Water Spirit

From Guild Wars 2 Wiki
Jump to navigationJump to search

Water Spirit.png

Water Spirit

Profession
Ranger icon small.png Ranger (skill list)
Slot
Healing
Type
Spirit
Sequence
Water Spirit.png
 → Aqua Surge.png
Summons
Water Spirit
Training cost
2 Hero points
Game link
API
21773
0.75¾ Activation time  
20 Recharge time
25 Recharge time
 
Water Spirit

Spirit. Summon a water spirit at a target location and heal yourself and your pet. The spirit will slam the ground and then shake, granting boons to nearby allies.

Healing.png Healing: 3,002 (0.4)?
Healing.png Healing: 1,998 (0.4)?
Vigor.png4 Vigor (2s): +50% Endurance Regeneration
Vigor.png4 Vigor (1s): +50% Endurance Regeneration
Number of targets.png Number of Targets: 5
Radius.png Radius: 360
Range.png Range: 600

— In-game description

Mechanics[edit]

Related traits[edit]

Wilderness Survival Wilderness Survival

Nature Magic Nature Magic

Druid Druid

Version history[edit]

For a detailed skill history, see here.

Patch Changes
July 18, 2023
  • Increased the vigor duration per pulse from 1 second to 2 seconds in PvE only.
June 27, 2023
  • Spirits have been reworked. A spirit will now grant an initial effect when summoned, slam the ground for a secondary effect, and then grant boons to nearby allies for a period of time.
August 23, 2022
  • (PvE only) All ranger spirits are now immune to crowd control on a PvE map.
August 02, 2022
  • Fixed a bug that caused spirit boons to be granted in a circle around the ranger instead of the spirit.
June 28, 2022
  • Spirit skills now affect 5 allied targets.
  • Spirits no longer apply effects when an ally in the radius strikes an enemy. Instead, each spirit applies a boon to allied targets in the radius at each 3-second interval. The Nature's Vengeance trait increases the base duration of these boons by 50% and causes spirits' activated skills to apply alacrity to allies in an area.
  • Spirits and their applied boons are as follows:
    • Water Spirit: Regeneration
March 05, 2019
  • Spirits have been reworked as follows:
    • When a spirit pulses its passive effect, it loses health equal to a percentage of its maximum health. (7.5% for nonelite spirits, 3% for elite spirits.)
    • The effect radius of a spirit's active skill has been reduced from 1,000 to 600 for all spirits.
    • Spirits now die automatically if the ranger moves away from the spirit beyond a range of 5,000. Spirits also die automatically if the ranger transitions between water travel and land travel.
    • Fixed a bug that caused underwater spirits to use their unique skill when killed.
December 11, 2018
  • Increased base healing from 805 to 863.
May 08, 2018
  • Increased chance-on-hit from 75% to 100%.
November 07, 2017
  • Increased the number of targets affected by the Water Spirit from 5 to 10 targets.
July 26, 2016
  • Fixed a bug that prevented Water Spirit's on-attack healing effect from scaling properly.
June 23, 2015 Specialization update:
  • All ranger spirits have had their chance-on-hit effects increased to 75%.
  • The recharge of all nonelite ranger spirits has been reduced to 20 seconds.
December 10, 2013
  • Water Spirit has been added to the game.