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Options

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The options panel allows players to modify language, graphics, sound, keyboard shortcuts, and otherwise customize the game. It can be opened by pressing F11 or clicking the gear icon in the upper left corner and choosing "Options" from the drop-down list.

Contents

[edit] General Options

Options-General.jpg

[edit] Language

English, French, and German are the currently available text and audio languages. Spanish is available in text only; the audio option is not yet functional.

  • Text Language — Specifies the language of all printed text in the game.
  • Audio Language — Specifies the language used for spoken dialogue.
  • Profanity Filter — Specifies the amount of profanity to filter in chat and other communications.

[edit] User Interface

  • In-Game Clock — Select whether to display the current time on the bottom-left corner of the minimap. The time can be either your system's local time or the server's time (in UTC time).
  • Team Colors — Determines whether players are shown in team-colored armor in PvP settings. Available options are Everyone, Enemies Only, and None.
  • AoE Loot on Interact — Automatically picks up all loot in a 900-unit radius whenever you press the Interact key (default F) with no other interact option active. Can only trigger once per second, and does not function if your inventory is full.
  • Autoloot — Automatically picks up all loot when you use the "Search" interact function. When unchecked, loot is shown in an "Unclaimed Loot" window and you must click on each individual item to collect it. The loot you acquired is displayed on the right side of the screen, above the mini-map. If your inventory is full, it reverts to showing the "Unclaimed Loot" window.
  • Show All Enemy Names — Always display enemy names.
  • Show All NPC Names — Always display NPC names.
  • Show All Player Names — Always display player names.
    • When these options are not checked, names are shown on your selected target, on the object under the mouse, on the object to which the camera is facing, and when holding the left Ctrl key (for enemies and objects) and the left Alt key (for players and NPCs).
  • Disable Closing Windows with ESC — Pressing Esc will not close UI windows, it will only stop the current action or bring up the Game Menu. If you enable this, you must close UI windows by pressing the Close button in the corner of the window or pressing the appropriate key again.
  • Show Skill Recharge — Superimposes a countdown timer, in seconds, on the skill icon. When under 5 seconds are remaining, the time is shown to tenths of a second.
  • Simple Party UI — Collapses the party list, showing names instead of headshots (this is the style used for Structured PvP).

[edit] Camera

  • Rotation Speed — How fast the camera rotates when you move your mouse.
  • Position — Shifts the camera to the left or right of your character. Centering the slider will place the camera directly behind your character.
  • Invert Camera Y-Axis — Reverses Y-axis camera movement with the mouse.
  • Enable Camera Shake — Certain skills and environmental effects (e.g. using Earthshaker, when the Shatterer lands) will cause the camera to shake. This may cause dizziness or motion sickness to some people.
  • Use Free Camera — Normally, the camera will automatically snap to face the same direction as your character when you are moving. This option disables that function, for completely "free" camera control.

[edit] Combat / Movement

  • Double-Tap to Evade — Double-pressing a movement key will make your character roll in the same direction. When disabled, you can only evade by binding a key to the Dodge action. Many players recommend disabling this option for those who use non-standard input devices or who find themselves accidentally double-tapping (and thereby wasting endurance), and especially while completing jumping puzzles.
  • Disable Area of Effect Rings — Hides the area of effect rings normally shown on the ground.
  • Double-Click to Attack/Interact — Allows you to interact with foes, NPCs, and objects by double-clicking on them.
  • Right-Click to Attack/Interact — Allows you to interact with foes, NPCs, and objects by right-clicking on them.
    • You must be within range of the target to interact successfully; i.e., you must be within your weapon's range to attack a foe, and you must standing next to an NPC to open their dialogue window.
  • Stop Auto-Attacking On Target Change — Normally, when you de-select a foe or target a different foe, your auto-attack will continue against your original target. With this option, the auto-attack will stop.
  • Autotargeting — If you use a skill with no target selected, the game will automatically select a valid target within the skill's range and in the direction the camera is facing.
  • Promote Skill Target — Prevents the Autotargeting option from changing targets after a foe has been hit. (Note: Targeting a harvesting node/ally when trying to use a skill on a nearby foe will change the target to that foe with this option on.)
  • Fast-Cast Ground Targeting — Normally, ground-targeted skills require one click or key press to activate the skill's target overlay, allowing you to select the target area by moving the mouse cursor, and finally a second click or key press to activate the skill at the targeted location. This option condenses the function into a single click or key press, selecting the target location from the current location of the mouse cursor.
  • Melee Attack Assist — Enables collision detection between your character and your target (e.g. making the target "solid") when you are both directly facing each other, preventing you from running through them so that you stay in melee range.

[edit] Graphics Options

Out of date This article or section contains information about Guild Wars 2 which is known (or is likely) to be out of date.
Please read this information with caution and update it with current information if you can.

Details: "missing the wvw, lod, and other settings"
Graphics options window.
  • Resolution
    • Drop-down options include "Window", "Windowed Fullscreen", and all valid resolution options for your monitor and video card.
  • Refresh Rate
    • Drop-down options include "Default", and all valid refresh rate options for your monitor and video card.
  • Interface Size
    • Drop-down options include Small, Normal, Large, and Larger.
  • Graphic Mode
    • Slider: <Best Performance | Balanced | Best Appearance>
  • Anti-Aliasing - Smooth edges of objects at a slight cost in performance
    • Drop-down options None, or FXAA.
  • Render Sampling - renders samples at either the current resolution or smaller (improved performance but quality trade off)
    • Drop-down options Subsample, Native or Supersample.
  • Textures - Controls texture resolution. Higher values give more detail on terrain and objects, but require more video memory and bandwidth.
    • Drop-down options include Low, Medium, and High.
  • Environment - Controls the complexity of terrain, props, decals, and ground cover. Higher values show more detail but require more GPU bandwidth. Some features may not update until the map changes.
    • Drop-down options include Low, Medium, and High.
  • Shadows - Draw simple character shadows in addition to static map shadows.
    • Drop-down options include None, Low, Medium, High, and Ultra.
  • Shaders - Controls the quality of various shader effects, such as wind and lighting. Adjust to lower cheaper materials and fewer textures, which can improve performance for low-end GPUs.
    • Drop-down options include Low, Medium, and High.
  • Reflections
    • Drop-down options include None, Terrain and Sky, and All.
  • Post-Processing - Controls visual quality such as bloom, depth blurring, portal distortion, character lines, light rays, and selective scene tinting.
    • Drop-down options include None, Low, and High.
  • Animations - Controls model animations and simulations, such as cloth and water.
    • Drop-down options include Low, Medium, and High.
  • Full Screen Gamma
    • Number with linked Slider, range: 0.5 to 3.5
  • Vertical Sync - Forces the frame rate to synchronize with the monitor refresh rate. Helps eliminate tearing artifacts, but can result in artificially low frame rates.
    • Check-box, on or off.
  • High Res Character Textures - Enables high resolution textures for NPCs and other player character models. Requires a map change for the setting to take effect.
    • Check-box, on or off.
  • Enable Stereoscopic Rendering - Rendering for 3D capable monitors. Requires full screen mode.
    • Check-box, on or off.

Auto Detect - analyzes your system and guesses what quality you are capable of running the game at.

[edit] Graphic option notes

  • Many graphics options have tooltips.
  • The first time you run the game, it will attempt to automatically find the best settings for your computer.
    • Increasing the resolution or other options tends to decrease performance noticeably.
    • The game will display CUSTOM near the top of the tab.
  • Setting the reflections options to "None" seems to improve frame-rates for weaker video cards.
  • Loading time seems to be impacted the most by Character Model Limit.
  • "High" texture size is not available to clients running on 32-bit systems.

[edit] Sound Options

Options-Sound.jpg

You are able to change these sound options by the use of a slider, left would be the minimum setting and sliding to the right the maximum setting.

  • Master Volume
    • Controls the overall volume of GW2.
  • Music Volume
    • Volume of the ingame music.
  • Environment Volume
    • Volume of the sounds of the environment around you.
  • Effects Volume
    • Volume of character effects, such as skills.
  • Dialog Volume
    • Volume of the ingame dialogs.
  • UI Volume
    • Volume of the UI, like event notifications, ingame mail etc.
  • VOIP Ducking
    • Controls the volume adjustment when using a 3rd party VOIP program.
    • When the slider is more toward the left, VOIP audio will dominate your sound output. Toward the right, Game sounds will dominate and VOIP will be diminished.
  • Audio Device
    • Selects which audio device to use for playback.
  • Sound Quality: <Fastest | Highest Quality>
    • Sets your sound quality, can influence the game performance.
  • Music Interval <Shorter | Longer>
    • Sets the length of pause between tracks of music. With longer music interval, music will have a longer pause before playing again.
  • Mixing Buffer Size <Lowest Latency | Most Stable>
    • Dictates how much memory the sound engine will use, from a large amount of memory and lower latency to a smaller amount of memory but more stability.
  • Mute when GW2 is in the background
    • Mutes the sound if GW2 is minimized.
  • Restore Defaults
    • Restores every option to its default setting.

[edit] Sound Options Notes

  • You can play your own music within Guild Wars 2.
  • Go to your My Documents folder -> Guild Wars 2 -> Music. In Windows 7; the full path: "C:\Users\<username>\Documents\Guild Wars 2\Music"
  • Create a playlist using your favorite media player.
  • Using iTunes & Right Click + Export to the directory above in .m3u format works seamlessly with the game mechanics using the playlists named below.
  • NOTE: The music files have to be in a format that FMOD supports by default: .mp3, .ogg, .flac, .wav, .aiff, .mid, .it
  • NOTE: Wikipedia FMOD Formats
  • NOTE: The playlist formats that are supported are: .wpl, .m3u, .pls, .asx, and .wax
  • For the game to recognize your playlists you have to give the playlists a specific name.

[edit] Custom Playlist Recognized Names

  • Ambient (Default Playlist)
  • Battle
  • Underwater
  • City
  • MainMenu
  • NightTime
  • Crafting
  • BossBattle

[edit] Control Options

Options-Control.jpg

Actions

  • Action: Dodge V
  • Action: Interact/Revive/PvP Finnisher F
  • Action: Stow/Draw Weapons
  • Action: Use Elite Skill 0
  • Action: Use Healing Skill 6
  • Action: Use Profession Skill 1 F1
  • Action: Use Profession Skill 2 F2
  • Action: Use Profession Skill 3 F3
  • Action: Use Profession Skill 4 F4
  • Action: Use Utility Skill 1 7
  • Action: Use Utility Skill 2 8
  • Action: Use Utility Skill 3 9
  • Action: Use Weapon Skill 1 1
  • Action: Use Weapon Skill 2 2
  • Action: Use Weapon Skill 3 3
  • Action: Use Weapon Skill 4 4
  • Action: Use Weapon Skill 5 5
  • Camera: Free Camera
  • Camera: Reverse Camera
  • Camera: Zoom In Page Up
  • Camera: Zoom Out Page Down
  • Chat: Open Chat Enter
  • Chat: Reply Backspace
  • Chat: Start Chat Command /
  • Chat: Toggle Chat
  • Inventory: Cycle Equipment .
  • Inventory: Open Inventory I
  • Miscellaneous: Language Quick Toggle
  • Miscellaneous: Log Out F12
  • Movement: Automatic Run Num Lock
  • Movement: Jump/Swim Up Space
  • Movement: Move Backward Down Arrow
  • Movement: Move Forward Up Arrow
  • Movement: Reverse Direction
  • Movement: Strafe Left Left Arrow
  • Movement: Strafe Right Right Arrow
  • Movement: Turn Left A
  • Movement: Turn Right D
  • Movement: Walk/Swim Down
  • Panel: Open Access Escape
  • Panel: Open Commerce O
  • Panel: Open Contacts Y
  • Panel: Open Guild G
  • Panel: Open Hero H
  • Panel: Open Options F11
  • Panel: Open Party P
  • Panel: Open World Map M
  • Panel: Open Story Journal
  • Panel: Open PvP Information N
  • Panel: Scoreboard B
  • Screenshot: Normal Print Screen
  • Screenshot: Stereoscopic
  • Show the Kennel Dialog
  • Targeting: Ally-Nearest
  • Targeting: Foe-Nearest
  • Targeting: Foe-Next Tab
  • Targeting: Friendly-Next
  • Targeting: Hold Lock
  • Targeting: Show Enemy Names Left Cntrl
  • Targeting: Show Friendly Names Left Alt

[edit] See also

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