Stability

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Disambig icon.png This article is about the boon. For other uses, see Stability (disambiguation).
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Stability 40px.png

Stability

Effect type
Boon
Stacking
Intensity
Game link

— In-game description

Stability is a boon that protects against control effects, including those that would otherwise interrupt, prevent movement and dodging, and disable use of most skills. Unlike a stun breaker, it does not remove effects that are already in place, although many skills granting stability will also remove stuns. Stability stacks in intensity up to 25 times and each incoming control effect removes a stack.

Related skills[edit]

See also: Boon#Related skills

Profession Skills that grant stability[edit]

Utility skills that grant stability[edit]

Utility skills that grant stability to allies

Elite skills that grant stability[edit]

Underwater skills that grant stability[edit]

Skills with special conditions that grant stability[edit]

Skills with special conditions that grant stability to allies
Skills that randomly grant stability
Skills that convert fear into stability

Related traits[edit]

See also: Boon#Related traits

Traits that grant stability[edit]

Traits that grant stability to allies
Traits that convert fear into stability

Traits that improve stability[edit]

Related equipment[edit]

See also: Boon#Related equipment

Upgrade components that grant stability[edit]

Runes[edit]

See also[edit]

Notes[edit]

  • Only one stack of Stability can be removed every .75 seconds.
  • The final stack removed does not provide a .75 second window of immunity to control skills and the target will still be affected by all incoming control attacks.
  • Stability does not prevent the activation of traits that trigger when disabled, such as Autodefense Bomb Dispenser, even though the character is not disabled. This may not be true for all traits of this kind[verification requested].

Version history[edit]

Patch Changes
April 19, 2016
  • The frequency at which stability can be removed by control effects has been increased from 0.05 seconds to 0.75 seconds.
  • A brief effect will now play on the character when stability is removed via control.
July 07, 2015
  • Fixed a bug that caused skills that convert boons to conditions to not properly convert stability to fear.
March 16, 2015
  • This boon has been changed from a duration stack type to an intensity stack type.
  • Crowd-control effects will remove one instance of stability apiece each time they are applied.
May 20, 2014
  • Updated the description to include "pull" in the list of things that are ignored.
October 22, 2012
  • Updated the stability boon to stack duration up to 3 times.
  • The icon for stability has changed.
August 28, 2012 Game release:
  • Stability has been added to the game.

Trivia[edit]

  • Prior to the October 22 2012 update, stability had effect monitor icon of retaliation, while retaliation had its own icon.
  • Stability has changed from duration to intensity stacking with March 16 2015 update, while many skills have been updated to reflect this change.