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Staff
From Guild Wars 2 Wiki
This article is about the class of weapon. For the specific weapon sold by NPC weaponsmiths, see Staff (weapon).
The staff is a two-handed weapon and can be crafted by an artificer. The maximum damage range for staves is 985–1,111.
Contents |
[edit] Skills by profession
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| Skill | Type | |
|
Description | |
|---|---|---|---|---|---|
[edit]
| |||||
| 1 | Wave of Wrath | ½ | Send out a powerful shockwave, hitting up to five foes. | ||
| 2 | Orb of Light | ½ | 3 | Fire a moving orb of light that heal [sic] allies on contact; can be detonated to heal allies. | |
| |
Detonate the orb to heal nearby allies. Orb of Light takes four times longer to recharge. | ||||
| 3 | Symbol of Swiftness | Symbol | ¾ | 15 | Sear a mystic symbol into the target area, damaging foes and granting swiftness to allies. |
| 4 | Empower | 2½ | 20 | Channel might to yourself and allies around you. Heal nearby allies when it ends. | |
| 5 | Line of Warding | Ward | 1 | 40 | Create a line in front of you that foes cannot cross. |
[edit]
| |||||
| Fire | |||||
| 1 | Fireball | 1 | Cast a fireball that explodes on impact and hits multiple foes. | ||
| 2 | Lava Font | ¼ | 6 | Make lava erupt from the target area. | |
| 3 | Flame Burst | ½ | 10 | Burn foes at the target location. | |
| 4 | Burning Retreat | 20 | Quickly roll backward, leaving behind a line of fire that burns. | ||
| 5 | Meteor Shower | 4¼ | 30 | Call down a meteor shower onto the target area. | |
| Water | |||||
| 1 | Water Blast | ¾ | Spray a jet of water at foes that also heals allies in the blast radius. | ||
| 2 | Ice Spike | 1 | 4 | Drop a giant ice spike on foes to make them vulnerable. | |
| 3 | Geyser | 1 | 20 | Create a geyser to heal nearby allies. | |
| 4 | Frozen Ground | ¼ | 40 | Coat the target area in ice, chilling foes that enter it. | |
| 5 | Healing Rain | 1 | 45 | Call down a healing rain on the target area, granting regeneration to allies and curing conditions once every three seconds. | |
| Air | |||||
| 1 | Chain Lightning | ¾ | Hit multiple foes with arcs of chain lightning. | ||
| 2 | Lightning Surge | 1½ | 10 | Charge a lightning surge that blinds foes near your target when it discharges. | |
| 3 | Gust | ¼ | 30 | Push foes backward with a burst of air. | |
| 4 | Windborne Speed | ¼ | 30 | You and nearby allies gain swiftness, while curing crippled, immobilized, and chilled. | |
| 5 | Static Field | ¾ | 40 | Create an electrical field that stuns foes crossing it. | |
| Earth | |||||
| 1 | Stoning | ¾ | Hurl a rock and weaken your foe. | ||
| 2 | Eruption | 1¾ | 6 | Shake the ground until it erupts and damages foes. | |
| 3 | Magnetic Aura | 30 | Reflect projectiles with magnetic energy. | ||
| 4 | Unsteady Ground | ¼ | 30 | Create unsteady ground that cripples foes moving through it. | |
| 5 | Shockwave | ¾ | 30 | Create a shockwave that bleeds and immobilizes your target. | |
[edit]
| |||||
| 1 | Winds of Chaos | ¾ | Bounce an orb of energy between foes and allies that applies random boons to allies and random conditions to foes. | ||
| 2 | Phase Retreat | Clone | 10 | Teleport away from your target, summoning a clone that casts Winds of Chaos. | |
| 3 | Phantasmal Warlock | Phantasm | ¾ | 18 | Summon an illusion that deals extra damage for each unique condition on the target foe. |
| 4 | Chaos Armor | 35 | Give yourself chaos armor, which gives yourself random boons and your foe random conditions whenever you are struck. | ||
| 5 | Chaos Storm | ¼ | 35 | Create a magical storm at the target location that applies random conditions to foes and random boons to allies. | |
[edit]
| |||||
| 1 | Necrotic Grasp | ¾ | Send out a grasping hand that damages foes in a line and grants you life force. | ||
| 2 | Mark of Blood | Mark | ¾ | 6 | Inscribe a mark that bleeds foes when they trigger it, and grants regeneration to allies. |
| 3 | Chilblains | Mark | ¾ | 20 | Inscribe a mark that chills foes when they trigger it, and leaves a poisonous area. |
| 4 | Putrid Mark | Mark | ¾ | 25 | Inscribe a mark that transfers conditions from allies to foes when they trigger it. |
| 5 | Reaper's Mark | Mark | ¾ | 40 | Inscribe a mark that causes fear when foes trigger it. |
[edit] Traits by profession
[edit]
Guardian
- Two-Handed Mastery - Two-handed weapon skills recharge 20% faster.
[edit]
Elementalist
- Blasting Staff - Area attacks with staff are larger.
[edit]
Mesmer
- Chaotic Dampening - +50 toughness while wielding a staff or trident. Reduces recharge of staff skills by 20%.
[edit]
Necromancer
- Staff Mastery - Staff skills recharge 20% faster.
- Greater Marks - Increases area of marks and marks become unblockable. (Four out of five Necromancer staff skills are marks.)
- Spiteful Marks - Marks deal 10% more damage. (Four out of five Necromancer staff skills are marks.)
- Soul Marks - Marks generate 3% life force when triggered. (Four out of five Necromancer staff skills are marks.)
