Minion
From Guild Wars 2 Wiki
A minion is an undead servant created by a necromancer skill. A minion has a fixed amount of health and damage, which seems to be linked to the level of the necromancer, and will stay alive until damage destroys it which allows it to be re-summoned. Removing the skill from the skill bar destroys the minion as well.
When a skill to summon a minion is activated, it is replaced by another skill in sequence. These follow-up skills enhance minion's attacks or destroy the minion to cause additional effect. This also limits summoning of minions of unique type to a certain amount, in most cases just one. Known exceptions to this are Bone Minions skill, which summons a pair of minions of same type, and jagged horrors, which can be summoned by a variety of skills and effects and are limited to total of eight.
Unlike similar skills in the original Guild Wars, no exploitable corpse is required to summon a minion.
Contents |
[edit] List of minion skills
| Profession | Minion skill | Minion | Description |
|---|---|---|---|
| | Bone Fiend | Bone Fiend | Summon a bone fiend that attacks foes at range. |
| | Fix your bone fiend in place and make its attacks immobilize enemies. | ||
| Bone Minions | Bone Minion | Summon two Bone Minions. | |
| | Explode a bone minion. | ||
| Summon Blood Fiend | Blood Fiend | Summon a blood fiend that transfers health to you on each attack. | |
| | Sacrifice your blood fiend to heal yourself. | ||
| Shadow Fiend | Shadow Fiend | Summon a shadow fiend to attack foes. | |
| | Command your shadow fiend to teleport to and blind a foe. | ||
| Summon Flesh Wurm | Flesh Wurm | Summon an immobile flesh wurm to attack foes. | |
| | Kill your flesh wurm and teleport to its location poisoning foes. | ||
| Flesh Golem (Elite) | Flesh Golem | Summon a Flesh Golem to attack foes with crippling claws. | |
| | Command your flesh golem to charge a foe. | ||
| Mark of Horror | Jagged Horror | Inscribe a mark on the ground that summons five jagged horrors when triggered by a foe |
[edit] Related traits
[edit] Death Magic
- Flesh of the Master - Minions have +20% more health.
- Training of the Master - Minions deal 30% more damage.
- Death Nova - Whenever a minion dies it explodes in a cloud of poison.
- Minion Master - Recharge on your minion skill is reduced by 20%.
- Necromatic Corruption - Minions have a 10% chance to remove boon when they attack.
[edit] Blood Magic
- Vampiric Master - Minions steal life and transfer it to you.
- Fetid Consumption - Minions draw conditions.
| Pets | |
|---|---|
| | |
| Skill types | ||
|---|---|---|
| Modifiers | AoE • Chain • Channel • Charge • Sequence • Toggle | |
| | Shared | Shout • Signet • Trap • Transform |
| | Virtues | Meditation • Spirit weapon • Symbol • Tome • Ward |
| | Burst skills | Banner • Physical • Stance |
| | Tool belt | Device kit • Elixir • Gadget • Turret • Weapon kit |
| | Pets | Pet skills • Spirit • Survival |
| | Steal | Deception • Dual wield • Stealth • Trick • Venom |
| | Attunements | Arcane • Aura • Cantrip • Conjure • Glyph |
| | Shattering | Clone • Glamour • Manipulation • Mantra • Phantasm |
| | Death Shroud | Corruption • Mark • Minion • Spectral • Well |