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Trait
Traits are used to enhance a character's skills and other actions. They are accessed by spending trait points into trait lines, which also increase the attributes associated with each line.
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[edit] Trait points
Characters acquire their first trait point at level 11 and earn 1 additional point with each new level, for a total of 70 trait points at level 80.
Trait points can be adjusted via the "Skills and Traits" tab on the hero panel at any time a character is out of combat. Spending points in a trait line has the following effects:
- Increases attributes associated with that line,
- unlocks that line's minor traits,
- unlocks that line's major trait slots, where major traits can be selected.
Spending trait points can be done at any time. In PvE and WvW, however, resetting trait points has to be done by:
- Using a Training Manual, or
- Paying 5
/point to a trainer (at L80, this costs 3
50
).
In structured PvP, trait points can be refunded when not in a match. As structured PvP builds are saved separately, trait allocation in PvP has no effect on PvE and WvW.
Trait lines are split into three tiers, each of which requires the purchase of a training manual to unlock, which can only be used if the previous training manual is unlocked. The tiers are as follows:
| Tier | Unlock level | Training Manual | Cost | Notes |
|---|---|---|---|---|
| Adept | 11 | Adept's | 10 |
Allows spending up to 10 points in each trait line. |
| Master | 40 | Master's | 1 |
Allows spending up to 20 points in each trait line. |
| Grandmaster | 60 | Grandmaster's | 2 |
Allows spending up to 30 points in each trait line. |
[edit] Trait lines
Each character has access to five profession-specific trait lines. Each point spent increases two attributes, one from each of the following groups:
- Primary/profession-specific attributes
-
Power +10 — increases damage dealt.
-
Precision +10 — increases critical hit chance.
-
Toughness +10 — increases armor.
-
Vitality +10 — increases health.
- Attunement Recharge Rate +2%; specific for Elementalists
- Pet Attribute Bonus +1; specific for Rangers
- Burst Damage +0.1%; specific for Warriors
- all other Profession-specific attributes +1% — see trait lines by profession below.
- Secondary attributes
-
Boon Duration +1% — increases boon duration.
-
Condition Damage +10 — increases condition damage.
-
Condition Duration +1% — increases condition duration.
-
Critical Damage +1% — increases critical hit damage.
-
Healing Power +10 — increases healing.
[edit] Traits
Traits are passive abilities that can enhance skills, provide additional effects, provide bonuses to damage and attributes, and modify other actions. Each profession has access to 15 minor and 60 major traits across five different trait lines.
- Minor traits are represented by small hexagons; minor traits are automatically granted and cannot be changed.
- Major traits are represented by larger hexagons; major traits must be selected from a list when a major trait slot is unlocked.
Traits are unlocked and slots become available based on the number of points allocated to a trait line. The following table shows the layout of traits:
| Trait tier | Adept | Master | Grandmaster | |||
|---|---|---|---|---|---|---|
| Trait type | Minor | Major | Minor | Major | Minor | Major |
| Unlocks at | 5 | 10 | 15 | 20 | 25 | 30 |
Based on the above table when 25 points are allocated, all 3 minor traits are unlocked as are the Adept and Master major slots and traits.
There is only one minor trait at each of the 3 tiers. Adept level major traits can be used in any of the 3 major slots (if available), master level majors can use the master or grandmaster slot, and grandmaster level major traits can occupy only that slot.
Regarding major traits, there are always 6 per line for adept level, 4 for master and another 2 for grandmaster.
[edit] Trait lines by profession
Each profession has five unique trait lines and one unique attribute.
- * denotes a profession-specific attribute
[edit] Soldiers
| | ||
|---|---|---|
| Line | Primary attribute | Secondary attribute |
| Zeal | |
|
| Radiance | |
|
| Valor | |
|
| Honor | |
|
| Virtues | |
|
| | ||
|---|---|---|
| Line | Primary attribute | Secondary attribute |
| Strength | |
|
| Arms | |
|
| Defense | |
|
| Tactics | |
|
| Discipline | |
|
[edit] Adventurers
| | ||
|---|---|---|
| Line | Primary attribute | Secondary attribute |
| Explosives | |
|
| Firearms | |
|
| Inventions | |
|
| Alchemy | |
|
| Tools | |
|
| | ||
|---|---|---|
| Line | Primary attribute | Secondary attribute |
| Marksmanship | |
|
| Skirmishing | |
|
| Wild. Survival | |
|
| Nature Magic | |
|
| Beastmastery | |
|
| | ||
|---|---|---|
| Line | Primary attribute | Secondary attribute |
| Deadly Arts | |
|
| Critical Strikes | |
|
| Shadow Arts | |
|
| Acrobatics | |
|
| Trickery | |
|
[edit] Scholars
| | ||
|---|---|---|
| Line | Primary attribute | Secondary attribute |
| Fire Magic | |
|
| Air Magic | |
|
| Earth Magic | |
|
| Water Magic | |
|
| Arcana | |
|
| | ||
|---|---|---|
| Line | Primary attribute | Secondary attribute |
| Domination | |
|
| Dueling | |
|
| Chaos | |
|
| Inspiration | |
|
| Illusions | |
|
| | ||
|---|---|---|
| Line | Primary attribute | Secondary attribute |
| Spite | |
|
| Curses | |
|
| Death Magic | |
|
| Blood Magic | |
|
| Soul Reaping | |
|
[edit] Trivia
- ArenaNet decided against including racial traits in the game as a matter of game balance: each race should be equally effective in each profession. For example, there should not be important differences between norn and asura warriors.[1]
- The trait system was redesigned into tiers prior to the second Beta Weekend Event.[2]
[edit] References
- ^ Entretien exclusif avec Eric Flannum, Lead Designer chez ArenaNet, Jeux Online (French)
- ^ The Big Beta Weekend Preview, ArenaNet blog