Weapon

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Weapon set concept from GDC 2010 slideshow.

Weapons are a type of equipment that characters wield in combat. When equipped, they also determine the first five skills in a player's skill bar.

Excluding environmental weapons, there are a total of 19 different types of weapons - each profession having access to a specific selection of them. Furthermore, each profession utilizes weapons differently from one another, giving a wider scope in play style. A warrior's use of the axe, for example, focuses on building adrenaline quickly and spiking for high amounts of damage, while the ranger uses axes as throwing hatchets for ranged attacks.

Contents

[edit] Basic attributes

Character weapons are split into three primary categories based on how they are held:

  • One-handed — can be wielded in either the main hand, the off hand, or one in each hand, depending on the profession.
  • Two-handed — requires both hands to wield it.
  • Off-hand — can only be used in the off-hand.

When a weapon is equipped, the first five skills on a skill bar will change accordingly. Two-handed weapons determine all five skill slots, a weapon in the main hand determines the first three skills, and a weapon in the off hand determines the last two skill slots. The skills are fixed for each profession's weapon and cannot be changed, but can be augmented through traits, granting further bonuses to those skills if they are equipped. The thief is unique in that its third weapon skill is determined by both the main-hand and off-hand weapon.

All current professions excluding the elementalist and the engineer have the ability to switch between two weapon sets while in combat. However, the elementalist's attunements give it the equivalent of four weapon sets to choose from, and the engineer has device and weapon kit skills which can be used to change weapon skills.

Weapons can have special or unusual attributes; for example, physical Ghastly Weapons heal the user during the day and steal health from enemies at night,[1] while other weapons might inflict a condition when achieving a critical hit.[2]

A weapon can be wielded or stowed, where it is visible on the back or hip of the character. When a weapon is stowed, the character's movement speed increases.

[edit] Acquisition

A weapon can be acquired in several different ways:

[edit] Customization

[edit] Color

Weapons cannot be dyed.[3]

[edit] Upgrades

Sigils are upgrade components for weapons. Some upgrades will add a visual effect to the weapon.[4]

[edit] Weapons usability by professions

Weapon Guardian
Guardian
Warrior
Warrior
Engineer
Engineer
Ranger
Ranger
Thief
Thief
Elementalist
Elementalist
Mesmer
Mesmer
Necromancer
Necromancer
One-handed Axe 0No0No 1Yes1Yes 0No0No 1Yes1Yes 0No0No 0No0No 0No0No 1Yes0No
Dagger 0No0No 0No0No 0No0No 0No1Yes 1Yes1Yes 1Yes1Yes 0No0No 1Yes1Yes
Mace 1Yes0No 1Yes1Yes 0No0No 0No0No 0No0No 0No0No 0No0No 0No0No
Pistol 0No0No 0No0No 1Yes1Yes 0No0No 1Yes1Yes 0No0No 0No1Yes 0No0No
Scepter 1Yes0No 0No0No 0No0No 0No0No 0No0No 1Yes0No 1Yes0No 1Yes0No
Sword 1Yes0No 1Yes1Yes 0No0No 1Yes0No 1Yes0No 0No0No 1Yes1Yes 0No0No
Off-hand only Focus 1Yes 0No 0No 0No 0No 1Yes 1Yes 1Yes
Shield 1Yes 1Yes 1Yes 0No 0No 0No 0No 0No
Torch 1Yes 0No 0No 1Yes 0No 0No 1Yes 0No
Warhorn 0No 1Yes 0No 1Yes 0No 0No 0No 1Yes
Two-handed Greatsword 1Yes 1Yes 0No 1Yes 0No 0No 1Yes 0No
Hammer 1Yes 1Yes 0No 0No 0No 0No 0No 0No
Longbow 0No 1Yes 0No 1Yes 0No 0No 0No 0No
Rifle 0No 1Yes 1Yes 0No 0No 0No 0No 0No
Shortbow 0No 0No 0No 1Yes 1Yes 0No 0No 0No
Staff 1Yes 0No 0No 0No 0No 1Yes 1Yes 1Yes
Aquatic Harpoon gun 0No 1Yes 1Yes 1Yes 1Yes 0No 0No 0No
Spear 1Yes 1Yes 0No 1Yes 1Yes 0No 1Yes 1Yes
Trident 1Yes 0No 0No 0No 0No 1Yes 1Yes 1Yes
Weapon sets 2 2 1 2 2 1 2 2
Total Weapons 11 11 4 10 6 5 9 8
Total Combinations 14 21 4 13 9 6 12 12
  • 1Yes indicates a two-handed, off-hand only or aquatic weapon that can be wielded.
  • 0No and 0No0No indicate a weapon that is not usable.
  • 1Yes0No indicates a one-handed weapon that can be used in the main hand, but not in the off-hand.
  • 0No1Yes indicates a one-handed weapon that can be used in the off-hand, but not the main hand.
  • 1Yes1Yes indicates a one-handed weapon that can be wielded in either hand.

[edit] Notes

  • Weapons will scale based on the size of the character wielding them, so the same weapon will be smaller for an asura compared to a norn. The scaling is proportional, so a large weapon will still seem large when wielded by an asura.[5]

[edit] See also

[edit] References

  1. ^ Guild Wars 2: Wartower Spotlight GC 2010 - Folge 6, GW2 Wartower Spotlight 6 at 24:25
  2. ^ PAX East Preview: Izzy on Attributes and Iteration, Isaiah Cartwright, ArenaNet blog
  3. ^ Martin Kerstein answers Community Questions | GuildWars2.info, Guild Wars 2 Guru translation from German
  4. ^ GW2 Interview with Martin Kerstein & Eric Flannum, CD-Action
  5. ^ Guild Wars 2 FanDay - Developer Interview, Wartower

Weapons
One-handed AxeDaggerMacePistolScepterSword
Two-handed GreatswordHammerLongbowRifleShortbowStaff
Off-hand only FocusShieldTorchWarhorn
Aquatic Harpoon gunSpearTrident
More Environmental weapons
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