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A consumable is an item that is removed upon use and triggers an event, hence being consumed. The "event" can be anything from gaining an effect, salvaging materials, learning a recipe, or obtaining a bundle. Permanent consumables are consumables that have an unlimited amount of uses. These are often in the form of endless tonics and bundles such as the Unbreakable Choir Bell.

Types of consumables[edit]

  • Alcohol — beverages that cause intoxication and give points towards the Achievement, "Thirst Slayer".
  • Bundle item — Consumable items that give a bundle upon use.
  • Blueprints — Items used in WvW to construct Siege weapons.
  • Boosts — grant temporary benefits to the user and are available via the Gem Store, storyline quest reward, area completion reward, and drops.
  • Visual effects — Change character appearance, e.g. Hylek Potions.
  • Tonicstransforms the player into an alternate model, such as an NPC or inanimate object.
  • Equipment skins — changes the appearance of equipment.
  • Nourishment — these are items that give temporary boosts to a variety of stats, and are organized in the following categories:
    • Chef tango icon 20px.pngFood — grant temporary benefits to the user and give points towards the Achievement, "All You Can Eat".
    • Huntsman tango icon 20px.pngMaintenance Oils — grants a temporary increase in precision.
    • Artificer tango icon 20px.pngPotions — grant increased damage to specific foes and reduced damage from those foes.
    • Weaponsmith tango icon 20px.pngSharpening Stones — temporarily increase power.
    • Artificer tango icon 20px.pngTuning Crystals — provide a temporary increase to condition damage.
  • Salvage kit — used to break down equipment into crafting materials and/or upgrades.
  • Dyes
  • Recipe sheets