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Disambig icon.png This article is about the boon. For other uses, see Stability (disambiguation).
Stability 40px.png


Effect type
Game link

— In-game description

Stability is a boon that protects against control effects, including those that would otherwise interrupt, prevent movement and dodging, and disable use of most skills. Unlike a stun breaker, it does not remove effects that are already in place, although many skills granting stability will also remove stuns. Stability stacks in intensity up to 25 times and each incoming control effect removes a stack.

Related skills[edit]

See also: Boon#Related skills

Utility skills that grant stability[edit]

Elite skills that grant stability[edit]

Skills with special conditions that grant stability[edit]

Related traits[edit]

See also: Boon#Related traits

Traits that grant stability[edit]

Traits that improve stability[edit]

Related equipment[edit]

See also: Boon#Related equipment

Upgrade components that grant stability[edit]


See also[edit]


  • Only one stack of Stability can be removed every .75 seconds.
  • The final stack removed does not provide a .75 second window of immunity to control skills and the target will still be affected by all incoming control attacks.
  • Stability does not prevent the activation of traits that trigger when disabled, such as Autodefense Bomb Dispenser, even though the character is not disabled. This may not be true for all traits of this kind[verification requested].


  • Prior to the October 22 2012 update, stability had effect monitor icon of retaliation, while retaliation had its own icon.
  • Stability has changed from duration to intensity stacking with March 16 2015 update, while many skills have been updated to reflect this change.