Curses

From Guild Wars 2 Wiki
Jump to: navigation, search

Curses.pngCurses is a core specialization for the necromancer that focuses on benefits for and from critical hits and conditions, especially with the use of corruption and scepter skills.

Tier Name Tango-recharge-darker.png Description
Minor Adept Barbed Precision.png Barbed Precision Critical hits have a chance to cause bleeding. Increases bleed duration.
Major Adept Terrifying Descent.png Terrifying Descent 30 When you fear a foe inflict torment. Cast Lesser Terrify when you take falling damage. Take less falling damage.
Major Adept Plague Sending.png Plague Sending When your conditions meet the threshold, your next critical hit will cast Plague Signet on your target.
Major Adept Chilling Darkness.png Chilling Darkness 3 Blinding a target will also apply chill.
Minor Master Furious Demise.png Furious Demise Gain fury when entering shroud.
Major Master Master of Corruption.png Master of Corruption Reduces recharge on corruption skills. Corruption skills inflict additional conditions on you.
Major Master Path of Corruption.png Path of Corruption Shroud skill 2 now additionally converts boons into conditions.
Major Master Terror.png Terror Fear deals damage; it deals additional damage if the target is afflicted with another condition.
Minor Grandmaster Target the Weak.png Target the Weak Increases critical-hit chance for each condition on your foe. Gain condition damage based on your precision.
Major Grandmaster Weakening Shroud.png Weakening Shroud 10 Cast enfeeble when entering shroud. Critical hits inflict weakness.
Major Grandmaster Parasitic Contagion.png Parasitic Contagion A percentage of your condition damage heals you.
Major Grandmaster Lingering Curse.png Lingering Curse While wielding a scepter, your condition damage is increased. Conditions inflicted by scepter skills have increased durations.
See also: List of necromancer traits