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Life stealing

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Life stealing is the act of draining an amount of health from an enemy (thereby damaging them) and healing yourself with it. The effect is provided by various skills, traits and items and is available to all professions. It should not be confused with life force, a game mechanic that is specific to necromancers.

Contents

[edit] Related skills

[edit] Weapon skills that cause life stealing

[edit] Underwater weapon skills that cause life stealing

[edit] Healing skills that cause life stealing

[edit] Utility skills that cause life stealing

[edit] Skills with special conditions that cause life stealing

[edit] Downed skills that cause life stealing

[edit] Combos that cause life stealing

[edit] Related traits

[edit] Traits that cause life stealing

[edit] Traits that improve life stealing

[edit] Related equipment

[edit] Upgrade components that cause life stealing

[edit] Runes

[edit] Sigils

[edit] Related consumables

[edit] Consumables that cause life stealing

[edit] Notes

Damage inflicted will be shown as a smaller floating number above the attack's damage number but will not show up in combat logs, and is not affected by damage boosts or armor. The amount of damage dealt and health gained are independent. All amounts shown are based on a level 80 character; the numbers will scale down according to your level.

[edit] Damage

Each life steal deals a specific amount of damage ignoring armor. The damage they deal is also unaffected by % damage increases, such as the Sigil of Force or the Close to Death trait. Some scale off of power while others don't.

Non-skill effects

These effects are from equipment and do not scale off anything. They are also unaffected by the Bloodthirst trait.

Triggered by Damage Power Notes
Sigil of Superior Blood 451 0,075 50% chance on critical hit, 5 second cooldown.
Sigil of Superior Leeching 974 Next attack after swapping, 9 second cooldown
Rune of Scavenging (2) 974 25% Chance to steal on next attack after getting hit.
Rune of Scavenging (4) 974 Guaranteed steal with next attack after using healing skill.
Rune of Vampirism (2) 974 15% Chance to steal on next attack after getting hit.
Rune of Vampirism (4) 974 Guaranteed steal with next attack after using healing skill.
Combos, via projectile finisher 227  ?
Combos, via whirl finisher 195  ? Each bolt
Traits

These effects are from necromancer traits only and are affected by the Bloodthirst trait.

Skill Damage Power Bloodthirst active
Vampiric 24.5 0.2% 1.5*(24.3+0.2%*Power)
Vampiric Precision 30 x 51
Vampiric Rituals 10 x 15

[edit] Healing

Each life steal heals for a specific amount. Some life steals scale off of healing power while others don't.

Non-skill effects

These effects are from equipment and do not scale off anything. They are also unaffected by the Bloodthirst trait.

Triggered by Healing Healing Power Notes
Sigil of Superior Blood 452 10% Is unaffected by Bloodthirst
Sigil of Superior Leeching 975 Next attack after swapping, 9 second cooldown
Rune of Scavenging (2) 975 5% Chance to steal on next attack after getting hit.
Rune of Scavenging (4) 975 Guaranteed steal with next attack after using healing skill.
Rune of Vampirism (2) 975 5% Chance to steal on next attack after getting hit.
Rune of Vampirism (4) 975 Guaranteed steal with next attack after using healing skill.
Combos, via projectile finisher 202 health 10%
Combos, via whirl finisher 170 health 5% Each bolt
Traits

These effects are from necromancer traits only and are affected by the Bloodthirst trait.

Skill Healing Healing Power Bloodthirst active Notes
Vampiric 25.5 0.004 38 Due to having 150 healing power when you take the trait the minimum heal is 26.
Vampiric Precision 31 x 51 Steals life on critical hit.
Vampiric Rituals 42 x 63 This heals per enemy (Max 5) Per pulse of the well.
Vampiric Master 79 x 114 This heals per minion hit, including activated skills.



Other
  • Life Siphon heals for 202 per tick at Lvl 80, and increases by 1 per 25 Healing Power (approx.)

[edit] See Also

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