Critical hit

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Critical hit.

A critical hit, also known as a critical strike, critical, or crit, is a mechanic that multiplies the strike damage of an attack. The chance of a critical hit is determined by the attribute Critical Chance, which scales up to the maximum 100 %, at which point every hit becomes critical. Critical hits deal 150% damage by default, and this multiplier, known as Critical Damage, can be increased by the Ferocity attribute. Critical hit damage is displayed in larger text than ordinary damage and is highlighted with a red splash. Some effects trigger specifically after a critical strike, including some from traits, sigils, or upgrade components as listed below. Only strike damage, not Condition Damage, can be a critical hit.

Formula[edit]

The expected average damage output is determined by the following formula:

Average damage = Base damage * ( 1 - Critical Chance ) + Base damage * ( Critical Chance * Critical Damage )

Re-factored, this simplifies to:

Average damage = Base damage * ( 1 + Critical Chance * ( Critical Damage - 1 ) )

Example: given a critical chance of 25% and critical damage of 180%, average damage output is 20% greater than normal.

Average damage = base * ( 1 + 0.25 * ( 1.8 - 1 ) )
               = base * ( 1 + 0.25 * 0.8 )
               = base * 1.2

Related skills[edit]

Skills that always critically hit[edit]

Transform skills that always critically hit

Healing skills that always critically hit

Utility skills that always critically hit

Pet skills that always critically hit

Utility skills that cannot critically hit

Related traits[edit]

See also: Critical Chance#Related traitsCritical Damage#Related traits

Traits that trigger upon critical hit

Traits that cannot score critical hits

Trait skills that cannot score critical hits

Traits that trigger when critically hit[edit]

Traits that nullify critical hits on yourself[edit]

Related equipment[edit]

Relics that grant critical hit[edit]

Upgrade components that trigger effects on critical hits[edit]

Average damage increase[edit]

The table below shows the average increase in damage from critical hits based on the chance to hit critically (rows) and the bonus Critical Damage from that attribute (columns). For example: if your critical chance is 20% and your critical damage is 155%, the 1.110 means that, over time, you will end up doing 11% more damage than if both attributes were zero.

Critical Damage
Critical Chance
150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250
5% 1.025 1.028 1.030 1.033 1.035 1.038 1.040 1.043 1.045 1.048 1.050 1.053 1.055 1.058 1.060 1.063 1.065 1.068 1.070 1.073 1.075
10% 1.050 1.055 1.060 1.065 1.070 1.075 1.080 1.085 1.090 1.095 1.100 1.105 1.110 1.115 1.120 1.125 1.130 1.135 1.140 1.145 1.150
15% 1.075 1.083 1.090 1.098 1.105 1.113 1.120 1.128 1.135 1.143 1.150 1.158 1.165 1.173 1.180 1.188 1.195 1.203 1.210 1.218 1.225
20% 1.100 1.110 1.120 1.130 1.140 1.150 1.160 1.170 1.180 1.190 1.200 1.210 1.220 1.230 1.240 1.250 1.260 1.270 1.280 1.290 1.300
25% 1.125 1.138 1.150 1.163 1.175 1.188 1.200 1.213 1.225 1.238 1.250 1.263 1.275 1.288 1.300 1.313 1.325 1.338 1.350 1.363 1.375
30% 1.150 1.165 1.180 1.195 1.210 1.225 1.240 1.255 1.270 1.285 1.300 1.315 1.330 1.345 1.360 1.375 1.390 1.405 1.420 1.435 1.450
35% 1.175 1.193 1.210 1.228 1.245 1.263 1.280 1.298 1.315 1.333 1.350 1.368 1.385 1.403 1.420 1.438 1.455 1.473 1.490 1.508 1.525
40% 1.200 1.220 1.240 1.260 1.280 1.300 1.320 1.340 1.360 1.380 1.400 1.420 1.440 1.460 1.480 1.500 1.520 1.540 1.560 1.580 1.600
45% 1.225 1.248 1.270 1.293 1.315 1.338 1.360 1.383 1.405 1.428 1.450 1.473 1.495 1.517 1.540 1.563 1.585 1.608 1.630 1.653 1.675
50% 1.250 1.275 1.300 1.325 1.350 1.375 1.400 1.425 1.450 1.475 1.500 1.525 1.550 1.575 1.600 1.625 1.650 1.675 1.700 1.725 1.750
55% 1.275 1.303 1.330 1.358 1.385 1.413 1.440 1.468 1.495 1.523 1.550 1.578 1.605 1.633 1.660 1.688 1.715 1.743 1.770 1.798 1.825
60% 1.300 1.330 1.360 1.390 1.420 1.450 1.480 1.510 1.540 1.570 1.600 1.630 1.660 1.690 1.720 1.750 1.780 1.810 1.840 1.870 1.900
65% 1.325 1.358 1.390 1.423 1.455 1.488 1.520 1.553 1.585 1.618 1.650 1.683 1.715 1.748 1.780 1.813 1.845 1.878 1.910 1.943 1.975
70% 1.350 1.385 1.420 1.455 1.490 1.525 1.560 1.595 1.630 1.665 1.700 1.735 1.770 1.805 1.840 1.875 1.910 1.945 1.980 2.015 2.050
75% 1.375 1.413 1.450 1.488 1.525 1.563 1.600 1.638 1.675 1.713 1.750 1.788 1.825 1.863 1.900 1.938 1.975 2.013 2.050 2.088 2.125
80% 1.400 1.440 1.480 1.520 1.560 1.600 1.640 1.680 1.720 1.760 1.800 1.840 1.880 1.920 1.960 2.000 2.040 2.080 2.120 2.160 2.200
85% 1.425 1.468 1.510 1.553 1.595 1.638 1.680 1.723 1.765 1.808 1.850 1.893 1.935 1.978 2.020 2.063 2.105 2.148 2.190 2.233 2.275
90% 1.450 1.495 1.540 1.585 1.630 1.675 1.720 1.765 1.810 1.855 1.900 1.945 1.990 2.035 2.080 2.125 2.170 2.215 2.260 2.305 2.350
95% 1.475 1.523 1.570 1.618 1.665 1.713 1.760 1.808 1.855 1.903 1.950 1.998 2.045 2.093 2.140 2.188 2.235 2.283 2.330 2.378 2.425
100% 1.500 1.550 1.600 1.650 1.700 1.750 1.800 1.850 1.900 1.950 2.000 2.050 2.100 2.150 2.200 2.250 2.300 2.350 2.400 2.450 2.500

Player chatter[edit]

When a character hits a foe with a critical hit, they will occasionally shout out one of the following lines, depending on their race and gender.

Race Gender
Male Female
Asura tango icon 20px.png Asura I've beaten you, but you don't know it yet.
For the record: you've been struck!
How does that feel? Excruciating?
Maximum pain!
I've got a lesson to teach you.
Charr tango icon 20px.png Charr Oh, that had to hurt. Feel the pain!
Did that hurt?
Human tango icon 20px.png Human There's one to remember me by.
Oh, that had to hurt.
Hurts, doesn't it?
You'll be feeling that one for days.
BAM!
Norn tango icon 20px.png Norn HAH! Extra damage!
Sylvari tango icon 20px.png Sylvari Take that! Give up yet?
Characters will sometimes shout upon receiving a critical hit from an enemy.

Notes[edit]

  • As stated above, Condition Damage cannot critically strike.
  • A character's chance of critical cannot become higher than 100%.

See also[edit]