Consume Conditions

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Consume Conditions.png

Consume Conditions

10.25¼ Activation time  30 Recharge time  

Profession
Necromancer tango icon 20px.png Necromancer (skill list)
Slot
Healing
Type
Corruption
Game link
External links
API

Feast on your conditions, gaining health for each one consumed. You become vulnerable.

 Healing.png Healing: 5,240 (1.0)?
 Healing.png Heal per condition: 724 (0.1)?
 Vulnerability 40px.png5 Self Vulnerability (4s): 5% Incoming Damage, 5% Incoming Condition Damage

— In-game description [?]

Notes[edit]

  • Newly-created necromancers have this as their default healing skill.
  • This skill removes all conditions affecting the user before the healing takes effect, so Poison will not reduce healing.

Version history[edit]

For a detailed skill history, see here.

Patch Changes
July 07, 2015
  • Lowered the number of self-applied vulnerability stacks from 10 to 5.
June 23, 2015 Specialization update:
  • This skill is now considered a corruption skill and applies 10 stacks of vulnerability to you for 4 seconds after use.
  • Increased recharge to 30 seconds.
June 25, 2013
  • This skill now consumes torment.
August 28, 2012 Game release:
  • Consume Conditions has been added to the game.