Critical hit

From Guild Wars 2 Wiki
Jump to: navigation, search
Critical hit.

A critical hit, also known as a critical strike, critical, or crit is a mechanic that offers a chance that an attack causing direct damage can inflict extra damage. The chance of a critical hit is determined by precision and any bonuses to critical chance, such as fury and certain skills and traits. Critical hits deal 150% of base damage of the attack, which can be increased by the Ferocity attribute. In addition, some effects only trigger after a critical, including relevant ones from traits, sigils, or runes. Critical hit damage is displayed in larger text than ordinary damage and highlighted with a red splash.

Formula[edit]

The expected average damage output is determined by the following formula:

Average damage = Base damage * ( 1 - Critical Chance ) + Base damage * ( Critical Chance * Critical Damage )

Re-factored, this simplifies to:

Average damage = Base damage * ( 1 + Critical Chance * ( Critical Damage - 1 ) )

Example: given a critical chance of 25% and critical damage of 180%, average damage output is 20% greater than normal.

Average damage = base * ( 1 + 0.25 * ( 1.8 - 1 ) ) 
               = base * ( 1 + 0.25 * 0.8 )
               = base * 1.2

Related skills[edit]

Healing skills that cause critical damage[edit]

  • Elementalist tango icon 20px.png
    Arcane Brilliance.png
     Arcane Brilliance — Blast the area, hitting foes with critical damage and healing yourself. Healing effectiveness is increased per target hit.

Utility skills that cause critical damage[edit]

Related traits[edit]

Traits that trigger on critical hits[edit]

Related upgrade components[edit]

Upgrade components that trigger effects on critical hits[edit]

Average damage increase[edit]

The table below shows the average increase in damage from critical hits based on the chance to hit critically (rows) and the bonus Critical Damage from that attribute (columns). For example: if your critical chance is 20% and your critical damage is 155%, the 1.110 means that, over time, you will end up doing 11% more damage than if both attributes were zero.

Critical Damage
Critical Chance
150 155 160 165 170 175 180 185 190 195 200 205 210 215 220 225 230 235 240 245 250
5% 1.025 1.028 1.030 1.033 1.035 1.038 1.040 1.043 1.045 1.048 1.050 1.053 1.055 1.058 1.060 1.063 1.065 1.068 1.070 1.073 1.075
10% 1.050 1.055 1.060 1.065 1.070 1.075 1.080 1.085 1.090 1.095 1.100 1.105 1.110 1.115 1.120 1.125 1.130 1.135 1.140 1.145 1.150
15% 1.075 1.083 1.090 1.098 1.105 1.113 1.120 1.128 1.135 1.143 1.150 1.158 1.165 1.173 1.180 1.188 1.195 1.203 1.210 1.218 1.225
20% 1.100 1.110 1.120 1.130 1.140 1.150 1.160 1.170 1.180 1.190 1.200 1.210 1.220 1.230 1.240 1.250 1.260 1.270 1.280 1.290 1.300
25% 1.125 1.138 1.150 1.163 1.175 1.188 1.200 1.213 1.225 1.238 1.250 1.263 1.275 1.288 1.300 1.313 1.325 1.338 1.350 1.363 1.375
30% 1.150 1.165 1.180 1.195 1.210 1.225 1.240 1.255 1.270 1.285 1.300 1.315 1.330 1.345 1.360 1.375 1.390 1.405 1.420 1.435 1.450
35% 1.175 1.193 1.210 1.228 1.245 1.263 1.280 1.298 1.315 1.333 1.350 1.368 1.385 1.403 1.420 1.438 1.455 1.473 1.490 1.508 1.525
40% 1.200 1.220 1.240 1.260 1.280 1.300 1.320 1.340 1.360 1.380 1.400 1.420 1.440 1.460 1.480 1.500 1.520 1.540 1.560 1.580 1.600
45% 1.225 1.248 1.270 1.293 1.315 1.338 1.360 1.383 1.405 1.428 1.450 1.473 1.495 1.517 1.540 1.563 1.585 1.608 1.630 1.653 1.675
50% 1.250 1.275 1.300 1.325 1.350 1.375 1.400 1.425 1.450 1.475 1.500 1.525 1.550 1.575 1.600 1.625 1.650 1.675 1.700 1.725 1.750
55% 1.275 1.303 1.330 1.358 1.385 1.413 1.440 1.468 1.495 1.523 1.550 1.578 1.605 1.633 1.660 1.688 1.715 1.743 1.770 1.798 1.825
60% 1.300 1.330 1.360 1.390 1.420 1.450 1.480 1.510 1.540 1.570 1.600 1.630 1.660 1.690 1.720 1.750 1.780 1.810 1.840 1.870 1.900
65% 1.325 1.358 1.390 1.423 1.455 1.488 1.520 1.553 1.585 1.618 1.650 1.683 1.715 1.748 1.780 1.813 1.845 1.878 1.910 1.943 1.975
70% 1.350 1.385 1.420 1.455 1.490 1.525 1.560 1.595 1.630 1.665 1.700 1.735 1.770 1.805 1.840 1.875 1.910 1.945 1.980 2.015 2.050
75% 1.375 1.413 1.450 1.488 1.525 1.563 1.600 1.638 1.675 1.713 1.750 1.788 1.825 1.863 1.900 1.938 1.975 2.013 2.050 2.088 2.125
80% 1.400 1.440 1.480 1.520 1.560 1.600 1.640 1.680 1.720 1.760 1.800 1.840 1.880 1.920 1.960 2.000 2.040 2.080 2.120 2.160 2.200
85% 1.425 1.468 1.510 1.553 1.595 1.638 1.680 1.723 1.765 1.808 1.850 1.893 1.935 1.978 2.020 2.063 2.105 2.148 2.190 2.233 2.275
90% 1.450 1.495 1.540 1.585 1.630 1.675 1.720 1.765 1.810 1.855 1.900 1.945 1.990 2.035 2.080 2.125 2.170 2.215 2.260 2.305 2.350
95% 1.475 1.523 1.570 1.618 1.665 1.713 1.760 1.808 1.855 1.903 1.950 1.998 2.045 2.093 2.140 2.188 2.235 2.283 2.330 2.378 2.425
100% 1.500 1.550 1.600 1.650 1.700 1.750 1.800 1.850 1.900 1.950 2.000 2.050 2.100 2.150 2.200 2.250 2.300 2.350 2.400 2.450 2.500

Player chatter[edit]

When a character hits a foe with a critical hit, they will occasionally shout out one of the following lines, depending on their race and gender.

Race Gender
Male Female
Asura tango icon 20px.png Asura I've beaten you, but you don't know it yet.
For the record: you've been struck!
How does that feel? Excruciating?
Maximum pain!
I've got a lesson to teach you.
Charr tango icon 20px.png Charr That had to hurt.
Human tango icon 20px.png Human There's one to remember me by.
Oh, that had to hurt.
Hurts, doesn't it?
You'll be feeling that one for days.
BAM!
Norn tango icon 20px.png Norn HAH! Extra damage!
Sylvari tango icon 20px.png Sylvari Take that! Give up yet?

Notes[edit]

See also[edit]