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Vulnerability
From Guild Wars 2 Wiki
“Defense is decreased; stacks intensity.— In-game description
Vulnerability is a condition which increases damage the target takes by 1% for each stack, up to a maximum of 25 times.
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[edit] Related skills
[edit] Weapon skills that apply vulnerability
Chains of Light
Brutal Shot
Crushing Blow
Cyclone Axe
Greatsword Slice
Greatsword Swing
Jump Shot
Hunter's Shot
Whirling Defense
Body Shot
Cloak and Dagger
Ice Spike
Shatterstone
Vapor Blade
Mind Gash
Mind Slash
Mirror Blade
Winds of Chaos (randomly)
Reaper's Touch
Rending Claws
[edit] Underwater weapon skills that apply vulnerability
Spear of Light
Brutal Shot
Timed Charge
Scatter Mines
Dart
Flanking Strike
Frozen Abyss
Wicked Spiral
[edit] Utility skills that apply vulnerability
[edit] Skills with special conditions that apply vulnerability
Analyze (tool belt skill of Utility Goggles)
Fumigate (with Elixir Gun)
Smack (with Tool Kit)
Whack (with Tool Kit)
Frenzied Attack (Moa pet skill)
Slash (Feline pet skill)
Swoop (Bird pet skill)
Weakening Venom (Cave Spider pet skill)
Shoot Rifle (stolen)
Epidemic (on self)
Marked for Death (with Lich Form)
Oakheart Swipe (with Avatar of Melandru)
[edit] Downed skills that apply vulnerability
[edit] Combos that apply vulnerability
Combo Field: Lightning ×
Combo Finisher: Physical Projectile
Combo Field: Lightning ×
Combo Finisher: Whirl
[edit] Related traits
[edit] Traits that apply vulnerability
Binding Jeopardy (on immobilize foes)
Blind Exposure (on blind foes)
Symbolic Exposure (upon using symbols)
Rending Strikes (33% chance on critical hit)
Precise Sights (50% chance to cause vulnerability on critical hits)
Sitting Duck (on immobilize foes)
Steel-Packed Powder (apply to explosive)
Opening Strike (on first hit when entering combat)
Corrosive Traps (upon using traps)
Sundering Strikes (40% chance on critical strike)
Arcane Precision (chance upon critical hit with a water skill)
Icy Mist (upon Mist Form or Vapor Form)
Shard of Ice (applies to Arcane and Signet skills)
Weak Spot (60% chance on critical)
Chaotic Interruption (chance on foes interruption) [verification requested]
Dazzling (applied when dazing foes)
Debilitating Dissipation (chance on clone death)
Illusion of Vulnerability (upon foes interruption)
Rending Shatter (upon shattering illusion)
Death Shiver (to nearby foes while in Death Shroud)
Unyielding Blast (upon using Life Blast)
[edit] Traits that remove vulnerability
Pure of Voice (upon activating a shout)
Automated Response (when your health reach 25%)
Empathic Bond (occurs periodically, requires living pet)
Evasive Purity (upon dodging an attack)
Shadow's Embrace (occurs periodically, must be in stealth)
[edit] Traits that benefit from vulnerability on foes
Radiant Power (increases damage)
Exposed Weakness (increases damage)
Piercing Shards (increased damage while attune to water)
Target the Weak (increases damage)
[edit] Related Equipment
[edit] Upgrade components that affect vulnerability on foes
[edit] Sigils
- Sigil of Peril (increases duration)
[edit] Upgrade components that apply vunerability on foes
[edit] Sigils
- Sigil of Frailty (applies vulnerability on foes)
[edit] Trivia
- A similar mechanic exists in the original Guild Wars, known as Cracked Armor.
[edit] Notes
- When vulnerability is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
| Race | Gender | |
|---|---|---|
| Male | Female | |
| |
"I am exposed!" | "Structural integrity... compromised." |
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"I feel so... vulnerable..." | "So...vulnerable..." |
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"This... is going to hurt." | |
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"I need cover!" | "I'm exposed." |