Stability
“Cannot be knocked down, pushed back, pulled, launched, stunned, dazed, floated, sunk, feared, or taunted.
— In-game description
Stability is a boon that protects against control effects (full list above in description) that would otherwise interrupt or disable a target. Unlike stun break, stability does not remove effects already in place. However, many skills which grant stability also evoke the stun break effect. Stability stacks in intensity up to 25 times, and each incoming control effect removes a stack. In contrast, boon removal skills (boon strip/boon steal/boon corrupt) void all stacks of stability at once.
Stability does not trigger from or protect against movement impairing effects including Crippled, Immobile, Chilled, and Slow.
Related skills[edit]
- See also: Boon#Related skills
Weapon skills that grant stability
- Thistleguard — Mace
- Relentless Whirl — Hammer
- Transmute Earth — Staff, when attuned to earth
- Etching: Haboob — Spear, when attuned to earth
- Grinding Stones — Dagger, when attuned to air and earth
- Flowing Finesse — Pistol, when attuned to air and water
- Glacial Drift — Scepter, when attuned to air and water
- Lava Skin — Sword, when attuned to fire and earth
- Lahar — Staff, when attuned to water and earth
- Molten Burst — Trident, when attuned to fire and earth
Bundle skills that grant stability
Transform skills that grant stability
- Natural Convergence — Celestial Avatar
- Natural Convergence — Celestial Avatar
- Mind Shock — Enter Shadow Shroud
- Infusing Terror — Reaper's Shroud
Healing skills that grant stability
Utility skills that grant stability
- Hallowed Ground — Consecration
- "Stand Your Ground!" — Shout
- Fragments of Faith — Trap
- Inspiring Reinforcement — Legendary Dwarf Stance
- Inspiring Reinforcement — Legendary Dwarf Stance
- Darkrazor's Daring — Legendary Renegade Stance
- Awakening — Legendary Alliance Stance, Kurzick
- Reaver's Rage — Legendary Alliance Stance, Luxon
- Banner of Tactics — Banner
- Stomp — Physical
- Dolyak Signet — Signet
- Balanced Stance — Stance
- Shattering Blow — Rage
- Elixir U — Elixir
- Spectrum Shield — Exceed
- Glyph of Equality — Glyph
- Glyph of Equality — Glyph
- Dolyak Stance — Stance
- Blinding Powder — Deception
- Well of Bounty — Well
- Armor of Earth — Cantrip
- "Eye of the Storm!" — Shout
- Stone Resonance — Stance
- Mantra of Concentration — Mantra
- Power Break
- Signet of Inspiration — Signet
- Well of Precognition — Well
- Well of Power — Well
- Trail of Anguish — Punishment
Elite skills that grant stability
- Signet of Courage — Signet
- Portent of Freedom
- Unhindered Delivery — Final Charge
- Rampage — Physical
- Plague
- "Strength of the Pack!" — Command
- Glyph of the Stars — Glyph
- Glyph of the Stars — Glyph
- Forest's Fortification — Cantrip
- Tornado — Cantrip
- Whirlpool — Cantrip
- "Rebound!" — Shout
- Charge
- Lich Form — Spectral
- "Chilled to the Bone!" — Shout
- Elixir of Ambition — Elixir
Profession mechanic skills that grant stability
- Crashing Courage — Virtue
- True Nature — Legendary Dragon Stance, Consume
- Full Counter — Burst
- Rumble — Tool belt, Thumper Turret
- Toss Elixir B — Elixir, Tool belt, Elixir B
- Defense Field — Tool belt, Bulwark Gyro
- Defense Field — Tool belt, Bulwark Gyro
- Crisis Zone — Tool belt, Mech Command
- Consume Plasma — Stolen skill
- Detonate Plasma — Stolen skill
- Throw Enchanted Ice — Stolen skill
- Overload Earth — Overload, when attuned to earth
Skills that convert fear or taunt into stability
- Primary article: Boon#Skills that convert conditions into boons
Racial skills that grant stability
Common skills that grant stability
- Bastion
- Become the Wolf
- Boar's Resilience
- Bomb Shell — Turtle Banner
- Channeled Agony
- Consume Plasma — Plasma
- Dragon Surge
- Dragon's Pounce
- Force Dome — Shield Generator
- Force Dome — Shield Generator
- Force Dome — Shield Generator
- Force Dome — Shield Generator
- Force Dome — Shield Generator
- Panic Button — Invigorator Rifle Prototype
- Pillow Pounce — Dropped Items
- Ride the Ley Line
- Ride the Ley Line — Gliding
- Roar of Applause
- Spirit Centaur — Centaur Banner
- Stealth 2.0
- Take Cover
- Ward against Evil
Related traits[edit]
- See also: Boon#Related traits
Traits that grant stability
- Indomitable Courage (Virtues) — The active effect of Virtue skill 3 breaks stun and grants stability to nearby allies. Its passive effect gains a shorter interval.
- Heavy Light (Dragonhunter) — Gain stability when disabling an enemy. Deal increased strike damage to disabled or defiant foes. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Glaring Resolve (Invocation) — Gain stability and heal yourself when you break stuns.
- Spirit Boon (Invocation) — Invoking a legend grants boons to nearby allies based on the legend that was invoked.
- Brave Stride (Strength) — Movement skills grant stability when used.
- Stalwart Strength (Defense) — Gain stability when you disable a foe. Deal increased strike damage while you have stability.
- Martial Cadence (Tactics) — Soldier's Focus grants boons to affected allies and removes conditions from them. Refresh Soldier's Focus when you swap weapons.
- Eternal Champion (Berserker) — Gain stability and endurance when entering berserk mode. Traits that trigger when entering berserk mode also trigger when exiting berserk mode. You can now exit berserk mode early.
- Dragonscale Defense (Bladesworn) — Gain boons when entering Dragon Trigger.
- Juggernaut (Firearms) — Gain might and stability while wielding a flamethrower. Might applied to you gains increased duration.
- Purity of Purpose (Alchemy) — When you would cleanse a condition from an ally, convert it into a boon instead. This can affect multiple targets simuntaneously.
- Mass Momentum (Scrapper) — Gain might while you have stability. Your Function Gyro applies stability to allies when cast.
- Applied Force (Scrapper) — Gain stability when you gain might at or above the threshold. Might grants bonus power.
- Fortifying Bond (Nature Magic) — When you gain a boon, it is shared with your pet.
- Fresh Reinforcement (Soulbeast) — Entering beastmode grants you the boons affecting your pet.
- Enhancing Impact (Untamed) — Disabling a foe grants you boons based on your current state. Disables include stun, daze, knockback, pull, knockdown, sink, float, launch, taunt, and fear.
- Rock Solid (Earth) — Grant stability to nearby allies when attuning to earth. Note: This effect will not trigger when attuning to the same element.
- Arcane Lightning (Arcane) — Arcane skills grant increased ferocity and have additional effects.
- Harmonious Conduit (Tempest) — Gain stability and swiftness when starting an overload.
- Staunch Auras (Catalyst) — Gain stability when you grant yourself an aura.
- Bountiful Disillusionment (Chaos) — Gain stability when you use a Shatter skill. Grant an additional boon to nearby allies based on which Shatter is used.
- Implacable Foe (Harbinger) — Gain stability and damage reduction when entering Harbinger Shroud. Gain ferocity based on your vitality.
Traits that improve stability
- Stalwart Speed (Firebrand) — When you grant aegis or stability, grant quickness. This can affect multiple targets simultaneously.
- Stalwart Strength (Defense) — Gain stability when you disable a foe. Deal increased strike damage while you have stability.
- Mass Momentum (Scrapper) — Gain might while you have stability. Your Function Gyro applies stability to allies when cast.
- Object in Motion (Scrapper) — Deal increased strike damage while you have stability, swiftness, or superspeed. This damage increase compounds for each boon you have.
Traits that specifically remove stability[edit]
- Brutality (Devastation) — Gain quickness when you swap weapons. While you have quickness, your strikes remove stability. This removal effect can only occur once per interval on each target.
- Head Butt — Rage. Stun your target and stun yourself. Gain adrenaline and extend berserk duration if you hit.
Traits that convert fear or taunt into stability[edit]
- Primary article: Boons#Traits that convert conditions into boons
Related equipment[edit]
- See also: Boon#Related equipment
Relics that grant Stability[edit]
- Relic of the Centaur — Gain stability when you use a healing skill.
See also[edit]
Notes[edit]
- Only one stack of Stability can be removed every .75 seconds.
- The final stack removed does not provide a .75 second window of immunity to control skills and the target will still be affected by all incoming control attacks.
- Stability does not prevent the activation of traits that trigger when disabled, such as Autodefense Bomb Dispenser, even though the character is not disabled. This may not be true for all traits of this kind[verification requested].
- Stability does not prevent the translocation of a character such as via slippery floor effects or special skills like wrenching gaze from an Incarnation of Judgement, gravity field from Sorrow, or deadly sandstorm from Awakened Hierarchs as these effects do not technically interrupt or otherwise disable the target.
Version history[edit]
Patch | Changes |
---|---|
April 19, 2016 |
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July 07, 2015 |
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March 16, 2015 |
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May 20, 2014 |
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October 22, 2012 |
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August 28, 2012 | Game release:
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Trivia[edit]
- Prior to the October 22 2012 update, stability had effect monitor icon of retaliation, while retaliation had its own icon.
- Stability has changed from duration to intensity stacking with March 16 2015 update, while many skills have been updated to reflect this change.