Weapon
From Guild Wars 2 Wiki
Weapons are a type of equipment that characters wield in combat. When equipped, they also determine the first five skills in a player's skill bar.
Excluding environmental weapons, there are a total of 19 different types of weapons - each profession having access to a specific selection of them. Furthermore, each profession utilizes weapons differently from one another, giving a wider scope in play style. A warrior's use of the axe, for example, focuses on building adrenaline quickly and spiking for high amounts of damage, while the ranger uses axes as throwing hatchets for ranged attacks.
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[edit] Basic attributes
Character weapons are split into three primary categories based on how they are held:
- One-handed — can be wielded in either the main hand, the off hand, or one in each hand, depending on the profession.
- Two-handed — requires both hands to wield it.
- Off-hand — can only be used in the off-hand.
When a weapon is equipped, the first five skills on a skill bar will change accordingly. Two-handed weapons determine all five skill slots, a weapon in the main hand determines the first three skills, and a weapon in the off hand determines the last two skill slots. The skills are fixed for each profession's weapon and cannot be changed, but can be augmented through traits, granting further bonuses to those skills if they are equipped. The thief is unique in that its third weapon skill is determined by both the main-hand and off-hand weapon.
All current professions excluding the elementalist and the engineer have the ability to switch between two weapon sets while in combat. However, the elementalist's attunements give it the equivalent of four weapon sets to choose from, and the engineer has device and weapon kit skills which can be used to change weapon skills.
Weapons can have special or unusual attributes; for example, physical Ghastly Weapons heal the user during the day and steal health from enemies at night,[1] while other weapons might inflict a condition when achieving a critical hit.[2]
A weapon can be wielded or stowed, where it is visible on the back or hip of the character. When a weapon is stowed, the character's movement speed increases.
[edit] Acquisition
A weapon can be acquired in several different ways:
- Purchased from a weaponsmith.
- Crafted through the disciplines of weaponsmith, huntsman, and artificer.
- A loot drop from a monster or a chest after killing a boss.
- A reward from completing parts of your personal story.
- A reward from completing a dungeon's story mode.
- A reward from the Hall of Monuments.
[edit] Customization
[edit] Color
Weapons cannot be dyed.[3]
[edit] Upgrades
Sigils are upgrade components for weapons. Some upgrades will add a visual effect to the weapon.[4]
[edit] Weapons usability by professions
| Weapon | Guardian | Warrior | Engineer | Ranger | Thief | Elementalist | Mesmer | Necromancer | |
|---|---|---|---|---|---|---|---|---|---|
| One-handed | Axe | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 1 |
| Dagger | 0 | 0 | 0 | 0 | 1 | 1 | 0 | 1 | |
| Mace | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Pistol | 0 | 0 | 1 | 0 | 1 | 0 | 0 | 0 | |
| Scepter | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | |
| Sword | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 0 | |
| Off-hand only | Focus | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 |
| Shield | 1 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | |
| Torch | 1 | 0 | 0 | 1 | 0 | 0 | 1 | 0 | |
| Warhorn | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 1 | |
| Two-handed | Greatsword | 1 | 1 | 0 | 1 | 0 | 0 | 1 | 0 |
| Hammer | 1 | 1 | 0 | 0 | 0 | 0 | 0 | 0 | |
| Longbow | 0 | 1 | 0 | 1 | 0 | 0 | 0 | 0 | |
| Rifle | 0 | 1 | 1 | 0 | 0 | 0 | 0 | 0 | |
| Shortbow | 0 | 0 | 0 | 1 | 1 | 0 | 0 | 0 | |
| Staff | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | |
| Aquatic | Harpoon gun | 0 | 1 | 1 | 1 | 1 | 0 | 0 | 0 |
| Spear | 1 | 1 | 0 | 1 | 1 | 0 | 1 | 1 | |
| Trident | 1 | 0 | 0 | 0 | 0 | 1 | 1 | 1 | |
| Weapon sets | 2 | 2 | 1 | 2 | 2 | 1 | 2 | 2 | |
| Total Weapons | 11 | 11 | 4 | 10 | 6 | 5 | 9 | 8 | |
| Total Combinations | 14 | 21 | 4 | 13 | 9 | 6 | 12 | 12 | |
- 1
indicates a two-handed, off-hand only or aquatic weapon that can be wielded.
- 0
and 0
0
indicate a weapon that is not usable.
- 1
0
indicates a one-handed weapon that can be used in the main hand, but not in the off-hand.
- 0
1
indicates a one-handed weapon that can be used in the off-hand, but not the main hand.
- 1
1
indicates a one-handed weapon that can be wielded in either hand.
[edit] Notes
- Weapons will scale based on the size of the character wielding them, so the same weapon will be smaller for an asura compared to a norn. The scaling is proportional, so a large weapon will still seem large when wielded by an asura.[5]
[edit] See also
- Environmental weapon
- List of weapon sets
- Guild Wars 2 Quick Reference Card contains a weapons usability table
[edit] References
- ^ Guild Wars 2: Wartower Spotlight GC 2010 - Folge 6, GW2 Wartower Spotlight 6 at 24:25
- ^ PAX East Preview: Izzy on Attributes and Iteration, Isaiah Cartwright, ArenaNet blog
- ^ Martin Kerstein answers Community Questions | GuildWars2.info, Guild Wars 2 Guru translation from German
- ^ GW2 Interview with Martin Kerstein & Eric Flannum, CD-Action
- ^ Guild Wars 2 FanDay - Developer Interview, Wartower
| Weapons | |
|---|---|
| One-handed | Axe•Dagger•Mace•Pistol•Scepter•Sword |
| Two-handed | Greatsword•Hammer•Longbow•Rifle•Shortbow•Staff |
| Off-hand only | Focus•Shield•Torch•Warhorn |
| Aquatic | Harpoon gun•Spear•Trident |
| More | Environmental weapons |