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Recharge
Key elements of this article are incomplete. You can help the Guild Wars 2 Wiki by expanding it.
RechargeSkills have various recharge times. Some, such as Necrotic Bite, don't have any recharge at all and can be used again immediately. While a skill is recharging, it cannot be removed from your skill bar or replaced by another skill (excluding weapon skills when changing weapon sets). This is especially important to remember when using elite skills, as they can take up to 3 minutes to recharge. Before you can use the skill again or swap it for another, it must fully recharge.[1]
Weapon skills recharge even if their respective weapon set is not active.
Thief weapon skills do not have a recharge, but are fueled by initiative.
When an effect description states that skills recharge X% faster, it seems to actually reduce the recharge time by X% instead. Thus, for example, a skill that "recharges 20% faster" can actually be used 25% more often (ignoring activation time).
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[edit] Related skills
Renewed Focus — instantly recharges all virtues
Signet of Illusions — instantly recharges shatter skills
[edit] Related traits
[edit] Traits that reduce recharges of weapon skills
Focused Mastery — Focus skills recharge 20% faster.
Honorable Shield — Gain +90 Toughness when wielding a shield and reduce the cooldown on Shield skills by 20%.
Radiant Fire — Torch skills recharge 15% faster.
Two-Handed Mastery — Two-handed weapon skills recharge 20% faster.
Crack Shot — Rifle and harpoon gun shots pierce. Rifle and harpoon gun skills recharge 20% faster.
Forceful Greatsword — Gain might on critical hit with a greatsword or spear. Greatsword and spear skill [sic] recharge 20% faster.
Merciless Hammer — Hammer damage is increased by 25% when a foe is disabled. Reduces cooldown of hammer skills by 20%.
Quick Breathing — Warhorn skills recharge 20% faster. Warhorn skills convert 1 condition into a boon.
Shield Master — Gain +90 toughness while using a shield. Shield skills recharge 20% faster.
Sundering Mace — Mace damage is increased by 10% when a foe is weakened. Reduces cooldown of mace skills by 20%.
Fireforged Trigger — Flamethrower and elixir gun skills recharge 20% faster.
Hair Trigger — Rifle, pistol, and harpoon gun skills recharge 20% faster.
Power Wrench — The Throw Wrench and Smack skills heal turrets twice as fast, and cripple foes for 5 seconds. Tool kit skills recharge 20% faster.
Reinforced Shield — Gain 90 toughness while holding a shield and shield skills recharge 20% faster.
Short Fuse — Reduces recharge for bombs and grenades by 20%.
Martial Mastery — Sword, greatsword, and spear skills recharge 20% faster.
Off-Hand Training — Offhand skills have a longer range and 20% quicker recharge.
Quick Draw — Shortbow and longbow skills recharge 20% faster.
Aeromancer's Alacrity — All your air weapon skills recharge 20% faster.
Aquamancer's Alacrity — All your water weapon skills recharge 20% faster.
Geomancer's Alacrity — All your earth weapon skills recharge 20% faster.
Pyromancer's Alacrity — All your fire weapon skills recharge 20% faster.
Blade Training — +50 precision while wielding a one-handed sword or a spear. Reduces the recharge of sword and spear skills by 20%.
Chaotic Dampening — +50 toughness while wielding a staff or trident. Reduces recharge of staff skills by 20%.
Cleansing Conflagration — Torch skills remove conditions. Reduces cooldowns of torch skills by 20%.
Duelist's Discipline — Increases pistol attack range for you and your illusions. Reduces recharge of pistol skills by 20%.
Greatsword Training — +50 power while wielding a greatsword. Reduces recharge of greatsword skills by 20%.
Malicious Sorcery — +50 condition damage when wielding a scepter. Reduces recharge of Scepter skills by 20%.
Warden's Feedback — Focus skills reflect projectiles. Reduces recharge of focus skills by 20%.
Axe Training — Axe damage is increased and axe skills recharge 20% faster.
Banshee's Wail — Warhorn skills recharge 15% faster, and their effects last longer.
Dagger Mastery — Dagger skills recharge 15% faster.
Spiteful Talisman — Focus skills recharge 20% faster and have increased range.
Staff Mastery — Staff skills recharge 20% faster.
[edit] Traits that reduce recharges of skill types
Master of Consecrations — Consecration skills recharge 20% faster and last longer.
Meditation Mastery — Meditations recharge 20% faster.
Signet Mastery — Signets recharge 20% faster.
Superior Aria — Shouts recharge 20% faster.
Spirit Weapon Mastery — Spirit weapon skills recharge 20% faster.
Burst Mastery — Burst skills recharge 20% faster and cost less.
Inspiring Banners — Banners apply their bonuses to a larger area. Banners recharge 20% faster.
Lung Capacity — Shouts recharge 20% faster.
Physical Training — Physical utility skills do 100% more damage and recharge 20% faster.
Signet Mastery — Signets recharge 20% faster.
Fast-Acting Elixirs — Elixir skills recharge 20% faster.
Speedy Gadgets — Gadgets recharge 20% faster.
Commanding Voice — Pet skills (F2) recharge faster.
Shout Mastery — Shouts recharge 20% faster.
Signet Mastery — Signets recharge 20% faster.
Trap Potency — Conditions caused by traps last twice as long and traps recharge 20% faster.
Wilderness Knowledge — Survival skills recharge 20% faster.
Master of Deception — Deception skills recharge 20% faster.
Master Trapper — Traps recharge 20% faster.
Quick Venoms — Venom skills recharge 20% faster.
Signet Use — Gain 2 initiative when activating a signet. Reduces signet recharge by 20%.
Trickster — Tricks recharge 20% faster.
Arcane Mastery — Arcane skills recharge 20% faster.
Cantrip Mastery — Cantrips recharge 20% faster.
Quick Glyphs — Glyphs recharge 20% faster.
Signet Mastery — Signets recharge 20% faster.
Glamour Mastery — Glamour skills recharge 20% faster.
Illusionists Celerity — Illusion-summoning skills recharge 20% faster.
Mantra Mastery — Mantras recharge 20% faster.
Master of Manipulation — Manipulation skills have 20% shorter cooldowns.
Signet Mastery — Signets recharge 20% faster.
Master of Corruption — Corruption skills recharge 20% faster.
Minion Master — Minion skills recharge 20% faster.
Near to Death — Death Shroud recharges 50% faster.
Ritual Mastery — Wells recharge 20% faster.
Signet Mastery — Signets recharge 20% faster.
Spectral Mastery — Spectral skills recharge 20% faster.
Path of Midnight — All death shroud skills recharge 15% faster.
[edit] Traits that reduce recharges of pet skills
Speed Training — Pets recharge their skills 10% faster.
Phantasmal Haste — Phantasms recharge 20% faster.
[edit] Traits that reduce recharges of actions
Fast Hands — Weapon-swapping recharges 5 seconds faster.
Loud Whistle — Pet swapping recharges 20% faster.
[edit] Traits that instantly recharge skills
Courageous Return — Virtue of Courage is recharged when you rally.
Renewed Justice — Virtue of Justice is renewed when you kill a foe.
Automated Medical Response — All heal skills recharge when health reaches 25% (90 second cooldown).
Inertial Converter — When health reaches 25%, your tool belt skills recharge.
Illusionary Invigoration — Recharge all of your shatter skills at 50% health (90-second cooldown).
Improvisation — Stealing recharges all skills of one type (venoms, signets, traps, tricks, or deceptions). Deal 10% more damage while wielding a bundle.
[edit] References
- ^ Community Q&A from PAX (Gameplay), Guild Wars 2 Guru