Water Attunement
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Water Attunement
“Attune to water, change your weapon spells, and soothe nearby allies with a healing splash.
— In-game description
Water Attunement is an elementalist attunement skill that attunes the elementalist to water. While attuned to water the elementalist's weapon skills are water magic skills, the elementalist is affected by Soothing Mist, and allies near to the elementalist are continuously healed. When Water Attunement is activated nearby enemies are
Chilled.[1]
[edit] Skills by weapon
[edit] Staff
[edit] Dagger
- Main-hand
- Off-hand
[edit] Scepter
[edit] Focus
[edit] Trident
[edit] Related Traits
[edit] Air Magic
- Inscription - Grants a boon associated with your current attunement when you cast a Glyph.
[edit] Arcana
- Arcane Fury - Grant yourself Fury on attunement.
- Arcane Resurrection - When you revive an ally, you and the revived ally gain an aura based on your attunement.
- Elemental Attunement - When attuning to an element, you and all nearby allies gain:
Fire: Might
Air: Swiftness
Earth: Protection
Water: Regeneration - Elemental Surge - Based on attunement, Arcane skills cause:
Fire: Burning for 5 seconds
Air: Blindness for 5 seconds
Earth: Immobilize for 1 second
Water: Chill for 3 seconds - Evasive Arcana - Create an attunement-based spell on dodge.
- Lingering Elements - Attunement bonuses linger for 5 seconds.
[edit] Water Magic
- Healing Ripple - Heal nearby allies when attuning to water.
- Piercing Shards - While attuned to water, your spells deal 20% more damage to Vulnerable foes.
- Soothing Mist - Regenerate health while attuned to water.
[edit] Trivia
- A Guild Wars skill bears the same name as this skill.
[edit] References