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Glyphs are a skill type that change their effect based on the caster's attunement or form.

List of glyph skills[edit]

Skill Underwater.png Hero point.png Activation.png Tango-recharge-darker.png Description

Ranger tango icon 20px.png Ranger (requires Druid)[edit]

Glyph of Rejuvenation.png
 Glyph of Rejuvenation
Not available underwater.png 1 24 Heal yourself and nearby allies.
Glyph of Alignment.png
 Glyph of Alignment
Not available underwater.png 0.5½ 20 Damage and impair foes, or heal and remove conditions from allies.
Glyph of Empowerment.png
 Glyph of Empowerment
Not available underwater.png 0.5½ 20 Empower the outgoing damage or healing of allies.
Glyph of Equality.png
 Glyph of Equality
Not available underwater.png 30 Daze foes break stun for allies.
Glyph of the Tides.png
 Glyph of the Tides
Not available underwater.png 0.5½ 25 Draw your enemies in or knock them away.
Glyph of Unity.png
 Glyph of Unity
Not available underwater.png 0.5½ 20 Use nature energy to connect to foes or allies.

Elementalist tango icon 20px.png Elementalist[edit]

Glyph of Elemental Harmony.png
 Glyph of Elemental Harmony
2 10.25¼ 25 Heal yourself and gain a boon based on your attunement.
Fire: might.
Water: regeneration.
Air: swiftness.
Earth: protection.
Glyph of Elemental Power.png
 Glyph of Elemental Power
4 45 Gain a chance for spells to inflict a condition based on your attunement.
Glyph of Lesser Elementals.png
 Glyph of Lesser Elementals
Not available underwater.png 3 10.25¼ 40 Summon a lesser elemental based on your attunement.
Glyph of Renewal.png
 Glyph of Renewal
4 30.25¼ 165 Revive allies with different attunement effects.
Glyph of Storms.png
 Glyph of Storms
Not available underwater.png 2 10.25¼ 60 Create a storm based on your attunement.
Glyph of Elementals.png
 Glyph of Elementals
Not available underwater.png 9 10.25¼ 90 Summon an elemental based on your attunement.

Related traits[edit]

Gwwlogo.png The Guild Wars Wiki has an article on Glyph.


  • The effects based on the current form created from glyphs are decided at either the start or end of activation, depending on the skill.