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Might
From Guild Wars 2 Wiki
“Increased outgoing damage; stacks intensity.— In-game description
Might is a boon which increases power and condition damage and can stack in intensity up to 25 times. The effect of might is determined by the following formula:
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0.375 * Level + 5= Power and Condition Damage per stack (e.g. 35 at level 80).
When buffing allies, the Level in the formula refers to the recipient, not the giver. A level 64 character will receive +29 Power and Condition Damage from Might, irrespective of the level of the ally who buffed them.
With 25 stacks of might at level 80, the bonus is +875 Power and Condition Damage.
Current conditions are still affected by might, e.g. if you applied bleeding and then gain might, the damage from bleeding increases. If might drops, then so will condition-based damage.
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[edit] Related skills
[edit] Weapon skills that grant might
Empower
Wrathful Strike
Call of the Wild
Pounce (on pet)
Mirror Blade
Winds of Chaos (randomly)
[edit] Underwater weapon skills that grant might
Siren's Call (randomly)
[edit] Utility skills that grant might
[edit] Elite skills that grant might
[edit] Skills with special conditions that grant might
Smiter's Boon (with Tome of Wrath)
Toss Elixir B (tool belt skill for Elixir B, randomly)
Mighty Roar (Jungle Stalker unique pet skill)
Consume Ectoplasm (stolen)
Glyph of Elemental Harmony (when attuned to fire)
Roar (with Become the Bear)
[edit] Skill combinations that give might
[edit] Related traits
[edit] Traits that grant might
Empowering Might (upon critical hit)
Inspired Virtue (when activating Virtue of Justice)
Might of the Protector (upon blocking)
Forceful Greatsword (upon critical hit with greatsword or spear)
Mighty Defenses (upon blocking an attack)
Reviver's Might (to allies after reviving someone)
Short Temper (upon an attack being blocked)
Versatile Power (when swapping weapons)
HGH (causes elixirs to grant might)
Juggernaut (When wielding Flamethrower kit)
Enhance Performance (When using healing skill)
Beastmaster's Bond (when your pet's health reaches 25%)
Beastmaster's Might (upon signet activation)
Companion's Might (to your pet upon critical hit)
Hidden Assassin (upon entering stealth)
Power of Inertia (when dodging)
Signets of Power (upon signet activation)
Thrill of the Crime (when stealing)
Venomous Strength (when applying venoms)
Elemental Attunement (to self and allies upon attuning to fire)
Inscription (upon using a glyph while attuned to fire)
Pyromancer's Puissance (upon casting fire spells)
Spell Slinger (upon casting cantrips)
Shattered Strength (upon shattering illusions)
Reaper's Might (upon casting Life Blast and Plague Blast)
Signet Power (upon signet activation)
Siphoned Power (when hit under 25% health)
[edit] Traits that benefit from might
Berserker's Might (upon gaining 5 stacks of might)
[edit] Related effects
[edit] Effects that grant might
[edit] Related equipment
[edit] Upgrade components that grant might
[edit] Runes
- Superior Rune of Hoelbrak (rank 4)
- Superior Rune of Strength (rank 4)
- Superior Rune of the Fighter (rank 6)
- Superior Rune of the Fire (rank 4)
- Superior Rune of the Pack (rank 4)
- Superior Rune of the Pirate (rank 4)
[edit] Sigils
[edit] Upgrade components that affect might
[edit] Runes
- Superior Rune of Hoelbrak (rank 2 – increases duration)
- Superior Rune of Strength (rank 2 – increases duration; rank 6 – increases damage)
- Superior Rune of the Fire (rank 2 – increases duration)
- Superior Rune of the Pirate (rank 2 – increases duration)
[edit] Related consumables
[edit] Consumables that grant might
- Strip of Dolyak Jerky - (20% chance on dodge)
- Bowl of Red Meat Stock - (20% chance on dodge)
- Bowl of Simple Meat Stew - (20% chance on dodge)
- Bowl of Onion Soup - (30% chance on dodge)
- Bowl of Hearty Red Meat Stew - (30% chance on dodge)
- Bowl of Herbed Meat Stock - (50% chance on dodge)
- Bowl of Meat and Cabbage Stew - (50% chance on dodge)
- Bowl of Cabbage Stirfry - (50% chance on dodge)
- Bowl of Spiced Meat and Cabbage Stew - (60% chance on dodge)
- Bowl of Meat and Winter Vegetable Stew - (80% chance on dodge)
- Bowl of Orrian Truffle and Meat Stew - (100% chance on dodge)
- Bowl of Ettin Stew - (20% chance on kill)
- Bowl of Simple Stirfry - (20% chance on kill)
- Bowl of Avocado Stirfry - (60% chance on kill)
- Bowl of Eggplant Stirfry - (80% chance on kill)
- Bowl of Lotus Stirfry - (100% chance on kill)
- Bowl of Sauteed Carrots - (20% chance on kill
- Bowl of Garlic Spinach Sautee - (30% chance on kill)
- Bowl of Sauteed Zucchini with Nutmeg - (50% chance on kill)
- Bowl of Cauliflower Sautee - (60% chance on kill)
- Bowl of Eggplant Sautee - (80% chance on kill)
- Bowl of Truffle Sautee - (100% chance on kill)
- Chili Pepper Popper - (8% chance on critical during the day)
- Stuffed Pepper - (16% chance on critical during the day)
- Stuffed Zucchini - (24% chance on critical during the day)
- Bowl of Hummus - (28% chance on critical during the day)
- Roasted Artichoke - (36% chance on critical during the day)
- Ghost Pepper Popper - (40% chance on critical during the day)
[edit] Notes
- When might is applied to a character they will occasionally shout out one of the following lines, depending on their race and gender.
| Race | Gender | |
|---|---|---|
| Male | Female | |
| |
I feel six feet tall! | There's the power. |
| |
I feel... strong! | Might makes right! |
| |
I feel... strong! | Time to do some real damage. |
| |
Ah, such might! | Might makes me right! |
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Might and glory. | I am mighty! |