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Consumable

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A consumable is an item that is removed upon use and triggers an event, hence being consumed. The "event" can be anything from gaining an effect, salvaging materials, learning a recipe, or obtaining a bundle. Permanent consumables are consumables that have an unlimited amount of uses. These are often in the form of endless tonics and bundles such as the Unbreakable Choir Bell.

[edit] Types of consumables

  • Alcohol — beverages that cause intoxication and give points towards the Achievement, "Thirst Slayer".
  • Bundle item — Consumable items that give a bundle upon use.
  • Blueprints — Items used in WvW to construct Siege weapons.
  • Boosts — grant temporary benefits to the user and are available via the Gem Store, storyline quest reward, area completion reward, and drops.
  • Visual effects — Change character appearance, e.g. Hylek Potions.
  • Tonicstransforms the player into an alternate model, such as an NPC or inanimate object.
  • Equipment skins — changes the appearance of equipment.
  • Nourishment — these are items that give temporary boosts to a variety of stats, and are organized in the following categories:
    • Chef tango icon 20px.pngFood — grant temporary benefits to the user and give points towards the Achievement, "All You Can Eat".
    • Huntsman tango icon 20px.pngMaintenance Oils — grants a temporary increase in precision.
    • Artificer tango icon 20px.pngPotions — grant increased damage to specific foes and reduced damage from those foes.
    • Weaponsmith tango icon 20px.pngSharpening Stones — temporarily increase power.
    • Artificer tango icon 20px.pngTuning Crystals — provide a temporary increase to condition damage.
  • Salvage kit — used to break down equipment into crafting materials and/or upgrades.
  • Dyes
  • Recipe sheets
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