- This article is about the elite specialization for ranger. For the article about druids in lore, see Druid (group).
Rangers entering the ancient Maguuma Jungle may attune to the long-dormant forces of Tyria to become druids capable of channeling the might of the heavens, mending allies and daunting enemies. By gaining access to the staff weapon and glyphs, these masters of support bolster their allies with mystical insight into the natural world. Their new profession mechanic allows them to accumulate astral force to become a celestial avatar, a paragon of reactive recovery and strong sustainability in a dangerous world.
— Druid release notes
- Druid is an elite specialization for the ranger that focuses on glyph skills and adds a new astral force mechanic that allows them to become a celestial avatar. It also allows the ranger to use a staff.
List of druid skills
Celestial Avatar is the druid's profession mechanic, changing the player's weapon and glyph skills while in the form.
|Celestial Avatar||10||Consume your accumulated astral force to become a celestial avatar.|
|Release Celestial Avatar||Leave the celestial avatar form.|
|1||Cosmic Ray||½||Call down energy onto the targeted area to heal allies.|
|2||Seed of Life||½||1||Summon a seed that heals and cleanses nearby allies of conditions when it blossoms.|
|3||Lunar Impact||¾||8||Call down a massive lunar beam to heal allies and daze foes.|
|4||Rejuvenating Tides||2¾||8||Gather tidal force to rapidly heal nearby allies.|
|5||Natural Convergence||2½||10||Channel your celestial powers, pulsing cripple and slow. Once the channel ends, any foes still within its radius will be trapped by a black hole, immobilizing them.|
|1||Solar Beam||1¼||Fire a concentrated beam of light, damaging the target foe and healing allies inside of the beam.|
|2||Astral Wisp||¾||8||Send a wisp to attack your foe. While attached it will circle the foe, healing allies it passes through.|
|3||Ancestral Grace||1¼||18||Become a wisp of natural energy traversing to the target location. When you reach the target, heal nearby allies and grant protection to your pet.|
|4||Vine Surge||¾||20||Send forth vines that immobilize enemies and cleanse conditions from allies.|
|5||Sublime Conversion||25||Summon an energy barrier that causes enemy projectiles to heal upon impact.|
denotes a skill replacement when in Celestial Avatar
|Glyph of Rejuvenation||Glyph||½||24||Apply significant healing to yourself and pet, while healing allies for a minor amount.|
|Glyph of Rejuvenation||Glyph||1||24||Apply significant healing to your allies and minor healing to yourself and pet.|
|Glyph of Alignment||Glyph||½||20||Damage and apply conditions to nearby foes.|
|Glyph of Alignment||Glyph||½||20||Heal and remove conditions from nearby allies.|
|Glyph of Equality||Glyph||30||Daze nearby foes.|
|Glyph of Equality||Glyph||30||Break stun for nearby allies.|
|Glyph of the Tides||Glyph||½||25||Push nearby enemies away from you.|
|Glyph of the Tides||Glyph||½||25||Pull enemies towards you.|
|Glyph of Empowerment||Glyph||½||20||Increase outgoing damage of nearby allies.|
|Glyph of Empowerment||Glyph||½||20||Increase outgoing healing of nearby allies.|
|Glyph of Unity||Glyph||½||30||Tether yourself to nearby foes. Whenever you take damage, deal damage to the foes tethered to you.|
|Glyph of Unity||Glyph||½||30||Tether yourself to nearby allies. Whenever you're healed, heal the tethered allies as well.|
List of druid traits
|Minor Adept||Celestial Being||Gain access to glyphs. You can become a celestial avatar once you gain enough astral force. Generate astral force by healing allies and damaging foes.|
|Major Adept||Druidic Clarity||Becoming celestial avatar removes conditions from you.|
|Major Adept||Cultivated Synergy||Using a healing skill heals allies around you and your pet.|
|Major Adept||Primal Echoes||8||Reduces recharge of staff skills. Daze nearby foes when you swap to staff.|
|Minor Master||Live Vicariously||1||When you heal an ally, you are also healed.|
|Major Master||Celestial Shadow||Grants superspeed and stealth to nearby allies when leaving celestial avatar form.|
|Major Master||Verdant Etching||Reduces recharge of glyphs. Activating a glyph skill plants a seed.|
|Major Master||Natural Stride||Reduces the duration of movement-impairing conditions. Your movement speed is increased as long as you have none of these conditions.|
|Minor Grandmaster||Natural Mender||Increase outgoing healing whenever you heal another ally.|
|Major Grandmaster||Grace of the Land||Grant increased damage to allies within the radius of your celestial avatar abilities.|
|Major Grandmaster||Lingering Light||12||Healing an ally causes their next attack to heal them and blind their target.|
|Major Grandmaster||Ancient Seeds||10||Striking a stunned, dazed, knocked down, or launched foe summons roots to entangle them.|
|Major Grandmaster||Ancient Seeds (PvP)||20||Striking a stunned, dazed, knocked down, or launched foe summons roots to entangle them.|
List of druid equipment
| Begin training the ranger's druid elite specialization.
| Completely train the ranger's druid elite specialization.
| Collect these 14 items and skins to receive the druid's staff, Yggdrasil.
||1 Item Collected||1|
|7 Items Collected||1|
|14 Items Collected||1|
- The Druids were spirits of the Maguuma jungle in Guild Wars 1.