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Trait

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The trait interface of an elementalist. The grandmaster tier traits have not yet been unlocked.

Traits are used to enhance a character's skills and other actions. They are accessed by spending trait points into trait lines, which also increase the attributes associated with each line.

Contents

[edit] Trait points

Characters acquire their first trait point at level 11 and earn 1 additional point with each new level, for a total of 70 trait points at level 80.

Trait points can be adjusted via the "Skills and Traits" tab on the hero panel at any time a character is out of combat. Spending points in a trait line has the following effects:

  • Increases attributes associated with that line,
  • unlocks that line's minor traits,
  • unlocks that line's major trait slots, where major traits can be selected.

Spending trait points can be done at any time. In PvE and WvW, however, resetting trait points has to be done by:

  • Using a Training Manual, or
  • Paying Copper coin/point to a trainer (at L80, this costs Silver coin 50 Copper coin).

In structured PvP, trait points can be refunded when not in a match. As structured PvP builds are saved separately, trait allocation in PvP has no effect on PvE and WvW.

Trait lines are split into three tiers, each of which requires the purchase of a training manual to unlock, which can only be used if the previous training manual is unlocked. The tiers are as follows:

Tier Unlock level Training Manual Cost Notes
Adept 11 Adept's 10 Silver coin Allows spending up to 10 points in each trait line.
Master 40 Master's Gold coin Allows spending up to 20 points in each trait line.
Grandmaster 60 Grandmaster's Gold coin Allows spending up to 30 points in each trait line.

[edit] Trait lines

Ranger trait lines.

Each character has access to five profession-specific trait lines. Each point spent increases two attributes, one from each of the following groups:

Primary/profession-specific attributes
Power.png Power +10 — increases damage dealt.
Precision.png Precision +10 — increases critical hit chance.
Toughness.png Toughness +10 — increases armor.
Vitality.png Vitality +10 — increases health.
Attunement Recharge Rate +2%; specific for Elementalists
Pet Attribute Bonus +1; specific for Rangers
Burst Damage +0.1%; specific for Warriors
all other Profession-specific attributes +1% — see trait lines by profession below.
Secondary attributes
Boon Duration.png Boon Duration +1% — increases boon duration.
Condition Damage.png Condition Damage +10 — increases condition damage.
Condition Duration.png Condition Duration +1% — increases condition duration.
Critical Damage.png Critical Damage +1% — increases critical hit damage.
Healing Power.png Healing Power +10 — increases healing.

[edit] Traits

Ranger traits

Traits are passive abilities that can enhance skills, provide additional effects, provide bonuses to damage and attributes, and modify other actions. Each profession has access to 15 minor and 60 major traits across five different trait lines.

  • Minor traits are represented by small hexagons; minor traits are automatically granted and cannot be changed.
  • Major traits are represented by larger hexagons; major traits must be selected from a list when a major trait slot is unlocked.

Traits are unlocked and slots become available based on the number of points allocated to a trait line. The following table shows the layout of traits:

Trait tier Adept Master Grandmaster
Trait type Minor Major Minor Major Minor Major
Unlocks at 5 10 15 20 25 30

Based on the above table when 25 points are allocated, all 3 minor traits are unlocked as are the Adept and Master major slots and traits.

There is only one minor trait at each of the 3 tiers. Adept level major traits can be used in any of the 3 major slots (if available), master level majors can use the master or grandmaster slot, and grandmaster level major traits can occupy only that slot.

Regarding major traits, there are always 6 per line for adept level, 4 for master and another 2 for grandmaster.

[edit] Trait lines by profession

Each profession has five unique trait lines and one unique attribute.

* denotes a profession-specific attribute

[edit] Soldiers

Guardian tango icon 20px.png Guardian (trait list)
Line Primary attribute Secondary attribute
Zeal Power.png Power Condition Duration.png Condition Duration
Radiance Precision.png Precision Condition Damage.png Condition Damage
Valor Toughness.png Toughness Critical Damage.png Critical Damage
Honor Vitality.png Vitality Healing Power.png Healing Power
Virtues Guardian tango icon 20px.png Virtue Recharge Rate* Boon Duration.png Boon Duration
Warrior tango icon 20px.png Warrior (trait list)
Line Primary attribute Secondary attribute
Strength Power.png Power Condition Duration.png Condition Duration
Arms Precision.png Precision Condition Damage.png Condition Damage
Defense Toughness.png Toughness Healing Power.png Healing Power
Tactics Vitality.png Vitality Boon Duration.png Boon Duration
Discipline Warrior tango icon 20px.png Burst Damage* Critical Damage.png Critical Damage


[edit] Adventurers

Engineer tango icon 20px.png Engineer (trait list)
Line Primary attribute Secondary attribute
Explosives Power.png Power Condition Duration.png Condition Duration
Firearms Precision.png Precision Condition Damage.png Condition Damage
Inventions Toughness.png Toughness Healing Power.png Healing Power
Alchemy Vitality.png Vitality Boon Duration.png Boon Duration
Tools Engineer tango icon 20px.png Tool Belt Recharge Rate* Critical Damage.png Critical Damage
Ranger tango icon 20px.png Ranger (trait list)
Line Primary attribute Secondary attribute
Marksmanship Power.png Power Condition Duration.png Condition Duration
Skirmishing Precision.png Precision Critical Damage.png Critical Damage
Wild. Survival Toughness.png Toughness Condition Damage.png Condition Damage
Nature Magic Vitality.png Vitality Boon Duration.png Boon Duration
Beastmastery Ranger tango icon 20px.png Pet Attribute Bonus* Healing Power.png Healing Power
Thief tango icon 20px.png Thief (trait list)
Line Primary attribute Secondary attribute
Deadly Arts Power.png Power Condition Duration.png Condition Duration
Critical Strikes Precision.png Precision Critical Damage.png Critical Damage
Shadow Arts Toughness.png Toughness Healing Power.png Healing Power
Acrobatics Vitality.png Vitality Boon Duration.png Boon Duration
Trickery Thief tango icon 20px.png Steal Recharge Rate* Condition Damage.png Condition Damage


[edit] Scholars

Elementalist tango icon 20px.png Elementalist (trait list)
Line Primary attribute Secondary attribute
Fire Magic Power.png Power Condition Duration.png Condition Duration
Air Magic Precision.png Precision Critical Damage.png Critical Damage
Earth Magic Toughness.png Toughness Condition Damage.png Condition Damage
Water Magic Vitality.png Vitality Healing Power.png Healing Power
Arcana Elementalist tango icon 20px.png Attunement Recharge Rate* Boon Duration.png Boon Duration
Mesmer tango icon 20px.png Mesmer (trait list)
Line Primary attribute Secondary attribute
Domination Power.png Power Condition Duration.png Condition Duration
Dueling Precision.png Precision Critical Damage.png Critical Damage
Chaos Toughness.png Toughness Boon Duration.png Boon Duration
Inspiration Vitality.png Vitality Healing Power.png Healing Power
Illusions Mesmer tango icon 20px.png Shredding Recharge Rate* Condition Damage.png Condition Damage
Necromancer tango icon 20px.png Necromancer (trait list)
Line Primary attribute Secondary attribute
Spite Power.png Power Condition Duration.png Condition Duration
Curses Precision.png Precision Condition Damage.png Condition Damage
Death Magic Toughness.png Toughness Boon Duration.png Boon Duration
Blood Magic Vitality.png Vitality Healing Power.png Healing Power
Soul Reaping Necromancer tango icon 20px.png Life Force Pool* Critical Damage.png Critical Damage


[edit] Trivia

  • ArenaNet decided against including racial traits in the game as a matter of game balance: each race should be equally effective in each profession. For example, there should not be important differences between norn and asura warriors.[1]
  • The trait system was redesigned into tiers prior to the second Beta Weekend Event.[2]

[edit] References

  1. ^ Entretien exclusif avec Eric Flannum, Lead Designer chez ArenaNet, Jeux Online (French)
  2. ^ The Big Beta Weekend Preview, ArenaNet blog

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