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Experience

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Experience
Experience.png
(also exp and XP) is rewarded for performing and completing different objectives in game. As you gain experience you gain levels, increasing your basic abilities.

Contents

[edit] Gaining experience

Experience is awarded for doing different things in game:[1]

[edit] Experience modifiers

There are several ways to increase the amount of experience earned from kills.

Effect Source Bonus experience Notes
Experience Bonus (fifty percent).png 50% Experience Bonus Experience Booster
Communal Boost Bonfire
Kite Fortune
50%
Unknown Improved Experience Booster 100%
Kill Streak Experience Bonus (one hundred percent).png 100% Kill Streak Experience Bonus Killstreak Experience Booster 100%
Unknown Laureate Experience Booster 30%
Birthday Bonus.png Birthday Bonus Birthday Booster 100%
Guild Experience Bonus.png Guild Experience Bonus Guild Exp Banner 5% Does not stack with other guild banner effect
Guild Experience Banner Bonus.png Guild Experience Banner Bonus Guild Karma and Experience Banner
Guild Heroes Banner
10% Does not stack with other guild banner effect
+5% Kill Exp for 24 Hours +5% Kill Exp for 24 Hours Guild bonus 5%
WvW Fort +10% Experience WvW Fort +10% Experience Guild bonus 10% Only active while within range of the structure in World versus World
Outnumbered.png Outnumbered World versus World effect 33% Only active when greatly outnumbered in the Eternal Battlegrounds or Borderlands maps
Nourishment food.png Nourishment Food consumables 15%
Nourishment utility.png Nourishment Utility consumables 10%
Experienced Infusion 20% Bonus active while equipped
Power of the Mists.png Wisdom World versus World bonus 0-10% Temporary bonus based on world score
XP Gain.png XP Gain Achievement rewards 3% per 2,500 Arenanet Points.png Permanent account bonus based on total achievement points earned
Total +483% With world bonus and account modifiers, this total can be increased further

[edit] Mechanics

Experience gains are based upon percentages of the amount of experience to level. For example, a level 16 player completing a level 16 event with a gold reward gives 616 XP out of the 8790 XP needed to reach level 17 or roughly 7%. Likewise, a level 26 player completing a level 26 event with a gold reward gives 1043 of the 14900 XP needed to reach 27 which is also 7%. Thus as long as you are playing content designed for your level, leveling will progress at a somewhat constant rate. However, this is modified for the first fifteen levels. The actual experience required is less than the amount used in equations, with the difference starting large and gradually decreasing until it is completely phased out after level 15. The effect is to produce the leveling curve as described in the ArenaNet blog.

Experience gained is modified by the difference in the content level and your character level. This modifier begins with a base of 50% and scales linearly as the difficulty decreases. For example, a level 50 character completing a level 25 event will receive 52500 * .07 * .75 = 2757 XP. This does mean a high level character will receive more experience for the same content as a low-level character, but the percentage of a level gained is higher for the lower level character. For example, a level 25 character completing the same event will receive 14100 * .07 = 987 XP. While this is almost one third that of the level 50 character, it is 7% towards the next level compared to the 5.25% the level 50 receives.

The following are percentages used for various activities. Area levels are not stated directly but can be determined by the creatures, hearts, and events in the area, or subtracting one from the player's dynamic level.

Activity Percentage
Defeating foes
Standard 0.125% of the foe's level + bonus
Veteran (bronze frame) & Elite (silver frame) 0.25% of the foe's level + bonus
Champion (gold frame) ~0.45% of the foe's level + bonus[verification requested]
Completing instances
Storyline 27% of the storyline level
Dungeon (storyline) 70% of the character level
Dungeon (explorable) 70% of the character level
Dynamic events
Success (gold) 7% of the event level
Success (silver) 85% of the gold reward
Success (bronze) 75% of the gold reward
Failure Half of event success
Map completion
Uncovering a new area 1% of the area level
Renown Heart 8% of the heart level
Skill Challenge 4% of the challenge level
Waypoint 2.5% of the area level
Point of Interest 1.5% of the area level
Vista 1.5% of the area level
City completion chest 10% of character level
Explorable completion chest 10% of zone's top level
Gathering
Harvesting 0.5% of the area level
Logging 0.15% of the area level per swing
Mining 0.15% of the area level per swing
Crafting
Crafting Level 1-125 1% of the character level
Crafting Level 126-250 2% of the character level
Crafting Level 251-375 3% of the character level
Crafting Level 376-500 4% of the character level
Achievements
Daily Achievement Tier 5% of the character level
Daily Achievement Chest 5% of the character level
Miscellaneous
Reviving a Player or NPC 0.25% of the area level

[edit] Leveling table

Guild Wars 2 Experience Graph

The following is the table of experience needed to level. At level 80, your character ceases to level but still gains skill points.

level
Experience.png
level
Experience.png
level
Experience.png
level
Experience.png
level
Experience.png
level
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level
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level
Experience.png
1 2000 11 5553 21 11400 31 19300 41 32700 51 55300 61 93500 71 158000
2 2110 12 6111 22 12100 32 20400 42 34500 52 58300 62 98500 72 167000
3 2379 13 6705 23 12700 33 21500 43 36300 53 61400 63 104000 73 176000
4 2674 14 7354 24 13400 34 22600 44 38300 54 64700 64 109000 74 185000
5 2999 15 8042 25 14100 35 23900 45 40300 55 68200 65 115000 75 195000
6 3343 16 8790 26 14900 36 25100 46 42500 56 71900 66 122000 76 205000
7 3719 17 9270 27 15700 37 26500 47 44800 57 75800 67 128000 77 217000
8 4129 18 9770 28 16500 38 27900 48 47200 58 79800 68 135000 78 228000
9 4567 19 10300 29 17400 39 29400 49 49800 59 84100 69 142000 79 241000
10 5044 20 10900 30 18300 40 31000 50 52500 60 88700 70 150000 80 254000


[edit] Total experience gain per level

level
Experience.png
level
Experience.png
level
Experience.png
level
Experience.png
level
Experience.png
level
Experience.png
level
Experience.png
level
Experience.png
1 2,000 11 38,517 21 127,159 31 281,559 41 542,559 51 984,059 61 1,730,459 71 2,992,359
2 4,110 12 44,628 22 139,259 32 301,959 42 577,059 52 1,042,359 62 1,828,959 72 3,159,359
3 6,489 13 51,333 23 151,959 33 323,459 43 613,359 53 1,103,759 63 1,933,359 73 3,335,359
4 9,163 14 58,687 24 165,359 34 346,059 44 651,659 54 1,168,459 64 2,042,359 74 3,520,359
5 12,162 15 66,729 25 179,459 35 369,959 45 691,959 55 1,236,659 65 2,157,359 75 3,715,359
6 15,505 16 75,519 26 194,359 36 395,059 46 734,459 56 1,308,559 66 2,279,359 76 3,920,359
7 19,224 17 84,789 27 210,059 37 421,559 47 779,259 57 1,384,359 67 2,407,359 77 4,137,359
8 23,353 18 94,559 28 226,559 38 449,459 48 826,459 58 1,464,159 68 2,542,359 78 4,365,359
9 27,920 19 104,859 29 243,959 39 478,859 49 876,259 59 1,548,259 69 2,684,359 79 4,606,359
10 32,964 20 115,759 30 262,259 40 509,859 50 928,759 60 1,636,959 70 2,834,359 80 4,860,359



When calculating experience rewards for the first fifteen levels, the following table is used instead:

level
Experience.png
level
Experience.png
level
Experience.png
1 4,000 6 5,200 11 6,760
2 4,220 7 5,480 12 7,130
3 4,440 8 5,780 13 7,510
4 4,680 9 6,090 14 7,920
5 4,940 10 6,420 15 8,340

[edit] References

  1. ^ GamesCom 2010 : Interview du Lead Content Developer de Guild Wars 2, JeuxOnLine
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