Healing Turret

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Healing Turret.png

Healing Turret

Not available underwater  0.75¾ Activation time  20 Recharge time  2 Hero point  

Profession
Engineer tango icon 20px.png Engineer (skill list)
Slot
Healing
Tool belt 
Cleansing Burst.png
 Regenerating Mist
Type
Turret
Sequence
Healing Turret.png
 → 
Cleansing Burst.png
Game link

Deploys a turret that heals you briefly, then regenerates you and your allies.

 Healing.png Healing: 2,520 (0.5)?
 Regeneration 40px.png Regen (3s): 390 Heal
 Miscellaneous effect.png Number of Targets: 5
 Radius.png Radius: 480

— In-game description [?]

Related traits[edit]

Explosives Explosives[edit]

Inventions Inventions[edit]

Notes[edit]

  • The initial heal happens upon the turret's creation.
  • The turret triggers every 3 seconds as long as there are allies within range. Staying in the turret's area will maintain regeneration as long as the turret exists.
  • This turret's overcharge ability Cleansing Burst applies when the turret next fires, not instantly.
  • Activating Detonate Healing Turret while Cleansing Burst is active will still trigger the AoE Healing combo.
  • Having no nearby targets for a certain duration will cause the turret to stop firing. It will resume firing when a friendly player comes near it.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
April 19, 2016
  • The casting time of this skill has been increased from 0.5 seconds to 0.75 seconds.
April 30, 2013
  • Reduced the deployed heal by 50%.
  • Healing range is now 2520-3270.
  • No longer applies 2 stacks of regeneration every time the turret fires. Now applies 3 seconds of regeneration every 3 seconds.
  • No longer passively creates a water field.
  • Normalized the ranges of all aspects to 480 (previously 240, 360, or 480).
January 28, 2013
  • Fixed issues with this skill's description when the Deployable Turrets trait was equipped.
August 28, 2012 Game release:
  • Healing Turret has been added to the game.