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Disambig icon.png "Gear" redirects here. For other uses, see Gear (disambiguation).

Equipment or gear refers to any item which can be wielded or worn by a character. Equipment is managed through the Equipment tab of the hero panel.

Equipment slots[edit]

The Equipment tab of the hero panel opens with a "paper doll" model of the character and, to the left, a set of interface options: Equipment, Wardrobe, Dyes, Outfits, Miniatures, Finishers, Mail Carriers, and Glider Skins. Selecting the Equipment option brings up the following interface (numbered left-to-right, top-to-bottom):

1. Inventory pane  
Shows all equipment, upgrade components, and gathering tools currently held in the character's inventory. These items are not equipped. Items in this list can be filtered by equipment type using the dropdown, and by name via the search field.
2. Armor  
A slot for each of the six armor types, from top to bottom: helm, shoulders, chest, gloves, leggings, and boots. The visibility of helm, shoulders, and gloves may be toggled here.
3. Weapon sets  
Two pairs of main-hand and off-hand weapon slots.
4. Attributes  
The current value of all the character's attributes.
5. Back item and Trinkets 
Six slots for (top row) one back item, two accessories, (bottom) one amulet, and two rings.
6. Tools  
Three slots for a harvesting sickle, a logging axe, and a mining pick.
7. Aquatic  
A slot for a breathing apparatus and two slots for aquatic weapons.
Elementalists and engineers only have one terrestrial and one aquatic weapon set.

Using equipment[edit]

All characters begin the game with a set of starting equipment. This equipment will need to be replaced as your character progresses through the game, and there are many methods for acquiring new equipment: crafting, loot, purchasing from various merchants, or buying it off of the Trading Post.

Equipment can be equipped or unequipped any time that your character is not in combat, and there are several ways to do so. In all cases, if you equip an item when there is already an item in the same slot, the existing item will be returned to your inventory.

  • On the Equipment tab, you can drag and drop items between the inventory pane and their appropriate equipment slot.
  • From either the Equipment tab or the inventory, you can double-click an item to equip it as long as it is usable by your character's profession and/or race.
  • For items in your inventory, you can right-click on them and select the "Equip" option from the shortcut menu.
  • For equipped items, the right-click menu shows options to either unequip the item or to replace it with another item in your inventory.

Equipping a weapon by double-clicking or via the shortcut menu will place them in your currently-wielded weapon set; if you equip a two-handed weapon when you are wielding a main-hand/off-hand set, both main- and off-hand weapons will be returned to your inventory.

Equipping an accessory or ring by double-clicking or via the shortcut menu will first fill any empty slots; if both accessory or ring slots are filled, it will replace the item in the left-hand slot.

Comparing equipment[edit]

Anytime that a tooltip is shown for an item your character can equip, a second tooltip will be shown for the corresponding item that your character currently has equipped. This allows for side-by-side comparison of the two items' statistics:

  • For accessories and rings, both equipped items will be shown.
  • For weapons, the comparison will be against your currently wielded (terrestrial or aquatic) weapon set only. If you are wielding a two-handed weapon, you will not see a comparison for off-hand weapons.

Modifying equipment appearance[edit]

Primary articles: WardrobeDye

Armor, weapons, and back items can have different skins applied to them through the Wardrobe interface of the Equipment tab. Armor can be further modified through the Dye interface.

Upgrading equipment[edit]

Armor, weapons, trinkets, and back items can be upgraded with special types of items for additional benefits.

Tools and outfits cannot be upgraded; the usage of "equipment" within this section should be understood to omit these types of equipment.

Upgrade slot[edit]

Primary article: Upgrade component

Almost all weapons, all armor, and non-Gascended trinkets and back items have at least one standard upgrade slot that can hold an upgrade component; two-handed weapons have two upgrade slots. Some items can be found with an upgrade component already attached. The upgrade component has a level requirement - be sure the target item supports that level.

  • Loot items of Dmasterwork-quality or better almost always come with an upgrade; lesser-quality loot items do not.
  • Crafted trinkets always have an upgrade.
  • Except for a few specialty recipes, crafted armor and weapons do not have upgrades.
  • Renown NPCs typically sell both Cfine and Dmasterwork versions of equipment, and in these cases the masterwork version will have an upgrade.
  • Dungeon merchants sell armor and weapons with attached upgrades.
  • Personal story rewards above a certain level will contain an upgrade.

Applying an upgrade to an item causes it to become soulbound, except for account bound gear, which will remain account bound after upgrading.

Infusion slot[edit]

Primary article: Infusion

All GAscended equipment have at least one slot for infusions. All GAscended amulets have one enrichment slot.

  • Armor items have one infusion slot.
  • Weapons have one infusion slot; two-handed weapons have two infusion slots.
  • Rings, accessories, and back items have one infusion slot.
  • Infused equipment (only rings and back items) have two infusion slots.
  • Attuned equipment (only rings) have two infusion slots.
  • Rings that have been both attuned and infused have three infusion slots.

Attribute bonuses[edit]

See also: PrefixEquipment acquisition by stats

Armor, weapons, trinkets, and back items confer bonuses to the character's primary and secondary attributes. Most items have one major bonus and up to two minor bonuses; "celestial" items confer a smaller bonus to all attributes. The number and magnitude of these bonuses depend on the level, rarity, and type of the equipment.