- This article is about the class of weapon. For the specific weapon sold by NPC weaponsmiths, see Sword (weapon).
The sword is a one-handed weapon that may also be used in the off-hand. They can be crafted by a weaponsmith. Swords balance positioning and avoiding attacks with inflicting damage, making them versatile for any profession to use. The maximum damage range for swords is 950 - 1,050. As of Guild Wars 2: Path of Fire, thanks to the Holosmith and Weaver elite specializations, sword is the most widely usable weapon, with only necromancers being unable to use it.
Skills by profession
|1||Sword of Wrath||Slash your foe once.|
|1||Sword Arc||½||Slash your foe again.|
|1||Sword Wave||½||Send out waves of attacks that strike multiple targets.|
|2||Symbol of Blades||Symbol||10||Teleport to your target, striking them and blinding nearby foes. Drop a symbol at your feet that damages nearby enemies and benefits allies.|
|3||Zealot's Defense||½||15||Destroy ranged attacks while casting magical projectiles.|
|1||Preparation Thrust||½||Stab your foe with your sword, inflicting vulnerability.|
|1||Brutal Blade||¾||Slice foes, damaging them and inflicting vulnerability.|
|1||Rift Slash||½||Slash foes, creating a rift on them that explodes for additional damage after a short delay.|
|2||Precision Strike||½||5||Strike nearby foes with precision, sending out blades that damage and chill them.|
|3||Unrelenting Assault||¾||12||Shadowstep and unleash fierce attacks on nearby foes. Gain might each time you damage a foe.|
|4||Duelist's Preparation||2¼||15||Assume a defensive stance, blocking incoming attacks.|
|4||Shackling Wave||½||Slice through the air, sending a wave of energy from the Mists towards your foe.|
|5||Grasping Shadow||½||15||Stab your foe, connecting them to you. Shadowstep backward and pull them towards you.|
|Flurry||Burst||½||8||Immobilize your foes with a flurry of bleeding strikes. Effect increases with adrenaline level.|
|Flaming Flurry||Primal burst||2½||5||Lash out with a flurry of strikes that destroys projectiles and shoots fireballs at foes in front of you.|
|1||Sever Artery||½||Bleed your foe with a slash.|
|1||Gash||½||Bleed your foe with a gash.|
|1||Hamstring||¼||Cripple your foe with a precise slash.|
|2||Savage Leap||¾||8||Lunge at your foe and strike them with your sword.|
|3||Final Thrust||¾||12||Strike your foe with a final powerful thrust that does extra damage against injured foes.|
|4||Impale||½||15||Throw your sword at your foe to impale them.|
|4||Rip||¾||1||Rip your sword from your foe for extra damage.|
|5||Riposte||2¼||15||Block the next incoming attack. Riposte and bleed your foe if you block a melee attack. Gain adrenaline if you are not attacked.|
|5||Adrenaline Rush||Stop blocking and gain adrenaline.|
|1||Sun Edge||½||Strike your foe and inflict vulnerability. This attack gains additional critical hit chance based on your heat level.|
|1||Sun Ripper||½||Strike your foe again and inflict vulnerability. This attack gains additional critical hit chance based on your heat level.|
|1||Gleam Saber||¾||Unleash a burst of stored energy with your sword and recharge your other sword skills. This attack gains additional critical hit chance based on your heat level.|
|2||Refraction Cutter||½||9||Strike at foes in front of you and launch a blade of light at your target. Launch extra blades based on your heat level. Each blade inflicts conditions.|
|3||Radiant Arc||¾||14||Leap to your target and create an arc of light that strikes nearby foes. Gain quickness based on your heat level.|
|1||Slash||½||Slash your foe.|
|1||Crippling Thrust||¼||Stab your foe, crippling them for a short time.|
|1||Precision Swipe||¾||Deliver a blow to your foe. Your pet gains might.|
|2||Hornet Sting||½||8||Stab your foe, then evade backward.|
|2||Monarch's Leap||¾||Leap back into the fight, crippling your foe.|
|3||Serpent's Strike||1||15||Do an evasive roll around your target, striking them and poisoning them.|
|1||Slice||Slice your foe.|
|1||Slash||½||Slash your foe again.|
|1||Crippling Strike||½||Cripple your foe with a final strike.|
|1||Tactical Strike||Stealth Attack||1||Blind your foe by bashing them with your sword hilt. Daze them instead if you attack from behind.|
|2||Infiltrator's Strike||3|| Shadowstep to a foe and strike them. Use Shadow Return|
[sic]to shadowstep back and cure one condition.
|2||Infiltrator's Return||¼||2||Return to your original location. Cure one condition.|
|with no offhand|
|3||Stab||Dual Wield||½||4||Stab your foe.|
|with offhand Dagger|
|3||Flanking Strike||Dual Wield||½||4||Evade and stab your foe.|
|3||Larcenous Strike||Dual Wield||½||2||Stab your foe and steal boons from them. Deals increased damage if it hits a foe with no boons.|
|with offhand Pistol|
|3||Pistol Whip||Dual Wield||¾||5||Pistol-whip your foe, stunning them, then slash repeatedly with your sword.|
Elementalist (requires Weaver)
|1||Fire Strike||½||Build elemental flames into your sword and strike your enemies.|
|1||Fire Swipe||¾||Heat your sword a second time and strike your enemies for increased damage.|
|1||Searing Slash||¾||Heat your sword a final time and use the full power of your flames to sear enemies and ignite them.|
|2||Flame Uprising||¾||8||Jump forward and deliver a fiery blast to the area.|
|3||Cauterizing Strike||¾||15||Stab your foe with full force, dealing bonus damage against burning enemies.|
|1||Seiche||½||Imbue your blade with water, healing yourself for each target you strike.|
|1||Clapotis||¾||Deliver a second strike that heals you for each target it hits.|
|1||Breaking Wave||¾||Strike your enemies and unleash a wave that heals allies.|
|2||Riptide||1||12||Use the element of water to propel yourself backward and regenerate, leaving a healing area at your location.|
|3||Aqua Siphon||¾||18||Strike an enemy and draw water from them, causing them to deliver a healing burst to your allies.|
|1||Charged Strike||½||Strike your foe with shocking force.|
|1||Polaric Slash||¾||Deliver a second strike, gaining swiftness.|
|1||Call Lightning||¾||Deliver the final attack, calling lightning strikes onto enemies.|
|2||Polaric Leap||½||15||Shadowstep to your target and deliver a dazing strike. Gain superspeed if you interrupt an enemy.|
|3||Quantum Strike||¾||15||Strike your foe, charging them with static and causing lightning to strike repeatedly for a short period of time.|
|1||Crystal Slash||½||Strike your opponent with your serrated blade.|
|1||Crystalline Strike||¾||Attack enemies with a second vicious attack.|
|1||Crystalline Sunder||¾||Unleash a final crushing blow.|
|2||Earthen Vortex||¾||10||Burrow into the ground, then erupt with earth-shattering force.|
|3||Rust Frenzy||½||15||Strike your enemies with deadly force.|
|Fire + Water|
|3||Twin Strike||Dual Attack||¾||10||Quickly strike enemies in front of you with the extreme nature of fire and water.|
|Fire + Air|
|3||Pyro Vortex||Dual Attack||½||12||Strike enemies in an arc in front of you, creating burning vortexes on enemies you hit.|
|Fire + Earth|
|3||Lava Skin||Dual Attack||¼||18||Cover yourself in an increasing barrier while dealing damage to nearby enemies.|
|Water + Air|
|3||Shearing Edge||Dual Attack||½||12||Form a frozen blade and spin it toward your enemies.|
|Water + Earth|
|3||Natural Frenzy||Dual Attack||½||10||Fire a random volley of ice and earth at your enemies.|
|Air + Earth|
|3||Gale Strike||Dual Attack||¾||20||Strike your enemies, lifting them and creating cyclones at their location.|
|1||Mind Slash||Slash your foe to make them vulnerable.|
|1||Mind Gash||½||Gash your foe to make them vulnerable.|
|1||Mind Spike||½||Stab your foe and rip a boon off of them. Does additional damage when the target has no boons.|
|1||Mirage Thrust||Ambush||¾||1||Lunge at your foe and strike them with your sword, briefly dazing them. Leave behind a clone at your original location.|
|2||Blurred Frenzy||½||12||Strike your foe with a flurry of strikes, distorting the space around you, making you evade attacks.|
|3||Illusionary Leap||Clone||½||12||Summon an illusion that leaps at your target, crippling them. After the initial leap, the clone will execute the Mind Slash sword chain.|
|3||Swap||Swap locations with your clone. Immobilize nearby foes.|
|4||Illusionary Riposte||Clone||2¼||12||Block your foe and create an illusion when attacked.|
|4||Counter Blade||¾||Shoot out a bolt that dazes foes in a line.|
|5||Phantasmal Swordsman||Phantasm||1||20||Perform a sword strike and create an illusion that attacks your foe. If the sword strike hits, you and all Phantasmal Swordsmen gain might.|
- Sword Proficiency — You can wield a sword in your main hand.
- Sword Proficiency — You can wield swords in your main hand.
- Right-Hand Strength — Critical hit chance with one-handed weapons is increased. Sword skills recharge faster.
- Ferocious Strikes — Gain increased ferocity while dual-wielding weapons.
- Vicious Lacerations — When you attack while wielding a sword, gain a stack of vicious laceration. This can be stacked up to five times.
- Blademaster — Sword skills gain reduced recharge and conditions they inflict gain increased duration.
- Dual Wielding — Attack speed is increased when wielding a main-hand weapon in your off hand.
- Strider's Defense — When you evade an attack while wielding a sword, gain Quickness. Sword skills recharge faster.
- Swindler's Equilibrium — Successfully evading an attack while wielding a sword or spear recharges Steal. Swords and spears deal increased damage.
- Master's Fortitude — Gain increased vitality when wielding a sword. Gain bonus vitality based on a portion of your power and condition damage.
- Fencer's Finesse — Gain a stacking ferocity effect when you or one of your illusions strikes with a one-handed sword or a spear. Reduces recharge on sword and spear skills.