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 Newsletter of the week
This newsletter is maintained on User:Relyk/Wiki Newsletter and might not objectively reflect what happened on the wiki.
- Chris Cleary posts on exploit and safe spots. He defines it as a position that abuses of geometry and pathing to avoid taking damage while engaging an enemy. He gave the case of standing outside of range of stationary bosses, where the boss should reset. Leashing is the system where the NPC will reset if it can't hit or reach a target. Thus we can say players are abusing the leashing system to prevent it from triggering by the use of safe spots. The problem is that leashing is wildly inconsistent and false positives happen. While Chris gives examples of poor boss or dungeon implementation, he doesn't say this is an issue of poor implementation of the leashing system. This doesn't make sense on what he's arguing, since leashing issues (and hence geometry and pathing) are related to poor dungeon implementation or poor boss implementation. The cases where ArenaNet would consider a temporary ban for exploiting this issues ends up being unclear and players will end up nitpicking what is or isn't an exploit in the same way ArenaNet nitpicks how they want players to use mechanics. If the leashing system didn't exist, then the safe spot issues would be an issue of poor game design due to geometry and pathing mechanics. Maybe there simply isn't a satisfactory solution from both the devs and players due to how complex the game is.
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