- This article is about the guardian's special abilities. For the guardian general trait line, see Virtues.
Virtues are the profession mechanic for the guardian profession. These abilities apply continuous passive benefits to the guardian as that character adventures, or they can be activated as something similar to shouts, granting an immediate benefit to all nearby allies. Activating one of these virtues will disable its passive effect until that ability recharges once again. Each virtue has its own recharge so may be used independently of the others.
The benefits of the same virtues do not stack. Two guardians using the same virtue at the same time will not increase the effects of the virtue. Different virtues do not have this limitation.
Virtues can be affected by guardian traits.
 List of virtues
|Virtue of Courage||90||Grants aegis every forty seconds.Activate: Grant aegis to yourself and nearby allies.|
|Virtue of Justice||30||Burn foes with every fifth attack.Activate: You and your allies inflict burning on the next attack.|
|Virtue of Resolve||60||Regenerates health.Activate: Heal yourself and nearby allies.|
 Related skills
- Each point in Virtues decreases the recharge on virtues by 1%.
- Inspired Virtue — Virtues now also apply the following boons to allies when activated: Justice: might Resolve: regeneration Courage: protection
- Virtue of Retribution — Gain retaliation when you activate a virtue.
- The guardian's virtue mechanic went through a long iteration process. At one point, it was a shield around the guardian that absorbed damage; at another, it was a mechanic similiar to the thief's initiative and called resolve, and although scrapped it became the basis of the thief's said mechanic. Months later, a concept of sacrificing a passive effect for a greater power was introduced and became the virtue system.