Water

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Disambig icon.png This article is about the specialization. For the crafting material, see Jug of Water.

Water.pngWater is a core specialization of the elementalist that focuses on use of water magic and defensive tactics, as well as exploiting Vulnerability on foes.

Tier Name Tango-recharge-darker.png Description
Minor Adept Soothing Mist.png Soothing Mist You and nearby allies regenerate health while you are attuned to water.
Major Adept Soothing Ice.png Soothing Ice 20 Gain regeneration and frost aura when critically hit.
Major Adept Piercing Shards.png Piercing Shards While attuned to water, your spells deal more damage to vulnerable foes. Vulnerability lasts longer.
Major Adept Stop, Drop, and Roll.png Stop, Drop, and Roll 10 Dodge-rolling removes burning and chilled conditions from you and nearby allies.
Minor Master Healing Ripple.png Healing Ripple Heal nearby allies when attuning to water.
Major Master Cleansing Wave (trait).png Cleansing Wave Remove a condition from you and your allies when attuning to water.
Major Master Soothing Disruption.png Soothing Disruption Cantrips grant you regeneration and vigor; reduce recharge on cantrips.
Major Master Aquamancer's Training.png Aquamancer's Training Deal extra damage when your health is above the threshold. Reduces recharge on all water weapon skills.
Minor Grandmaster Aquatic Benevolence.png Aquatic Benevolence Healing done to allies is increased.
Major Grandmaster Cleansing Water.png Cleansing Water Remove a condition when granting regeneration to yourself or an ally.
Major Grandmaster Powerful Aura.png Powerful Aura When you apply an aura to yourself, grant that aura to all nearby allies as well.
Major Grandmaster Soothing Power.png Soothing Power Healing effect of Soothing Mist is increased.
See also: List of elementalist traits