Bleeding

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Bleeding 40px.png

Bleeding

Effect type
Condition
Stacking
Intensity
Game link

Deals damage every second; stacks intensity.

— In-game description

Bleeding 40px.png Bleeding can stack in intensity up to 1500 times and each stack does one pulse of damage per second. The damage dealt by bleeding is determined by the following formula:

(0.06 * Condition Damage) + (0.25 * Level) + 2 damage per stack per second,
(0.06 * Condition Damage) + 22 damage per stack per second at level 80.

Related skills[edit]

See also: Condition#Related skills

Skills that bleed[edit]

Weapon skills that apply bleeding[edit]

Underwater weapon skills that apply bleeding[edit]

Utility skills that apply bleeding[edit]

Elite skills that apply bleeding[edit]

Skills with special conditions that apply bleeding[edit]

Downed skills that apply bleed[edit]

Skills that remove bleed[edit]

Healing skills that remove bleed[edit]

Skills with special conditions that remove bleed[edit]

Related traits[edit]

See also: Condition#Related traits

Traits that apply bleeding[edit]

Traits that improve bleeding[edit]

Traits that benefit from bleeding on self[edit]

Traits that benefit from bleeding on foes[edit]

Traits that remove bleeding[edit]

Related equipment[edit]

See also: Condition#Related equipment

Upgrade components that apply bleeding[edit]

Runes[edit]

Sigils[edit]

Upgrade components that affect bleeding on foes[edit]

Runes[edit]

Sigils[edit]

Notes[edit]

  • When bleeding is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
Race Gender
Male Female
Asura tango icon 20px.png Asura I'm hemorrhaging! That's MY blood!
Charr tango icon 20px.png Charr I'm bleeding! Gonna bleed out!
Human tango icon 20px.png Human I'm bleeding! I'm bleeding!
Norn tango icon 20px.png Norn Losing...blood... Losing blood...
Sylvari tango icon 20px.png Sylvari I'm bleeding! I'm bleeding!

Version history[edit]

Patch Changes
June 23, 2015 Specialization update:
  • All damage conditions will now stack up to 1500 times.
  • The formula for this condition has been rescaled to account for the new behavior of damaging conditions and to put more focus on the condition damage stat.
  • New damage over time: 2 + (0.25 * Level) + (0.06 * Condition Damage)
  • Condition to Boon Conversion: Vigor converts to 3 stacks of bleeding for 10 seconds (+2 stacks).
March 19, 2015
  • Updated condition damage. Previously, a condition that had a fractional remainder of time after it dealt damage would not inflict the rest of its damage.
  • For example, a 1.5-second burn would deal 1 second of burning damage, then fail to inflict the remaining 0.5 seconds of burning.
  • Conditions will now deal this fractional damage either at the beginning or end of their duration, depending on when the next damage pulse would occur and their remaining duration.
August 28, 2012 Game release:
  • Bleeding has been added to the game.

Trivia[edit]

  • According to lore, sylvari have golden blood. However, in the game, their blood is red.
Gwwlogo.png The Guild Wars Wiki has an article on Bleeding.