing)
Master Maintenance Oil.png Furious Maintenance Oil 80 30m Gain Concentration Equal to 3% of Your Precision Gain Healing Power Equal to 3% of Your Precision
Master Maintenance Oil.png Bountiful Maintenance Oil 80 30m Gain 0.6% Outgoing Healing increase for Every 100 Healing Power Gain 0.8% Outgoing Healing Increase for Every 100 Concentration

Grants health regeneration[edit]

After consuming, you gain additional health every second. You will also gain +10% Experience from kills (except where noted). The additional Health gain is unaffected by Healing Power, but may be affected by the Medic-Healing-Bonus.

Consumable Level Duration Gain/s Additional Buff
Sugar Cookie.png Experimental Skritt Wafer 0 10m 21
Stick of Cotton Candy.png Stick of Cotton Candy 0 10m 21
Apple Tart.png Apple Tart 5 15m 21
Petri Dish Delight.png Bowl of Gelatinous Ooze Custard 5 60m 21
Apple Pie.png Apple Pie 10 30m 21
Bowl of Candy Corn Custard.png Bowl of Candy Corn Custard 10 45m 21 +15% Experience from kills
Heart-Shaped Cookie.png Heart-Shaped Cookie 15 10m 29
Moa Haunch.png Kastaz Roasted Poultry 17 60m 21
Grawl Snack.png Shiverpeak Ration 23 10m 29
Arid Inquest Cache.png Seraph Spicy Ration 23 10m 29
Banana Cream Pie.png Banana Cream Pie 25 30m 29
Warden Ration.png Shiverpeak Popper 33 10m 37 +40 Vitality
Grape Pie.png Grape Pie 40 30m 37 +40 Vitality
Grawl Snack.png Dredge Worker Ration 41 10m 37 +40 Vitality
Pirate Hard Tack.png Pirate Hard Tack 41 10m 37 +40 Vitality
Pirate Hard Tack.png Slice of Vigil Hard Tack 48 10m 53 +50 Vitality
Pumpkin Pie.png Pumpkin Pie 55 30m 53 +50 Vitality
Undead Battle Potion.png Standard Pact Ration 58 30m 69 +60 Vitality
Raspberry Pie.png Raspberry Pie 60 60m 37 +40 Vitality
Glazed Pumpkin Pie.png Glazed Pumpkin Pie 60 45m 53 +50 Vitality
+15% Experience from kills
Peach Pie.png Peach Pie 75 30m 69 +60 Vitality
Mango Pie.png Mango Pie 80 30m 85 +70 Vitality
Bowl of Cactus Soup.png Bowl of Cactus Soup 80 30m 85 +70 Toughness
Bowl of Black Pepper Cactus Salad.png Bowl of Black Pepper Cactus Salad 80 60m 85 +70 Toughness

Grants health on kill[edit]

You have a chance to heal for 970 Health when you kill a foe. The Health gain is unaffected by Healing Power, but may be affected by the Medic-Healing-Bonus.

  • Fiery Tonic.png Glass of Melon Juice - Double-click to gain a 20% chance to gain health when you kill a foe. Lasts 10 minutes.
  • Bowl of Blueberry Apple Compote.png Bowl of Blueberry Apple Compote - Double-click to gain a 20% chance to gain health when you kill a foe. Lasts 30 minutes.
  • Bowl of Strawberry Apple Compote.png Bowl of Strawberry Apple Compote - Double-click to gain a 30% chance to gain health when you kill a foe. Lasts 30 minutes.
  • Bowl of Cherry Vanilla Compote.png Bowl of Cherry Vanilla Compote - Double-click to gain a 50% chance to gain health when you kill a foe. +40 Healing Power. Lasts 30 minutes.
  • Bowl of Blackberry Pear Compote.png Bowl of Blackberry Pear Compote - Double-click to gain a 60% chance to gain health when you kill a foe. +50 Healing Power. Lasts 30 minutes.
  • Togatl Truffle Charm.png Mined Edible Root - Double-click to gain a 80% chance to gain health when you kill a foe. +60 Healing Power. Lasts 10 minutes.
  • Raspberry Peach Compote.png Raspberry Peach Compote - Double-click to gain a 80% chance to gain health when you kill a foe. +60 Healing Power. Lasts 30 minutes.
  • Omnomberry Compote.png Omnomberry Compote - Double-click to gain a 100% chance to gain health when you kill a foe. +70 Healing Power. Lasts 30 minutes.

See also[edit]